Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Non dedicated means your program is acting as the server and also running the game at the same time, so performance is not as good.
Non dedicated has a tether that will leave anybody who joins tied at the hip to the host player. If the host gets too far away, the others are jerked to the host's position. Dedicated does not have a tether, anybody can go anywhere they want.
Use this program to make running your dedicated server simple:
https://steamcommunity.com/sharedfiles/filedetails/?id=468312476
for a core2 quad, no I would not recommend running both on the same computer, just a little too much stress, but it may work..
the server computer should have 8GB of ram, but it can get by with less. When you first start up the server it uses around 4GB of ram, but after it runs for a while it settles down and uses around 2.5GB. Same thing applies to the client you are playing also.
Cheers in advance
He could search for your server by the server name in either Steams server browser or the in-game browser. The in-game browser is accessed thru the "join ark" button.
Or you could just invite him from your Steam Friends list. Once you are in the game, just right click on his name and "invite to game" when he accepts the invite it will start up the game for him and join your game automatically.
Awesome! I'm assuming if its non dedicated though the server wont come up until i'm in the game correct?
And I saw what you said about the tether, which is kinda suckie. I might have to restart my server >.< haha
You can run a dedicated server and the client on the same machine still. It is more resource hungry, but on a i7 the server performance should be still better than on the official servers. ;-)
For the simulation question. The world is seperated into local bubbles around players. Basically if there is no one to hear a tree fall than no tree will make a sound. ;-)
The world outside of those local player bubbles is basically in a freezing state, basic calculations like food consumptions and the like will still happen, but nothing complex like combat. There is still a chance for stuff to move, vanish, etc, but the details for this 'background sim' are unknown to me.
Oh and btw, private dedicated servers are cheap these days and combine convienence with control.
I have as follows...
i7-6700k 4.2ghz
16gb DDR4 3000mhz RAM