ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
Tek cave.
Can i just take my army into cryopod and fly true the tek cave with desmodus? (i use mod for crios without cryosickness)
< >
Showing 1-15 of 17 comments
I think you can put things into a cryopod, but you can't deploy them. All boss arenas have that in effect.
Correct, cryopods will not deploy within a certain distance of the tek cave entrance, or anywhere within the cave and boss arena itself.
Rich Jan 20 @ 11:41pm 
The decision to not allow cryopods to work within the tek cave was absolutely retarded.

Good luck trying to get 50 inside before the door closes. It's an absolute mess.
Jhin Jan 21 @ 4:12am 
Originally posted by Rich:
The decision to not allow cryopods to work within the tek cave was absolutely retarded.

Good luck trying to get 50 inside before the door closes. It's an absolute mess.
Do i have to bring all 50 i beat every boss with 20 shadowmanes on alpha?
Jhin Jan 21 @ 4:13am 
Originally posted by 🦊 Hermit:
Correct, cryopods will not deploy within a certain distance of the tek cave entrance, or anywhere within the cave and boss arena itself.
oh no
Jhin Jan 21 @ 4:13am 
Originally posted by william_es:
I think you can put things into a cryopod, but you can't deploy them. All boss arenas have that in effect.
Its very bad prob half of my army wont get to the boss arena
Originally posted by 🦊 Hermit:
Correct, cryopods will not deploy within a certain distance of the tek cave entrance, or anywhere within the cave and boss arena itself.
So, in sp cant use cryopods in that place before the giga/entrance of cold side?
Last edited by The_Kuervito; Jan 21 @ 4:43am
Originally posted by Rich:
The decision to not allow cryopods to work within the tek cave was absolutely retarded.

Good luck trying to get 50 inside before the door closes. It's an absolute mess.

You only really need twenty - that's how many can enter the actual boss arena. And I managed to get that many in when playing solo, without any other players to help me, by daisy-chaining them into three groups and having them follow me through. You don't need the full 50 to fight through the tek cave because most of the creatures in there you want to drop into the lava or use pheremone darts to make them fight each other, so you don't actually do much fighting yourself.

Originally posted by Jhin:
Do i have to bring all 50 i beat every boss with 20 shadowmanes on alpha?

I've never tried it with shadowmanes, so I don't know quite how they will do. But in the cave itself your objective should be to fight as few creatures as possible - only the ones you cannot avoid or deal with in other ways. Think smart, plan ahead. Most of the creatures you can shoot at from a distance and lure them into lava, use pheremone darts to make them fight each other, netgun them to immobilise, or use a yuty roar to scare them and make them run off. There's only a few sections where combat is really inevitable.

Originally posted by The_Kuervito:
So, in sp cant use cryopods in that place before the giga/entrance of cold side?

I can't comment precisely on the mechanics in single player, as I always play my solo games on a locally hosted dedicated server rather than the single player mode. However on a dedicated server, you cannot deploy cryopods if you are within around 50 foundations of the tek cave entrance - you have to stand back in the middle of the volcano's caldera in order to drop creatures out. And that restriction continues all through the tek cave, past the forcefield into the cold area, and through the teleport into the Halls of History and the boss arena beyond.

You can, however, put creatures into cryopods at any point throughout that area. Nothing stopping you doing that. It's just the deploying that is not allowed.
Last edited by 🦊 Hermit; Jan 21 @ 7:06am
Jhin Jan 21 @ 7:51am 
Originally posted by 🦊 Hermit:
Originally posted by Rich:
The decision to not allow cryopods to work within the tek cave was absolutely retarded.

Good luck trying to get 50 inside before the door closes. It's an absolute mess.

You only really need twenty - that's how many can enter the actual boss arena. And I managed to get that many in when playing solo, without any other players to help me, by daisy-chaining them into three groups and having them follow me through. You don't need the full 50 to fight through the tek cave because most of the creatures in there you want to drop into the lava or use pheremone darts to make them fight each other, so you don't actually do much fighting yourself.

