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1. Boost the amount of engram points you get. The default vanilla settings are intended for a huge clan of players, where different players specialize. With the standard settings, you won't have enough engram points to unlock all the recipes you will need. Your single character needs to know EVERYTHING.
2. If you're going to do ANY breeding, increase the breeding stats to make them faster. You can beat gamma bosses with just normal spawns you catch, but to make alpha bosses easier I recommend breeding and mutating. If you don't change the default settings, then breeding will have all the fun of watching paint dry. Gestation for live births can take over an hour. An hour of just watching a progress bar slowly rise up. And if you get distracted, you come back to find the baby was born and died of starvation.
Both of these can be changed by adding setting to the "game.ini" config file.
Under the header [/script/shootergame.shootergamemode]
You can add the following settings: (these settings can be in any order along with other settings in game.ini).
LayEggIntervalMultiplier=1.000000
MatingIntervalMultiplier=0.001000
MatingSpeedMultiplier=15.000000
EggHatchSpeedMultiplier=30.000000
BabyMatureSpeedMultiplier=40.000000
BabyFoodConsumptionSpeedMultiplier=0.250000
BabyImprintingStatScaleMultiplier=1.000000
BabyCuddleIntervalMultiplier=1.000000
BabyCuddleGracePeriodMultiplier=1.000000
BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000
These are ridiculous settings. I will say that upfront.
Creatures will get pregnant and drop eggs almost instantly. Creatures that are born live will take 1-2 minutes for gestation. They will consume drastically less food while growing. Creatures will be ready to breed again in 10-15 seconds.
I used to use vanilla settings for years, and then one day realized I was spending hours just watching progress bars, instead of playing. After making these changes, I still spend about the same time on breeding... it's just I can make a new generation in a few minutes, decide to keep it or not, then go spend the rest of an hour actually playing the game and enjoying it. With no timer breathing down my neck. And no more dead babies (it's depressing to me to see dead baby animals... even if they're in a video game).
DO NOT leave breeding turned on a creature with these settings. You will come back to literally find HUNDREDS of eggs or baby creatures that have all popped out in a giant stack. I came back once to a stack of shadowmanes that looked like a giant pineapple that was 5 stories high. It was just all the shadowmane tails sticking out from the center where one mother shadowmane was.
Turn on breeding only when you want more, and then turn it off immediately.
To get more engram points, add the entire following list to the "game.ini" config file. It must go at the very end of the [/script/shootergame.shootergamemode] section, last in the order of settings.
These settings will pretty much double the amount of engram points you get overall. It still requires you to make some choices early on, spend points on this... or that. But overall towards the higher levels you will have enough points to unlock all the armors, building parts, and the saddles. Oh lord, the saddles.
OverridePlayerLevelEngramPoints=0
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=14
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=18
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=24
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=28
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=36
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=50
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=70
OverridePlayerLevelEngramPoints=80
OverridePlayerLevelEngramPoints=80
OverridePlayerLevelEngramPoints=80
OverridePlayerLevelEngramPoints=80
OverridePlayerLevelEngramPoints=80
OverridePlayerLevelEngramPoints=80
OverridePlayerLevelEngramPoints=100
OverridePlayerLevelEngramPoints=100
OverridePlayerLevelEngramPoints=100
OverridePlayerLevelEngramPoints=100
OverridePlayerLevelEngramPoints=100
OverridePlayerLevelEngramPoints=110
OverridePlayerLevelEngramPoints=110
OverridePlayerLevelEngramPoints=110
OverridePlayerLevelEngramPoints=110
OverridePlayerLevelEngramPoints=110
OverridePlayerLevelEngramPoints=125
OverridePlayerLevelEngramPoints=125
OverridePlayerLevelEngramPoints=135
OverridePlayerLevelEngramPoints=135
OverridePlayerLevelEngramPoints=135
OverridePlayerLevelEngramPoints=120
OverridePlayerLevelEngramPoints=120
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=220
OverridePlayerLevelEngramPoints=260
OverridePlayerLevelEngramPoints=260
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
OverridePlayerLevelEngramPoints=1
However I can suggest some settings which you might be interested in, and then you can experiment with them yourself to find the perfect balance that works for you.
