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this is never going to happen for any game.....and if it does, usually not a great marketing decision, as it can easily be abused. ie. friend 1 has game on PC and gets discounted/free version for a friend on Xbox
The obstacles to this happening are more business oriented than tech oriented.
By the way, have a good christmas everyone! :D (Only 2 days left!)
Aside from graphics, not much. I have a PC and play with an Xbox controller. I only use the keyboard for Shift + clicking to half my stacks in my inventory. I also use the mouse for simply dragging items from one box to another (crafting, organizing, etc) It's a little bulky and hard to try to mouse over exactly one little box in your inventory with an Xbox controller. That being said, I love playing this game on the xbox controller, its very fluid when your flying or fighting or gathering. Laying back in my computer chair with a controller is great
The XBone is a PC with very specific hardware. Each Xbone console has identical hardware which is what makes it easier to optimize for and test games on. Everyone who has an Xbox has access to the exact same resources, meaning the developers know what to expect from it. For those not aware, both the Xbone and PS4 use AMD video card solutions. The main advantage for a console is the standardization of equipment. Consoles also tend to be a much more affordable option for many people compared to a high end gaming PC.
A PC has a significant number of variables, and while much of it is standardized the pure range of variables available can be staggering. This makes it much more challenging to develop for and test on PC's as you simply can never know when someone is using a cheap laptop, or a high end gaming rig. The main advantage for a PC is the ability to build a much more powerful PC than is possible to get on a console.
Most people have a strong opinion and prefer one option of the other. Personally I'm a PC fan, and while I do own an XBone, I rarely play games on it as my PC is far more capable than the console is. Most people distinguish console vs PC based on the control type (ie controller vs mouse and keyboard). However, you can use either control type on either system, so that isn't really a determining factor other than the games themselves tend to cater towards one control system over another.
In regards to development you will generally find the following to be true...
Console - Wider gamer market (specific to gaming), and easier to develop for due to the standardized equipment.
PC's - Wider user market (not specific to gaming), easily accessible entry for development, but a much wider range of components making overall development and testing more difficult.
PC - wider spec range, hard to code BUT must code on PC to even MAKE console game, which is why most console games have PC either before or after launch, you can't make chickens without eggs
Console - limited control - which my son just ran into, he wants to code in a different way to do things, but you can't do that, MS dropped a very big ball on this
PC - Keyboard/mouse - all the control in the world by default
Console - you can't upgrade, you can only replace (you can add peripherals, like external HDD or USB key, even keyboard/mouse - but spending extra pushes the price into PC range, and if you intend to spend that kind of money, buy the PC
PC - I can swap out the CPU/GPU, add memory, add power, no limits except to what my wallet supports and how much room in the box
Console - more games, not better games, just more of them
PC - games were dropping down, now coming back up as STEAM is helping
Console - generally cheaper - unless you buy the bells and trimming, and then you may just as well have have bought a ..
PC - can be expensive for a gaming rig, but not so much as to make the console very cheap in comparison, and you can also use PC for school, work, and other things the console just isn't designed to do well, if at all, and most homes need a PC for online banking/shopping, etc., just doesn't make sense to have TWO game rigs
Console - Multiplayer or solo, locally or remote
PC - Solo local, or split screen, but mainly local, multiplayer accomplished by remote mostly, or hotseat, which can get tedious
If you do most gaming with friends locally, console, if by remote, PC. This is where developers can get in the way, by preventing cross-platform, which can also come from OS boardrooms to force sales in certain directions. MS has a history of monkeying with game development for exactly this reason (my opinion having been playing video games most of my life, been at it since Tandy - so I can see trends).
Excellent video there and quite significant on the detail , draw and colour differences.
The difference on the textures on the rock was quite startling too.
I've not got round to playing since I've downloaded but very much looking forward as the videos I watch look excellent fun. :)
PC (50+ hrs gameplay on high end PC) - better graphics but far more server lag (even on low settings) meaning the game on official servers is unplayable (e.g. spent 20 mins trying to eat 1 fly with a frog)...
The major difference is the optimization for one single hardware configuration (which is a lot less complicated than optimization for PC with basically infinite numbers of different specs) and the tuned down graphics that go along.
If you're going to play PC version and you already have the basics down playing on XBox, there isn't much reason for you to play on official servers anymore.
It's probably time for you to graduate up to a private server that is to your taste.