ARK: Survival Evolved

ARK: Survival Evolved

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Need help finding a stack mod.
I need help finding a stack mod mates. I was looking at Ultra Stacks originally because it reduces the prime meat timer, but not sure if it works or is broken. Think I maybe even seen one or two that stacked as high as 100k or 250k if I recall right. So this is the situation.

I'm looking for a mod I can stack as much a possible with a super weight reduction. Slowing the spoil timers are a bonus, but not really needed. Preferably where the load order doesn't matter and not super large in file size if possible. A one and done mod I can just pop on and call it a day with that doesn't require any super set up to it.

I basically need it for a private server I set up for friends that I use. A lot of the time when I do play I am running solo and I want to shave down the amount of trips I am having to stop and take due weight restrictions. Especially since I am playing on the Big Mac Lost Island map.

I'm also curious what most of you use and which mods give you the least amount of issues with the game. So what would you all suggest that works well for you? Thanks in advance mates.:steamthumbsup::steamhappy:
Originally posted by 🦊 Hermit:
I would recommend against Ultra Stacks, yes. It has always been one of the most popular stack mods, but my friends and I had issues with it even back when it was in active development, and now it has been abandoned for years and the author even put a note on the Workshop page stating that some of it's features are broken by later DLCs.

I always used to recommend Hulk's stack mods (RiP Hulk) - they were very well made and worked smoothly in my experience, and he offered a few different options for weight reductions and stack sizes. Sadly the originals have been taken down, but the Ark Eternal mod dev, Leutian Kane, reuploaded a few of them so they would continue to have support. So I'd suggest those as a good option.

This one here is the most extreme stack size/weight reduction of the set, however if you wanted something a little smaller check out the guy's Workshop as there are a few other variations you could pick from:

https://steamcommunity.com/sharedfiles/filedetails/?id=2966906940

It doesn't slow spoil timers, but you can adjust that in the game's config settings if required. And what the mod does do is allow prime meat to stack where it normally wouldn't, so that extends the spoil timer by default because only one will spoil at a time rather than them all being individual and spoiling all together.

Just a note on load order though - all stack mods regardless of who made them have to be as high up the order as possible, only superseded by big conversion mods that add in hosts of new dinos and mechanics.
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The author of this thread has indicated that this post answers the original topic.
I would recommend against Ultra Stacks, yes. It has always been one of the most popular stack mods, but my friends and I had issues with it even back when it was in active development, and now it has been abandoned for years and the author even put a note on the Workshop page stating that some of it's features are broken by later DLCs.

I always used to recommend Hulk's stack mods (RiP Hulk) - they were very well made and worked smoothly in my experience, and he offered a few different options for weight reductions and stack sizes. Sadly the originals have been taken down, but the Ark Eternal mod dev, Leutian Kane, reuploaded a few of them so they would continue to have support. So I'd suggest those as a good option.

This one here is the most extreme stack size/weight reduction of the set, however if you wanted something a little smaller check out the guy's Workshop as there are a few other variations you could pick from:

https://steamcommunity.com/sharedfiles/filedetails/?id=2966906940

It doesn't slow spoil timers, but you can adjust that in the game's config settings if required. And what the mod does do is allow prime meat to stack where it normally wouldn't, so that extends the spoil timer by default because only one will spoil at a time rather than them all being individual and spoiling all together.

Just a note on load order though - all stack mods regardless of who made them have to be as high up the order as possible, only superseded by big conversion mods that add in hosts of new dinos and mechanics.
Last edited by 🦊 Hermit; Jan 6 @ 12:06pm
I don't use stack mods. I configure the stacks in my game.ini.
retsam1 Jan 6 @ 3:34pm 
Originally posted by KOOLLAYDTAC:
I need help finding a stack mod mates. I was looking at Ultra Stacks originally because it reduces the prime meat timer, but not sure if it works or is broken. Think I maybe even seen one or two that stacked as high as 100k or 250k if I recall right. So this is the situation.

I'm looking for a mod I can stack as much a possible with a super weight reduction. Slowing the spoil timers are a bonus, but not really needed. Preferably where the load order doesn't matter and not super large in file size if possible. A one and done mod I can just pop on and call it a day with that doesn't require any super set up to it.

I basically need it for a private server I set up for friends that I use. A lot of the time when I do play I am running solo and I want to shave down the amount of trips I am having to stop and take due weight restrictions. Especially since I am playing on the Big Mac Lost Island map.

I'm also curious what most of you use and which mods give you the least amount of issues with the game. So what would you all suggest that works well for you? Thanks in advance mates.:steamthumbsup::steamhappy:


Welcome back from Ascended :P

Ultrastacks has been a broken and abandoned mod for a while now for a couple of years and causes folks issues. As others said, you can use ini changes to make your own stacking but for weight changes, then you'd have to resort to mods like what hermit recommended.
P. Jan 7 @ 5:09am 
After that bald rat pulled the stack mod off Steam, nobody should entrust their servers to Steam Workshop anymore.
retsam1 Jan 7 @ 6:22am 
Originally posted by P.:
After that bald rat pulled the stack mod off Steam, nobody should entrust their servers to Steam Workshop anymore.