The first thing would be gather and taming rates. I'd suggest bumping those up to around 3.0 or possibly 4.0, which imo would be a decent balance between challenge and fun playability. I wouldn't recommend going over 4, particularly with taming rates, because at that point you can 100% tame everything with mutton or prime meat and kibble becomes completely meaningless.
Difficulty I would leave default, for a max wild dino level of 150. But if you are on the game's single player mode (I'd recommend avoiding that and playing on a locally hosted dedicated server instead, but that's another topic) turn off the 'single player settings' option, as that imo makes it too easy.
Leave XP multi as standard. Personally I feel like the default is way too quick so I actually reduce it down to 0.1, but since you said you didn't have much time to play, the vanilla rate should give you a good rate of progression.
You might want to look into the two settings 'PlayerResistanceMultiplier' and 'SupplyCrateLootQualityMultiplier'.
*) The first reduces the damage your character takes from attacks, which could be handy if you're on your own. Reducing the value gives you more resistance, so dropping it to 0.5 would mean you take half the damage you normally would. Be careful not to drop it too much, but a value of 0.85 or 0.75 might be a good compromise.
*) The second makes the loot you get from drops more powerful (higher defence armour, more powerful weapons, etc). Again, easy to go too high with this, as the loot scales up pretty quickly, and above a value of 5 or 6 you'll get ascended quality everything. But perhaps bumping it up to 2.0 or 3.0 might give you an edge, without being overpowered.
You could consider tweaking the PerLevelStatsMultiplier for your tamed dinos, to give them a little more HP for survivability, or carry weight for farming creatures. This isn't necessary, but could be handy since you don't have a tribe to back you up. Alternatively if you are willing to use mods, the mod 'Antinode' by Zen Rowe can do a similar job, giving you items you can place in a dino's inventory to boost their stats in certain areas. It's pretty balanced as you need access to artifacts to craft the objects.
You might want to boost the GlobalCorpseDecompositionTimeMultiplier a little, so you have a bit more time to get back to your body bag and retrieve your stuff if something goes wrong.
CropGrowthSpeedMultiplier would be another good one to increase, since crops will only grow while you are playing. not constantly as they would on a server.
But probably the most important ones to adjust would be the breeding multipliers, so that you can breed for mutations and get boss armies without having to spend months on them. Those settings are really difficult to balance, but these are the ones I use on my solo games and on my private server with friends:
LayEggIntervalMultiplier=0.3
MatingIntervalMultiplier=0.000000000000000000000000000000000000000000000001
EggHatchSpeedMultiplier=120.0
BabyMatureSpeedMultiplier=37.0
BabyCuddleIntervalMultiplier=0.03
BabyCuddleGracePeriodMultiplier=5.0
This will make small creatures like dilos mature in around 15 mins, big creatures like gigas around 3-4 hours, imprint approx. every 14 mins, and 100% should be possible on everything. The extreme mating interval is to enable females to mate again at once, very handy for breeding lots of creatures for mutations.
Again, if you are willing to use mods, you may want to consider a building mod such as Structures Plus or Super Structures - aside from great building improvements and farming automation, they also add in a structure which can incubate eggs at a much earlier level than the tek incubator, and one which can imprint your baby creatures to 100% for you, so you don't have to sit around at base for hours looking after them. Your call though.
Hope all that helps
That mod includes a lot of structures you can build which provide automation. They will take a lot of burden off your shoulders.
There's one that gathers all poop, and then sends it to things that use it like dung beetles.
Another one will automatically feed and nurse babies (as long as they've been claimed). And it also auto-imprints them. If you've changed the breeding settings to be super fast, this one is almost essential to get them properly imprinted.
Another can gather fertilized eggs and incubate them to 1% away from hatching.
Another gathers unfertilized eggs and whatever creatures drop for resources: snail paste, etc.
One more structure will automatically give resources to crops, and then gather what's grown inside it's own inventory.