Originally posted by Jhin:
Do i have to bring all 50 i beat every boss with 20 shadowmanes on alpha?

I've never tried it with shadowmanes, so I don't know quite how they will do. But in the cave itself your objective should be to fight as few creatures as possible - only the ones you cannot avoid or deal with in other ways. Think smart, plan ahead. Most of the creatures you can shoot at from a distance and lure them into lava, use pheremone darts to make them fight each other, netgun them to immobilise, or use a yuty roar to scare them and make them run off. There's only a few sections where combat is really inevitable.

Originally posted by The_Kuervito:
So, in sp cant use cryopods in that place before the giga/entrance of cold side?

I can't comment precisely on the mechanics in single player, as I always play my solo games on a locally hosted dedicated server rather than the single player mode. However on a dedicated server, you cannot deploy cryopods if you are within around 50 foundations of the tek cave entrance - you have to stand back in the middle of the volcano's caldera in order to drop creatures out. And that restriction continues all through the tek cave, past the forcefield into the cold area, and through the teleport into the Halls of History and the boss arena beyond.

You can, however, put creatures into cryopods at any point throughout that area. Nothing stopping you doing that. It's just the deploying that is not allowed.
Ty for answer i have plan, to call my friend so he can drop creatures to lava with desmotus then i will bring my army to the arena. Should it work?
I haven't tried it myself, but according to online sources the desmodus can fly in the tek cave, yes. So theoretically it could work. However I don't know if the teleporter at the end of the cave would permit a flyer to pass through, so you may need to put it in a cryopod before porting if you want it to survive and not be left in there.

Just from a personal point of view however, I myself would consider using the desmodus in there a bit of a cheese strategy, since it isn't really supposed to be available on The Island map and it's a bit overpowered for what the tek cave challenge is supposed to be. If you were gonna cheese it, I'd suggest just taking in a carcharadontosaurus instead - they shouldn't be allowed in as they are way too big for the entrance, but because WC designed them with a funky hitbox they can actually get through the gate. And they are available on The Island.

A high level one of those should be able to roflstomp pretty much anything in the cave, even the gigas if you get their blood rage up beforehand. That too wouldn't be able to teleport into the boss arena itself, but you could put it in a cryopod before porting and just beam to the arena with your army.

Of course, you're free to play it any way you wish - if you don't mind using a strategy like the desmodus or carch then don't let me stop you. Just expressing my own thoughts on it is all, far be it from me to judge if others wanna play differently to me.
Last edited by 🦊 Hermit; Jan 21 @ 9:37am
Hej, mam pytanie, niedawno podczas grania w Ark survival evolved gra zaczyna spadać z 60fps do 59. Przy czym gra wygląda jakby na sekundę straciła dosłownie z 20fps. To samo mam podczas najniższych ustawień jakie się da ustawić. Komputer w każdej innej grze chodzi świetnie. Ale w Arku przy otwieraniu inventory, gra spada do 15fps na sekundę również ale zacina się totalnie. Czym to jest spowodowane? Karta graficzna 1660 6gb super. Kingstone fury ram 8 gb x2 oraz procek ryzen 5 3600. Gra nawet na zintegrowanej pamięci chodzila lepiej i nie miała takich spadków jak teraz. Pomocy
Rich Jan 21 @ 11:10pm 
Originally posted by 🦊 Hermit:
Originally posted by Rich:
The decision to not allow cryopods to work within the tek cave was absolutely retarded.

Good luck trying to get 50 inside before the door closes. It's an absolute mess.

You only really need twenty - that's how many can enter the actual boss arena. And I managed to get that many in when playing solo, without any other players to help me, by daisy-chaining them into three groups and having them follow me through. You don't need the full 50 to fight through the tek cave because most of the creatures in there you want to drop into the lava or use pheremone darts to make them fight each other, so you don't actually do much fighting yourself.

