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Reverse Engineering would be getting an item of a certain type/quality (ramshacle or better) and learn it's blueprint or something along those lines.
Both would actually be interesting mechanics for the game if implemented properly.
I understand this is possible with building materials. I was being more specific about items, wepaons, and armor.
Close enough =)
Even if we have to take them apart in a smithy or fabricator, it'd be worth it.
Agree with this idea.
-Should require what it was built from IE hands, Smithy or Fabricator etc
-Should lose some materials retaining 70-50% depending on current durablity
-Should not give much if any xp to avoid double dipping
for those who don't know how that works:
you place the item in the table, it tells you the resources needed to atempt to learn how to make it.
there's a 30% chance the item will be destroyed.
on attempting to learn how to make it the item becomes fully damaged if you fail, and you lose all the materials it would of cost to make it.
Repaired items used on the table have a % chance to fail based off how many times its been repaired.
if you succeed you still lose all the items it takes to make it, and you lose the item, it is then replaced with a blueprint you can study and be able to make that item whenever.
If ark did that, a) they'd have to change blueprints to items you study to unlock engrams which would only work IF you have the required engrams for that item, or b) just unlock the engram on success IF you have the required engrams.
though, being able to take a item to a smithy, and break it down for a partial material set, that would be nice, but for ballancing you should only be able to get 1 material stack out of the item, and not a full stack of what the item took in the first place to make.
i.e. you stick item in smithy to break down, right click the item, select breakdown, pops up a box where you can select the material to keep, then gives you 1/2 of that material used to make the item or 1 if it only used 1, and destroys the item.