ARK: Survival Evolved

ARK: Survival Evolved

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Yawn YS Jul 12, 2015 @ 4:32pm
Video Experiment: Fastest Speed - Raptor vs Carno vs T-Rex vs Spino
I made a track, spawned level 1s, and timed each dino's speed and stamina longevity to find which one's the fastest.

Video here: https://www.youtube.com/watch?v=HHz89rW2734&feature=youtu.be
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Showing 1-12 of 12 comments
Yawn YS Jul 12, 2015 @ 4:38pm 
Another discovery I made, in case anyone is interested, is that Raptors seem to always come with 120% movement speed, no matter their Taming Effectiveness.

Oh, and Taming Effectiveness (TE) seems to only affect starting base Melee Damage AND melee damage growth per level. So if you level up a Raptor that was tamed at 15% TE and you invest a point into Melee Damage, it will only go up by about 16, but if you level up a Raptor that was tamed at ~90% TE, and you invest a point into Melee Damage, it will go up by 21, every level, for the rest of its life. Every other stat growth per level (Health, Stamina, Weight, etc.) will remain untouched by TE.

So if you're trying to tame a fighter, obviously, ensure TE is as high as possible, but if you're just trying to tame a Ptera to carry stuff for you, TE isn't important (from these findings, anyway. If I'm out of line, please let me know).
OldGrumpyGuy Jul 12, 2015 @ 4:41pm 
No saber?
Yawn YS Jul 12, 2015 @ 4:44pm 
Lol omg how did I forget that. I'll do it right now and put it up in a few minutes lol
HighFlyer15 Jul 12, 2015 @ 4:45pm 
Originally posted by Hybrid Black:
No saber?
Well it was a test of dinos, so his test text still stands correct :)
hostage67 Jul 12, 2015 @ 4:47pm 
Not sure when you ran this test as it has changed recently, but taming effectiveness does impact Health, Stamina, and Damage at the very least (didn't bother testing the others).

Basically the way it works currently is that you get a % based value added per level. This % is based on the starting value of the tamed animal.

For example if you tame a level 1 TRex who starts with 1,000 Health, then each point of health you give him will add an extra 270 health (27%).

However, if you tame a high level 60 TRex who starts with say 3,000 health, then each point will then give him an extra 810 health per level.

Taming Effectiveness now adds extra levels (50% of the animals base level). This translates into bonus stats for any item that those levels get applied to. So if you get that same level 60 TRex, and tame with 100% prime meat, giving him around an 80% TE, then you might get lets say +24 levels, that means he'll end up at level 84. Lets assume at least some of those points end up in health (very likely), and boost his health from 3,000 up to 3,600. While this seems like a minimal boost to begin with keep in mind that his stats compound from this for each additional tamed level he gains.

3,600 Health means he will now get 972 health per level. That's an extra 162 health per point you invested just because of his taming effectiveness. But this is based on where the points actually end up being applied, not really the % TE you achieve. A higher TE simply gives you higher probabilities of getting points applied to the stat you desire. But it is possible to get a max level TE, and still get absolutely no points applied to your stat of choice (speed being a prime example).

Health is the most noticeable stat to see this effect as it has the highest % gain (27%) and is typically one of the highest values. But Stamina and Damage also see a moderate increase (10%) as well.

PS - I have also noted that Speed never appears to get any bonuses for some reason.

PSS - Can't wait to see how the saber stacks up. IMO the saber is significantly faster. He has a slower walk, but his burst is insane, especially if you include any downhills with jumps. But it'll be interesting to see what story the numbers actually tell based on your test.

PSSS - Another interesting test might actually be with the Scorpion. He appears to have the fastest normal walk of any animal, though the smallest increase to sprint. As a side note he also has the ability to climb almost anything that most other dino's simply can't.
Last edited by hostage67; Jul 12, 2015 @ 5:13pm
Yawn YS Jul 12, 2015 @ 6:13pm 
Originally posted by hostage67:
Not sure when you ran this test as it has changed recently, but taming effectiveness does impact Health, Stamina, and Damage at the very least (didn't bother testing the others).

Basically the way it works currently is that you get a % based value added per level. This % is based on the starting value of the tamed animal.

For example if you tame a level 1 TRex who starts with 1,000 Health, then each point of health you give him will add an extra 270 health (27%).

However, if you tame a high level 60 TRex who starts with say 3,000 health, then each point will then give him an extra 810 health per level.

Taming Effectiveness now adds extra levels (50% of the animals base level). This translates into bonus stats for any item that those levels get applied to. So if you get that same level 60 TRex, and tame with 100% prime meat, giving him around an 80% TE, then you might get lets say +24 levels, that means he'll end up at level 84. Lets assume at least some of those points end up in health (very likely), and boost his health from 3,000 up to 3,600. While this seems like a minimal boost to begin with keep in mind that his stats compound from this for each additional tamed level he gains.

3,600 Health means he will now get 972 health per level. That's an extra 162 health per point you invested just because of his taming effectiveness. But this is based on where the points actually end up being applied, not really the % TE you achieve. A higher TE simply gives you higher probabilities of getting points applied to the stat you desire. But it is possible to get a max level TE, and still get absolutely no points applied to your stat of choice (speed being a prime example).

