Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always used to recommend Hulk's stack mods (RiP Hulk) - they were very well made and worked smoothly in my experience, and he offered a few different options for weight reductions and stack sizes. Sadly the originals have been taken down, but the Ark Eternal mod dev, Leutian Kane, reuploaded a few of them so they would continue to have support. So I'd suggest those as a good option.
This one here is the most extreme stack size/weight reduction of the set, however if you wanted something a little smaller check out the guy's Workshop as there are a few other variations you could pick from:
https://steamcommunity.com/sharedfiles/filedetails/?id=2966906940
It doesn't slow spoil timers, but you can adjust that in the game's config settings if required. And what the mod does do is allow prime meat to stack where it normally wouldn't, so that extends the spoil timer by default because only one will spoil at a time rather than them all being individual and spoiling all together.
Just a note on load order though - all stack mods regardless of who made them have to be as high up the order as possible, only superseded by big conversion mods that add in hosts of new dinos and mechanics.
Welcome back from Ascended :P
Ultrastacks has been a broken and abandoned mod for a while now for a couple of years and causes folks issues. As others said, you can use ini changes to make your own stacking but for weight changes, then you'd have to resort to mods like what hermit recommended.
Mod maker's choice to pull a mod off steam has nothing to do with the trustworthiness of Steam's workshop. Fault lies with the mod maker, not steam, so its rather silly to blame steam in that regard.
I really couldn't find a decent tutorial on how to do that and I played heck modding in NPC's on my Ark Star Wars sever that required code for the game.ini in order to keep them from constantly agroing all the time. So trying to not anger the Server Gods of Planet Bob (Lost Island.) any more then I have to mate. lol
Oh you got jokes. Lmao!!!!
Ya I was reading over the comments on that one and a little skeptical given the time period of it's last update. Seen a video where it was given a good review from a year ago, but the comments had me wondering about other issues I'd run in to. I was looking in to the ini thing, but didn't know I couldn't alter weight that way. So looks like the mod way is probably the better rout for me. Thanks mate.
On this note I also want to point out that with Ark even if a mod is pulled unlike a lot of other games you don't actually loose it. Anyone who already has it installed can still get on the server and it's not like you can't manually give it to your friends.
In any case thanks for the help mates. Looks like Eternal Stacks is going to be the winner. Much appreciated.
https://steamcommunity.com/workshop/filedetails/discussion/2966906940/3827539207876613952/
resources (Sparkpowder, Cementing Paste etc.) will need to be relearnt. Is that so they can do the new stacks?
This is the only mod I've seen that has referenced relearning skills. I am assuming that's the case with structures (Mortar, Fabricator etc.) that is says needs rebuilt which I am not to fussed with since there is only one Fabricator out at the moment. Appreciate the advice mate. Thanks again.