Plus there are more intended for very advanced levels.
No worries man. Took seconds to copy/paste that engram stuff.
The breeding stuff is definitely a sanity saver for me now. I used completely vanilla settings for years until I just snapped one day. As I said though, it ends up being the same. I don't spend hours and hours making new generations. I make like 1 an hour. I just get to do it with less headache.
I wouldn't bother with any multipliers for dino stats. If you find good dinos with high stats and crossbreed them, you will end up with super dinos compared to the wild ones. On a max level 150 server, I often end up with dinos in the 260-280 range. Just from crossbreeding.
If you start mutating them they get even more nuts. I have dinos with 4 mutated stats, meaning that 4 stats have +40 pts on them. On a 150 max level server, I have mutated dinos in the +400 range. They steamroller stuff. Just wreck all game content. I have mutated rexes that can kill the alpha broodmother in about 3 minutes.
Seems overkill, but I have a different character on each map. I plan to rotate them all through the island and have them take control of the tames and beat each boss on alpha. I'm making it like an amusement park ride. Then those characters will get transferred back to their home maps with the extra level unlocks.
game.ini: https://pastebin.com/ESx8P0if
GameUserSettings.ini: https://pastebin.com/ik83NMin
Also, the singleplayer guide...
https://steamcommunity.com/sharedfiles/filedetails/?id=3301341883
I will confess, I made the configs for that main save back when I was less experienced at the game, and now that I've grown more skilled it has begun to feel rather too easy for me, and I'm craving a little more challenge. I'm thinking of starting a new save with some of the more extreme settings backed off a little closer to vanilla. However yes, I'd be happy to share what I did use in that save and you can look it over and decide for yourself just how far you want to go with it. Some of it I already covered above.
PlayerResistanceMultiplier I set to 0.75, so my character only took 3/4 of the damage I would have from creature attacks (of course that doesn't apply to dinos that you are riding, they still take full damage).
And I actually went so far as to put my SupplyCrateLootQualityMultiplier up to 10.0, which is pretty much the highest you can get before the stats cap out. I would frequently get weapons with almost 800% damage, armour with defence in the thousands, and saddles with over 350 def. This is one of the main things I would cut back if I were starting a new save - yes the earlygame is still hard before you get all this loot, and it can be fun finding a completely insane blueprint with mad stats, but lategame it just makes survival way too trivial.
For the PerLevelStatsMultiplier I boosted player HP, Torpor, Oxygen and Speed per level. And for dinos I removed the HP and Melee nerf which the devs added part way through Early Access, and then boosted their Speed, and added extra Stamina based on imprint affinity. And then I used the Antinode mod I mentioned above to further boost their stats on top of that. Here again, if I were to start a new save I'd probably drop all of these tweaks and just use the Antinode mod on it's own for occasions where I wanted a small boost, but here are the configs for you to see if they might appeal to you:
PerLevelStatsMultiplier_Player[0]=2.0
PerLevelStatsMultiplier_Player[2]=1.5
PerLevelStatsMultiplier_Player[3]=1.5
PerLevelStatsMultiplier_Player[9]=1.5
PerLevelStatsMultiplier_DinoTamed_Add[0]=1
PerLevelStatsMultiplier_DinoTamed_Add[8]=1
PerLevelStatsMultiplier_DinoTamed_Add[9]=1.333333334
PerLevelStatsMultiplier_DinoTamed_Affinity[0]=1
PerLevelStatsMultiplier_DinoTamed_Affinity[1]=1.5
PerLevelStatsMultiplier_DinoTamed_Affinity[8]=1
PerLevelStatsMultiplier_DinoTamed[0]=1
PerLevelStatsMultiplier_DinoTamed[8]=1
For things not mentioned above (I won't list my entire config file here, just the stuff which makes a big change to gameplay aspects):
bAllowUnlimitedRespecs=true
AllowFlyingStaminaRecovery=true
AllowRaidDinoFeeding=true
PreventDiseases=true
-ForceAllowCaveFlyers
bUseCorpseLocator=true
bDisableStructurePlacementCollision=true
I also didn't like the nerf the devs added to the oxygen stat affecting swim speed, so I removed it with OxygenSwimSpeedStatMultiplier=5.0
I reduced the night time to last half as long, and doubled the duration of daytime:
NightTimeSpeedScale=2.000000
DayTimeSpeedScale=0.500000
I also removed the giga, carch and rhynio on the grounds that they were silly overpowered and I didn't find the prospect of coming up against them fun, and reduced/replaced the spawns of a couple of the more 'troll-y' creatures which I didn't like:
NPCReplacements=(FromClassName="Gigant_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Carcha_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Rhynio_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Ichthyornis_Character_BP_C",ToClassName="Dimorph_Character_BP_C")
NPCReplacements=(FromClassName="Pegomastax_Character_BP_C",ToClassName="Dilo_Character_BP_C")
DinoSpawnWeightMultipliers=(DinoNameTag=Troodon,SpawnWeightMultiplier=1.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0.02)
Individually boosted the gather rates of a couple of more rare resources which I always felt were a little too hard to get compared to others:
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_BlackPearl_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Flint_C",Multiplier=2.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Crystal_C",Multiplier=2.0)
A few more big things:
*) I added a custom level curve to allow my player to level up to 300 and my dinos to gain 100 levels. And I also added engram points as William mentioned above - I didn't do them in quite the same way as he did, because I actually like the challenge of picking and choosing which engrams you need and which you can pass on, plus you get blueprints for a lot of items in drops anyway so you can use those to save some points, but I did make it so that I had enough for everything when I got into the endgame. (And I totally respect William's preference in that too btw, each to their own)
*) I went through the engram list and adjusted the level unlocks of many mid-lategame items to unlock a little earlier, as it never made sense to me that you only unlock some things when you're pretty much max level and about to move on to the next map, so would never get the chance to use them.
*) I made liberal use of the ExcludeItemIndices config to remove useless items like Medium Crop Plot Blueprints from the loot drop tables, meaning I was much more likely to get good stuff like weapons, saddles, and armour.
^ Those three points are much bigger configs, so if you want those I'll have to put them on Pastebin and link them here rather than adding them into a forum post. Be happy to do that if you wish, your call.
And lastly, mods:
I use Super Structures (personally I prefer it over Structures Plus) for building, farming automation, and breeding assistance.
Antinode, as mentioned above.
Immersive Taming, makes things more in-depth and fun than the usual 'KO then sit around for hours'. Can be customised to make it as balanced or OP as you like.
Custom Dino Levels, to force the game to spawn higher levels more frequently so I don't have to spend months looking for good levels to breed from.
Swim Clear Scuba Mask - Some clear water mods just make the ocean completely transparent so you can see for miles, but this one keeps the atmosphere of being underwater, just increasing your view a smaller distance.
Super Spyglass - most people use Awesome Spyglass nowadays, but I always found that a little OP, I prefer this one.
In response to your question though - while what you ask can be done, I would highly recommend against using such extreme numbers. The way creatures are coded into the game, they cannot have more than 255 levels pumped into a single stat. If the player levels more than that into a stat, the stat will roll 'over the top' and start counting up from 1 again, meaning the creature will lose a huge amount of stat points and you won't get the levels back to spend them elsewhere, they will just be lost.
Additionally, having creatures which are a thousand levels higher than wild creatures will make the endgame survival very boring, as you'll be able to one-shot almost everything. And having a character levelled so high would also make the gameplay trivial, as you would be able to run into caves and get the artifacts with barely any issues at all. If that's the sort of gameplay you want then far be it from me to judge, but I'd recommend just using admin commands and enabling god mode instead, as it would be much easier than setting up a custom level curve in the configs.
If you really do want to have massively powerful players and creatures without running into the level glitch mentioned above, I'd recommend to keep the level curve the same, but instead increase the stat gain per level. So instead of getting 100 HP when you pump your health, you'll instead get 1000. Or instead of 10 melee for your dino each level, they get 100 melee. That will give you the power you are looking for, without level problems.