Health is the most noticeable stat to see this effect as it has the highest % gain (27%) and is typically one of the highest values. But Stamina and Damage also see a moderate increase (10%) as well.

PS - I have also noted that Speed never appears to get any bonuses for some reason.

PSS - Can't wait to see how the saber stacks up. IMO the saber is significantly faster. He has a slower walk, but his burst is insane, especially if you include any downhills with jumps. But it'll be interesting to see what story the numbers actually tell based on your test.

PSSS - Another interesting test might actually be with the Scorpion. He appears to have the fastest normal walk of any animal, though the smallest increase to sprint. As a side note he also has the ability to climb almost anything that most other dino's simply can't.

I was testing the level ups with 2 raptors earlier, and the only difference TE had (from what I noticed) was on melee damage. Every other stat went up the same. I will test again and upload my findings in a bit.

In the meantime, I've tested the Sabertooth and the results were indeed crazy. Uploading the final vid now.
Zim Jul 12, 2015 @ 6:21pm 
taming effectiveness effects only ending level, each level a creature gains it put points onto a random stat, it also the ammount you gain per point after taming is random but generally gets more the higher the stat was to start with. with regard to the speed, it is set at a specific amount for each species regardless of starting level (which I think is dumb)
hostage67 Jul 12, 2015 @ 6:51pm 
Originally posted by Zimmerman:
taming effectiveness effects only ending level, each level a creature gains it put points onto a random stat, it also the ammount you gain per point after taming is random but generally gets more the higher the stat was to start with. with regard to the speed, it is set at a specific amount for each species regardless of starting level (which I think is dumb)
Your first statement is incorrect. If you check your tames stats just before you actually finish taming him you will see a jump in stats (generally across the board) as soon as you actually tame him. These bonuses are based on the TE (ie the level Bonus you get). The amount the TE will effect your tame is directly related to its starting level. IE a level 1 dino can only gain +1 level with maximum TE. While a level 90 dino can gain +45 levels with maximum TE.

Another thing to keep in mind that TE only adds levels, the number of stats that are added to any given attribute will depend on the random distribution of those points. It is entirely possible for those stats to be distributed into non desirable stats and not improve the key stats you are watching at all.

In regards to the speed, you are correct. Speed has always been static for a given type of dino with no way to increase or decrease it short of adding points during leveling.
Zim Jul 12, 2015 @ 7:04pm 
Originally posted by hostage67:
Originally posted by Zimmerman:
taming effectiveness effects only ending level, each level a creature gains it put points onto a random stat, it also the ammount you gain per point after taming is random but generally gets more the higher the stat was to start with. with regard to the speed, it is set at a specific amount for each species regardless of starting level (which I think is dumb)
Your first statement is incorrect. If you check your tames stats just before you actually finish taming him you will see a jump in stats (generally across the board) as soon as you actually tame him. These bonuses are based on the TE (ie the level Bonus you get). The amount the TE will effect your tame is directly related to its starting level. IE a level 1 dino can only gain +1 level with maximum TE. While a level 90 dino can gain +45 levels with maximum TE.

Another thing to keep in mind that TE only adds levels, the number of stats that are added to any given attribute will depend on the random distribution of those points. It is entirely possible for those stats to be distributed into non desirable stats and not improve the key stats you are watching at all.

In regards to the speed, you are correct. Speed has always been static for a given type of dino with no way to increase or decrease it short of adding points during leveling.

this is bassically what I think I was saying, but your not gaining stats imo per say, you gaining levels based on the max potential of 50% of orginal level and these points are placed on his attributes at random 9in essence gaining stats but only through the levels you gain) there may be some bonus from TE ontop of the level, but I cannot see it
hostage67 Jul 12, 2015 @ 7:08pm 
Originally posted by Zimmerman:
Originally posted by hostage67:
Your first statement is incorrect. If you check your tames stats just before you actually finish taming him you will see a jump in stats (generally across the board) as soon as you actually tame him. These bonuses are based on the TE (ie the level Bonus you get). The amount the TE will effect your tame is directly related to its starting level. IE a level 1 dino can only gain +1 level with maximum TE. While a level 90 dino can gain +45 levels with maximum TE.

Another thing to keep in mind that TE only adds levels, the number of stats that are added to any given attribute will depend on the random distribution of those points. It is entirely possible for those stats to be distributed into non desirable stats and not improve the key stats you are watching at all.

In regards to the speed, you are correct. Speed has always been static for a given type of dino with no way to increase or decrease it short of adding points during leveling.

this is bassically what I think I was saying, but your not gaining stats imo per say, you gaining levels based on the max potential of 50% of orginal level and these points are placed on his attributes at random 9in essence gaining stats but only through the levels you gain) there may be some bonus from TE ontop of the level, but I cannot see it
I apologize then, I must have misunderstood your post.
Zim Jul 12, 2015 @ 7:10pm 
np all in the name of science :)
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Date Posted: Jul 12, 2015 @ 4:32pm
Posts: 12