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I don't know how people used to 'undermesh' on the old official servers to gain an advantage against rival tribes, when the killzones were supposed to delete them for being there. Perhaps they mapped the zones out and knew where they could go to avoid getting tagged by them. Never played an official more than a couple of hours so never bothered to investigate it further.
And I've never allowed myself to fall to the extreme map boundaries when I glitched through the geometry either, so I don't know what would happen if you just let it continue. I do know that the boss arenas are hidden down below the maps somewhere (on most maps anyway, The Center's one is up on the cliff to the south of the map), and if you know their location you can admin ghost from the surface down into their mini environments. And I believe the map Fjordur has multiple 'maps' stacked on top of each other to represent the different realms, so theoretically one could use admin commands to swap between those too. Never tried those things myself though.
Unreal was made for arena first person shooters games. The base engine files for unreal game engines are literally named "shootergame" unless the dev team goes to the effort to change it throughout the files. Most teams don't bother.
It was never really intended for simulating entire huge worlds, and there are many situation that cause players to fall through the terrain. Conan exiles had such a huge issue that when they finally implemented mounts, they had to handle the mounts as _flyers_. When you ride a horse, your character is flying, with an animated horse model below your character. Their code for following the topography was actually pretty innovative, but they could replace the horse model with a broom and it would work the same.
I just imagined letting my char fall and end up landing on top of a boss, thanks for the laugh :)
I am curious about another thing then, I heard from the ice caves on the island that there are wrongfully designated areas which kill you if you touch them. Are these such 'killzones' wrongfully allocated? If they are, that would mean that I do not need to worry about them in SP?
That explains the strange foldername Ark has, cool to know^^
And off the top of my head I can't think of any in the ice caves, no. There are some killzones in the crouch cave on the coast, but those are deathpits intentionally placed there to kill the player if they fall, so those ones can't be turned off (there's a cave like that on Scorched Earth too).