ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
Since ARK is complete, I'm going to play it. What's the best way to do solo play?
I've heard of some people having single player, and I've heard of people using dedicated local network play.

My big thing is that I want to avoid as many bugs as possible. Any tips or advice in that direction are most appreciated.
< >
Showing 1-15 of 24 comments
Ark was originally designed as a multiplayer online game, and single player mode was added on a bit as an afterthought, never fully tested. While it is true that some people seem to be able to play single player with practically no issues, from my experience helping people bugfix on these forums it seems those people are very much in the minority. When the game was popular we had threads on various single player bugs on a pretty much daily basis, and still get them quite frequently even now, especially threads about data corruption and save loss.

So I would very strongly recommend playing the game on a locally hosted dedicated server rather than single player. I've been playing that way for many years now, and experienced none of the commonly reported single player issues, and had only one data corruption caused by a mod not by the game itself. So long as your machine has at least 16GB RAM you would probably be able to run the client and server side-by-side without too much issue,

That's not to say that the game is bug-free on a dedicated mind you. It's still very glitchy and can have a lot of issues, even there. So I'd also recommend keeping manual backups of your saves after every play session, if not more frequently. That way if something does go wrong, you can revert without losing too much progress. But from what I have seen, the bugs on dedicated are less gamebreaking than those on single player, and can be worked around/recovered from more easily.
william_es Jan 13 @ 12:08am 
I've played in single player mode for years, and never seen half the issues others reported.

I've always chalked most of it up to bad outdated mods. The people who report the truly weird stuff in single player will also casually mention using 50+ mods. You get what you get when you do that.

But for a smoother experience, probably use a dedicated server like hermit said.

Also the game is HEAVILY weighted towards a large group of players all cooperating. If you're playing solo (in single player or on a server) I highly recommend the use of mods like structures plus to add some quality of life & automation features. It will take a lot of the weight off your shoulders in solo play. Structures plus is a very very well established mod, and very safe to use. I also suggest possibly adjusting some of the server settings. Basically season to taste until you reach a nice balance between challenge and fun. Played in pure vanilla, it can be incredibly grindy. Soul draining grind.
Last edited by william_es; Jan 13 @ 12:09am
CrEaToXx Jan 13 @ 1:32am 
Singleplayer works perfectly stable aside from all the common glitches and bugs found in any other sandbox flagships. There's a couple of things during the last month's I've learned, and build a decent list of mods to finally feel "whole". To sum it up: you need a badass computer! That's the first, most important criteria. A modded ARKE isn't the same, performance wise, so expect a ♥♥♥♥♥♥ experience without a decent machine.

Then you want to be very picky about which mods to use and which to combine. I'd recommend not combining any of the big overhauls. Pick one and go with it, and build all other mods around it. My three major players are "The Hunted", "Capitalism" and "S+". I refined the bigger aspects with "Immersive Taming", a couple of Human Npc mods and "Simple Spawners", and, in detail, use a lot of explicitly dedicated mods fulfilling a particular role.

But that's not all. Other than, in, for example, Fallout 4, you do not build your custom world by choice of mods with minor tweaks, you actually build your world with major tweaks and .ini setups, with a very picky and small list of mods. ARKE provides the very comfortable solution of tweaking virtually any aspect of the game and mods, which is a godsend given how terribly inconvenient their Creation Kit is performing.

Use manual save a lot. Expect to start a couple of times over in "search for the perfect game" and sometimes refining your modlist. Expect a very difficult early game, often resulting in a period of "letdown" once you've reached a particular threshold of "ascension". But that's primarily happening because you weren't aware there's so much more difficulty and challenge ahead of you. You tend to underestimate your adversaries and I freaking love this about the game. There's always a much bigger fish in the sea somewhere...
Last edited by CrEaToXx; Jan 13 @ 10:59pm
Serangel Jan 13 @ 1:39am 
The only real single player bug thats an issue is resources not respawning due to how unloaded areas work compared to dedicated hosting and it can be solved by just turning the respawn rate to very fast so things respawn before being yeeted from existence when you exit the game.