Mod maker's choice to pull a mod off steam has nothing to do with the trustworthiness of Steam's workshop. Fault lies with the mod maker, not steam, so its rather silly to blame steam in that regard.
Originally posted by 🦊 Hermit:
I would recommend against Ultra Stacks, yes. It has always been one of the most popular stack mods, but my friends and I had issues with it even back when it was in active development, and now it has been abandoned for years and the author even put a note on the Workshop page stating that some of it's features are broken by later DLCs.

I always used to recommend Hulk's stack mods (RiP Hulk) - they were very well made and worked smoothly in my experience, and he offered a few different options for weight reductions and stack sizes. Sadly the originals have been taken down, but the Ark Eternal mod dev, Leutian Kane, reuploaded a few of them so they would continue to have support. So I'd suggest those as a good option.

This one here is the most extreme stack size/weight reduction of the set, however if you wanted something a little smaller check out the guy's Workshop as there are a few other variations you could pick from:

https://steamcommunity.com/sharedfiles/filedetails/?id=2966906940

It doesn't slow spoil timers, but you can adjust that in the game's config settings if required. And what the mod does do is allow prime meat to stack where it normally wouldn't, so that extends the spoil timer by default because only one will spoil at a time rather than them all being individual and spoiling all together.

Just a note on load order though - all stack mods regardless of who made them have to be as high up the order as possible, only superseded by big conversion mods that add in hosts of new dinos and mechanics.
Awesome! I think I will give this one a try then and see how I go. That was actually one of the ones on my list I was considering. Thanks mate. I appreciate it.:steamthumbsup::steamhappy:


Originally posted by CrEaToXx:
I don't use stack mods. I configure the stacks in my game.ini.

I really couldn't find a decent tutorial on how to do that and I played heck modding in NPC's on my Ark Star Wars sever that required code for the game.ini in order to keep them from constantly agroing all the time. So trying to not anger the Server Gods of Planet Bob (Lost Island.) any more then I have to mate. lol:steammocking:


Originally posted by retsam1:
Welcome back from Ascended :P

Ultrastacks has been a broken and abandoned mod for a while now for a couple of years and causes folks issues. As others said, you can use ini changes to make your own stacking but for weight changes, then you'd have to resort to mods like what hermit recommended.

Oh you got jokes. Lmao!!!!:steammocking:

Ya I was reading over the comments on that one and a little skeptical given the time period of it's last update. Seen a video where it was given a good review from a year ago, but the comments had me wondering about other issues I'd run in to. I was looking in to the ini thing, but didn't know I couldn't alter weight that way. So looks like the mod way is probably the better rout for me. Thanks mate.:steamthumbsup::steamhappy:



Originally posted by retsam1:
Originally posted by P.:
After that bald rat pulled the stack mod off Steam, nobody should entrust their servers to Steam Workshop anymore.

Mod maker's choice to pull a mod off steam has nothing to do with the trustworthiness of Steam's workshop. Fault lies with the mod maker, not steam, so its rather silly to blame steam in that regard.
On this note I also want to point out that with Ark even if a mod is pulled unlike a lot of other games you don't actually loose it. Anyone who already has it installed can still get on the server and it's not like you can't manually give it to your friends.

In any case thanks for the help mates. Looks like Eternal Stacks is going to be the winner. Much appreciated.:steamthumbsup::steamhappy:
Oh I do have one final question though. Do I need to add all this code in this thread here or can I add it and be done? I'm kind of confused at what it is I am reading here. Thanks again mates.:steamthumbsup::steamhappy:

https://steamcommunity.com/workshop/filedetails/discussion/2966906940/3827539207876613952/
You only need to add in those codes if you want to adjust something in the mod, such as hiding a particular engram or adjusting the stack sizes for some items from what the mod dictates. If you don't want to make such adjustments and are happy with the mod's default settings, you don't need any of them added.
Originally posted by 🦊 Hermit:
You only need to add in those codes if you want to adjust something in the mod, such as hiding a particular engram or adjusting the stack sizes for some items from what the mod dictates. If you don't want to make such adjustments and are happy with the mod's default settings, you don't need any of them added.
Awesome! Thanks mate. Ya it already had me confused with Vanilla Engrams work fine with mortar and pestle and then down some states that craft
resources (Sparkpowder, Cementing Paste etc.) will need to be relearnt. Is that so they can do the new stacks?

This is the only mod I've seen that has referenced relearning skills. I am assuming that's the case with structures (Mortar, Fabricator etc.) that is says needs rebuilt which I am not to fussed with since there is only one Fabricator out at the moment. Appreciate the advice mate. Thanks again.:steamthumbsup::steamhappy:
Yeah, I assume it's so those crafted items can have their stacks adjusted too. This stack mod (in fact I think most of them on the WS) don't adjust core game files, because that would cause conflicts with other mods. Rather they add a new version of the resource in the same category, which is identical in every way save for the stack size and weight, then have that spawn into the game instead of the vanilla item. But of course, if you're doing that with a crafted resource rather than harvestable resources, since it's a different item you'll need a different crafting recipe to make it.
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Date Posted: Jan 6 @ 10:19am
Posts: 10