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I am aware that it isnt fair, but it is understandable.
So if your going by tech level Scuba gear should be level 50 or 55 latest.
/thread
Because your unjustified opinion is so godly and absolute. :\
While it's not super-high priority, I hope to see a rebalance of the engrams (and what they can do, if necessary) so that you get tech progression at around the same rate as tame progression. For example, let's say you've built on the beach or near the coast. It'll probably be less work for you to just tame an Icthy or Mega to do your diving. Let's say you're based far inland and don't really have the option of establishing a forward base to house your aquatic tames. It'll be less of a hassle for you to rely on SCUBA gear. You'll get to the ocean floor a bit later, as Icthys can be tamed relatively early-on, but you'll still have that option.
You can outswim Megalodons with it. If it was available lower levels Itchys would be pointless. Literally. With their speed at lower levels you have the time to go down, gather resources and get back up.
Later you get the luxury to stay down there forever, literally.
The major flaw in this game still is people being able to use Dino and gear at any level. Tribes automatically have the advantage over everyone in that all they need is one max level person to craft anything and every that is lvl 60+ if they are dedicated to max lvl item engrams.
It's silly, but I intend on abusing the mechanics and make bank.
Scuba gear is just an upgrade to that.
On the other hand I like easy supply drops and no complete server wipes, plus easier to break into bases assuming they haven't taken the time to make double or triple metal walls.
Either way scuba gear is suppose to be end game mostly because of explosives.