You're also just as likely for your own tames to randomly jump into lava and commit suicide. There's a reason they allowed for 50, you should be able to bring in 50, but the entrance is much too small. They really should've allowed for cryopods here.
The limit of 50 tames is for when you have multiple people in a large tribe, so every player can take responsibility for their own selection of creatures. Ten players can enter (actually more than ten, but only ten can teleport to the arena), so that would mean one player controlling 5 creatures while in the cave, which isn't really too difficult to do. If you're doing it on your own getting 50 into the door would be extremely difficult yeah, but as stated above, you don't really need 50 anyways.

When it comes to leading them through the cave, you do have to be careful about how your tames follow you, this is true. But if you have them follow each other in a conga line, keep the lines relatively short, and are careful where you lead them, then it's not too much of a problem.

That's why when I did it, I split them into three groups. 19 rexes in all, 6 in one line, 6 in another, and 7 in the final one, so not too far off the '5 creatures per player' concept for large tribes. Keeping the lines short means that the ones at the back won't cut corners too much and risk dropping off cliffs on the inside. Or another issue that can happen is they run up the wall trying to cut a corner, and launch off it like a ramp, sailing over the path and into the lava on the outside instead. So long as you take all corners very wide to give them room to turn, this shouldn't be an issue either. Walking slowly around corners also helps - only get them to run when you're on straight and level paths.

Keep them on passive the whole way, so they don't run off after a creature and drop into the lava that way. And if you do need them to fight anything, just have the first mate-boosted pair in the first line on a different whistle group so you can call them out separately. Whistle to the third in line to stop following them, then bring that duo forward to fight what you need to. Then bring them back to the pack and quickly hop onto the second one, whistling the third to follow again and reconnecting the line.

If you have to face something bigger like a giga, drag it to one of the enclosed spaces where there is no lava and fight it there so your tames won't run off, then whistle them passive again as soon as they finish it off. But hopefully the gigas will be in spots where they can be drawn into the lava anyways, so won't have to be fought.

I cleared the cave in stages, one section at a time. Ran forward with my yuty and took out what I could leading them into lava and other strategies, used the first two rexes if required. But then ran back to the group and brought each line forward one at a time - first line up to the cleared area, then ran back and got the second up to it, then ran back again for the third. It's time intensive, but since the yuty is almost the fastest land mount in the game it doesn't take as much time as one might think. Made it to the end in decent time...not ages left, but comfortable enough to line the rexes up for the teleport reasonably smoothly.
Last edited by 🦊 Hermit; Jan 22 @ 1:03am
Tek Cave gives me PTSD:
https://steamcommunity.com/sharedfiles/filedetails/?id=2960155095

I tried for almost an hour to make a konga line with Rexes to fit them in all before the door closed. Clog happened after 3~ rexes went in. Almost every time.

Got mad and i no clipped them in.
Most of them died via self induced lava bath.

Tek cave is either:

-Stand on eyelashes trying to squeeze in your tanky tames into the Tek Cave and keep them alive till the boss.

-Or find a Teal Shotgun blueprint and craft a Tek suit and absurd, completely ridiculous, insane amounts of shotgun shells to solo the boss.

Never again :awkward:

(Apaparently Carchas can fit into the Tek cave but i didn't have one at the time)
Last edited by Alucard †; Jan 22 @ 6:27am
Jhin Jan 22 @ 8:37am 
Originally posted by Alucard †:
Tek Cave gives me PTSD:
https://steamcommunity.com/sharedfiles/filedetails/?id=2960155095

I tried for almost an hour to make a konga line with Rexes to fit them in all before the door closed. Clog happened after 3~ rexes went in. Almost every time.

Got mad and i no clipped them in.
Most of them died via self induced lava bath.

Tek cave is either:

-Stand on eyelashes trying to squeeze in your tanky tames into the Tek Cave and keep them alive till the boss.

-Or find a Teal Shotgun blueprint and craft a Tek suit and absurd, completely ridiculous, insane amounts of shotgun shells to solo the boss.

Never again :awkward:

(Apaparently Carchas can fit into the Tek cave but i didn't have one at the time)
I m scared to bro, my plan is to go in with shadowmanes they are easier to fit, but they have larger knockback, so if giga attack my army he will knockback them into lava.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jan 20 @ 5:37pm
Posts: 17