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Good luck trying to get 50 inside before the door closes. It's an absolute mess.
You only really need twenty - that's how many can enter the actual boss arena. And I managed to get that many in when playing solo, without any other players to help me, by daisy-chaining them into three groups and having them follow me through. You don't need the full 50 to fight through the tek cave because most of the creatures in there you want to drop into the lava or use pheremone darts to make them fight each other, so you don't actually do much fighting yourself.
I've never tried it with shadowmanes, so I don't know quite how they will do. But in the cave itself your objective should be to fight as few creatures as possible - only the ones you cannot avoid or deal with in other ways. Think smart, plan ahead. Most of the creatures you can shoot at from a distance and lure them into lava, use pheremone darts to make them fight each other, netgun them to immobilise, or use a yuty roar to scare them and make them run off. There's only a few sections where combat is really inevitable.
I can't comment precisely on the mechanics in single player, as I always play my solo games on a locally hosted dedicated server rather than the single player mode. However on a dedicated server, you cannot deploy cryopods if you are within around 50 foundations of the tek cave entrance - you have to stand back in the middle of the volcano's caldera in order to drop creatures out. And that restriction continues all through the tek cave, past the forcefield into the cold area, and through the teleport into the Halls of History and the boss arena beyond.
You can, however, put creatures into cryopods at any point throughout that area. Nothing stopping you doing that. It's just the deploying that is not allowed.
Just from a personal point of view however, I myself would consider using the desmodus in there a bit of a cheese strategy, since it isn't really supposed to be available on The Island map and it's a bit overpowered for what the tek cave challenge is supposed to be. If you were gonna cheese it, I'd suggest just taking in a carcharadontosaurus instead - they shouldn't be allowed in as they are way too big for the entrance, but because WC designed them with a funky hitbox they can actually get through the gate. And they are available on The Island.
A high level one of those should be able to roflstomp pretty much anything in the cave, even the gigas if you get their blood rage up beforehand. That too wouldn't be able to teleport into the boss arena itself, but you could put it in a cryopod before porting and just beam to the arena with your army.
Of course, you're free to play it any way you wish - if you don't mind using a strategy like the desmodus or carch then don't let me stop you. Just expressing my own thoughts on it is all, far be it from me to judge if others wanna play differently to me.
You're also just as likely for your own tames to randomly jump into lava and commit suicide. There's a reason they allowed for 50, you should be able to bring in 50, but the entrance is much too small. They really should've allowed for cryopods here.
When it comes to leading them through the cave, you do have to be careful about how your tames follow you, this is true. But if you have them follow each other in a conga line, keep the lines relatively short, and are careful where you lead them, then it's not too much of a problem.
That's why when I did it, I split them into three groups. 19 rexes in all, 6 in one line, 6 in another, and 7 in the final one, so not too far off the '5 creatures per player' concept for large tribes. Keeping the lines short means that the ones at the back won't cut corners too much and risk dropping off cliffs on the inside. Or another issue that can happen is they run up the wall trying to cut a corner, and launch off it like a ramp, sailing over the path and into the lava on the outside instead. So long as you take all corners very wide to give them room to turn, this shouldn't be an issue either. Walking slowly around corners also helps - only get them to run when you're on straight and level paths.
Keep them on passive the whole way, so they don't run off after a creature and drop into the lava that way. And if you do need them to fight anything, just have the first mate-boosted pair in the first line on a different whistle group so you can call them out separately. Whistle to the third in line to stop following them, then bring that duo forward to fight what you need to. Then bring them back to the pack and quickly hop onto the second one, whistling the third to follow again and reconnecting the line.
If you have to face something bigger like a giga, drag it to one of the enclosed spaces where there is no lava and fight it there so your tames won't run off, then whistle them passive again as soon as they finish it off. But hopefully the gigas will be in spots where they can be drawn into the lava anyways, so won't have to be fought.
I cleared the cave in stages, one section at a time. Ran forward with my yuty and took out what I could leading them into lava and other strategies, used the first two rexes if required. But then ran back to the group and brought each line forward one at a time - first line up to the cleared area, then ran back and got the second up to it, then ran back again for the third. It's time intensive, but since the yuty is almost the fastest land mount in the game it doesn't take as much time as one might think. Made it to the end in decent time...not ages left, but comfortable enough to line the rexes up for the teleport reasonably smoothly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2960155095
I tried for almost an hour to make a konga line with Rexes to fit them in all before the door closed. Clog happened after 3~ rexes went in. Almost every time.
Got mad and i no clipped them in.
Most of them died via self induced lava bath.
Tek cave is either:
-Stand on eyelashes trying to squeeze in your tanky tames into the Tek Cave and keep them alive till the boss.
-Or find a Teal Shotgun blueprint and craft a Tek suit and absurd, completely ridiculous, insane amounts of shotgun shells to solo the boss.
Never again
(Apaparently Carchas can fit into the Tek cave but i didn't have one at the time)