As a guide on what to do, I will recommend going to a dedicated server hosting by an ark community. Arkade has a very well made experience for base ark. Their "legacy" cluster is vanilla ark with QOL mods and settings and they have all of the official maps from The Island all the way to Genesis 2 for the story, the extra non story maps, as well as a few unofficial maps that were made by modders. Here you'll be able to play through all of Arks story with as few bugs as possible and progress through each of the maps. Its a no wipe cluster so all of your progress will stay there.
CrEaToXx Jan 13 @ 1:50am 
-preventhibernation solves all of that.
brulis2 Jan 13 @ 8:21am 
I agree with the comments about single-player. I have played single-player for quite some time with no mods. I have adjusted some settings, however. I have not had to deal with many bugs at all.
Originally posted by william_es:
I've played in single player mode for years, and never seen half the issues others reported.

After playing Ark for 750 hours exclusively in SP - I also didn't really experienced the more commonly mentioned issues like for example the resources not respawning.

Not saying Ark is bug free however tho. But most of the bugs i encountered aren't really exclusive to SP from what i seen.
Last edited by Alucard †; Jan 13 @ 9:24am
william_es Jan 13 @ 10:47am 
Originally posted by Alucard †:
Originally posted by william_es:
I've played in single player mode for years, and never seen half the issues others reported.

After playing Ark for 750 hours exclusively in SP - I also didn't really experienced the more commonly mentioned issues like for example the resources not respawning.

Not saying Ark is bug free however tho. But most of the bugs i encountered aren't really exclusive to SP from what i seen.

+1 here.

3372 hours by the way. And like alucard, I've seen glitches (oh boy, yes) but very few known to be specific to JUST singleplayer mode. The glitches that do happen are all fixable with a few admin commands, or rollback to autosaves.
Docsprock Jan 13 @ 12:05pm 
500+ hours SP here with no mods, no bugs.
Crimsn't Jan 13 @ 1:30pm 
Originally posted by CrEaToXx:
-preventhibernation solves all of that.
is it such a game changer? dunno if my pc will handle it
babbty Jan 13 @ 2:50pm 
saying ark is complete earns u a block
Originally posted by babbty:
saying ark is complete earns u a block

It is though. It's complete. The developers are NOT working on ark survival evolved. The only changes they're going to make are critical bug fixes, if necessary.
Originally posted by Crimsn't:
Originally posted by CrEaToXx:
-preventhibernation solves all of that.
is it such a game changer? dunno if my pc will handle it

yes, it is.

Otherwise, the entire world outside your render range is completely _frozen_. Nothing is happening until you move closer to that area. If hibernation is turned on, then the whole world is frozen in time, and time only runs in a small bubble around you. It will prevent many features of the game from working normally because those areas of the map are not being processed. At all.
Be warned though disabling hibernation is quite demanding.
Which is understandable cause you are rendering every entity on your map in real time.
Last edited by Alucard †; Jan 13 @ 3:20pm
CrEaToXx Jan 13 @ 10:50pm 
Originally posted by Alucard †:
Be warned though disabling hibernation is quite demanding.
Which is understandable cause you are rendering every entity on your map in real time.

Yeah, that was the initial reason why I actually pushed it ahead of me, far too long. I had doubts reading, all the, over the top sensible topics about it on the net. But none of it actually became true.

The game had no hibernation in single player before they patched it, which should have given me enough hindsight. But still I fell for the quantity of negative topics. In fact preventhibernation fixed/improved so many aspects of the game I couldn't even list all of it. But appearantly the major part is about improved background ai.

I've got a little more of occasional hiccups on cell changes, and loading the game significantly increased. But since loading takes exactly the same time, I could go ahead starting the game and make a coffee, preparing my streaming rig, or whatever comes to mind.

And, also, to be fair, when I started using -ph, I actually went to yolo-mode installing a range of new mods. Which I never did before, because the game took so long to load. On top of that, I massed up my game with dozens of new spawn points, filling the map with hundreds, if not thousands of new creatures probably exceeding the maps "limit", if there even is one.

So, excuse me while I have to stand you corrected by saying: lots of users on the internet either had ♥♥♥♥♥♥ machines, or they were just parroting the wrongs because everybody did.
Last edited by CrEaToXx; Jan 13 @ 10:52pm
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Jan 12 @ 7:57pm
Posts: 24