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but i dont know of a command that says rates
I'm not aware of any terminal cmd. But you may find the actual rates on this endpoint:
http://arkdedicated.com/dynamicconfig.ini
Unfortunately that doesn't work. What do I mean by that? I can pick up a stone right now on the official servers I play and it will say "Stone x1". So I can't discover the rates of all the activities on the server. There should be a tool for that.
also rates barely ever change so its not too much to test them once a month if not once a year
But that aside, just make a pick and harvest stone as that definitely does use the multiplier.
Long story short;
0.25 XP Tame and Gather is original official rate on release
No idea on breeding timers.
Stones picked up is multiplied only for evo events. If base rates are increased you will still pick up 1 stone no matter how much they increase the rate.
Period, end of story, that's what it is. For EVERYTHING.
That's why they're "Default Settings" because it's what Officials use.
So like you said, Events and stuff they'll tell you. Otherwise everything is x1. There is nothing to "figure out" or "test" because that's how it is.
And yes, even the stone picked up on a beach is multiplied based on the active multiplier for gather. Even on Officials.
1 Stone = 1 Gather Rate *(and for officials, for everything else too unless otherwise event stated)*
Incorrect. Stones on beach specifically do NOT reflect rates, except evo ones, as clarified directly by Jen on Twitter. Google for the post.
Also, the problem is the definition of 1x changes when WC changes the base rate. So 0.25x yesterday is 1x today.
So for setting one's server equal to official, yes 1x helps. But for anything involving how much youd gather it how fast taming is, the multiplier is useless (cause some genius at WC doesnt know what "base rate" means).
anyhow point was to do a very simple test to see rates since they are consistent on everything on official
if stone truly doesnt match rates then you can do another test like... looking at egg incubating timer... like I already proposed
but i did the test for op, rates match x1 that wiki and dododex use for official, and you get 1 stone from picking it, so whether or not stone works didnt really matter since it did match
Could also just knock anything out and dododex it.
Harvesting anything is a terrible method since it's so randomized. That's why everyone tries to use the beach stones...
Evo events are a setting, which is WHY the stone pickup is always 1 when it's NOT an Evo-event. Because x1 is default. Completely forget what rates USED TO BE before they changed them. It's entirely irrelevant because those rates are no longer considered x1 anymore.
Stones were always intended to be 1 stone. It's A stone. So of course on Official Rates (x1) it's always going to be 1.
The problem here is too many people want to look back at old rates and compare them to now and get all upset that the 1 stone isn't 4 stones now after they've tweaked the original x1 rate a few times.
It isn't the same thing as going into your SP game and setting it to something higher because that higher setting your SP is based off is the original algorithm they modified in the code itself.
Beach stones are their own algorithm altogether. Think of it as a physical item vs a resource node that breaks into pieces.