Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
standard metal wall = 100% (for outer Shell ^^)
painted white = 100% (white as standard?)
all other colors = 30% (maybe?)
"r.bloomquality 5" in console for max glare
Yea, but it's more like a temp fix really. We shouldn't see such an incredibly bright glare in the first place.
This does not work well if you have shadows off for example. The DEVS need to first make it so that light from the outside only shines into the base where there are openings instead of bleeding through. The same goes for interior lighting not to bleed through walls.
Secondly, the devs need to adjust the way bloom affects without shadows so that we can enjoy a "soft light" that illuminates instead of spotlighting everything. This is definitley a must have for the community.
While they are at it, fix the damn water reflections. They are just wrong.
+1 to this thread in general though -- r.bloomquality 0 is the only way I can handle being in any of my metal structures, or around anything remotely shiny, and it's a hack - The higher levels of bloom are simply out of control and should be dropped.
At the very least, give us a bloom slider and make the setting stick - tiresome inputting it. Put it in my INI once, very next update wiped it (another tiresome thing, but a bit more understandable).