ARK: Survival Evolved

ARK: Survival Evolved

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Gigas not spawning in Singleplayer
I really don't want to spawn in a giga, but I've been searching all over their spawn zones for a few days now and nothing. I even tried the destroywilddinos command, removing the mods I had installed, and even transferring to other maps (The Island and Rag). Still nothing, anyone now anything that might help? Thanks in advance!

Mods installed
- Super structures
- Nyctatyrannus (had removed while on Rag and The Island, had tames on val I didn't want to lose)
- Awesome Spyglass
- Ark Additions (the one I uninstalled)

edit: I just had to turn off hibernation, still took a hour or so but it ended up working :]
Last edited by vixenrose64; Aug 17, 2024 @ 2:13pm
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Showing 1-7 of 7 comments
UmpaLumpa Jun 1, 2024 @ 7:48pm 
Hello, gigas has low chances to spawn, i advise you to install mod "creature finder', using "destroywilddinos". wait 15 minuts to fully respawn all dinos on map, and try to search through mod (or manually if you don't want use this mod) gigs on map, 10-15 attempts needed. Its happens because gigas, carcha and quetz, tek quetz has one spawn limit for all 4 creatures
Last edited by UmpaLumpa; Jun 1, 2024 @ 7:51pm
vixenrose64 Jun 1, 2024 @ 8:02pm 
Originally posted by Delta:
Hello, gigas has low chances to spawn, i advise you to install mod "creature finder', using "destroywilddinos". wait 15 minuts to fully respawn all dinos on map, and try to search through mod (or manually if you don't want use this mod) gigs on map, 10-15 attempts needed. Its happens because gigas, carcha and quetz, tek quetz has one spawn limit for all 4 creatures
Thanks for the mod rec, I've been doing something similar to what you listed. Even sacrificing a lvl 130 quetz (didn't have the stuff to tame anyways), thanks!!
🦊 Hermit Jun 1, 2024 @ 9:06pm 
2
Quetzals don't actually share spawn points or map slots with gigas. They do have a limit themselves, but they won't prevent gigas from spawning. Gigas and carchs are the only two creatures that can spawn from giga spawn nodes, and can interfere with each other.

However sadly this is a known issue with single player due to the way the map is simulated. On a server, the game takes into account the whole map for spawns, and can spawn creatures in stasis in areas of the map where players are not active.

However in single player, to reduce the load on the client's PC, only a very small area around the player can have spawns at any one time. So the player has to be actively around the spawn point, and keep it loaded in, in order for anything to appear. Which means that while the player is at one mountain, gigas can never spawn atop any of the other mountains where they would be able on a server, because those areas are not in memory. Add to that the rareness of giga spawns anyway, and it kinda creates a perfect storm to make them very hard to find.

The launch option -preventhibernation might help with this issue, as it will force the game to keep the whole map loaded at once, but that could cause a pretty significant performance hit if your machine isn't very powerful. The best solution, if you are able to do it, would be to play your solo games on a locally hosted dedicated server instead - this would require less performance than -preventhibernation, but would still fix the issue, and it would also avoid a number of other longstanding single player bugs in the process too, so it's win-win. So long as your computer has at least 16GB of RAM you should be able to run the client and server processes at the same time without too much issue, the server process doesn't need all that many resources once it has started up.
Last edited by 🦊 Hermit; Jun 1, 2024 @ 9:07pm
vixenrose64 Jun 2, 2024 @ 11:32am 
Originally posted by 🦊 Hermit:
Quetzals don't actually share spawn points or map slots with gigas. They do have a limit themselves, but they won't prevent gigas from spawning. Gigas and carchs are the only two creatures that can spawn from giga spawn nodes, and can interfere with each other.

However sadly this is a known issue with single player due to the way the map is simulated. On a server, the game takes into account the whole map for spawns, and can spawn creatures in stasis in areas of the map where players are not active.

However in single player, to reduce the load on the client's PC, only a very small area around the player can have spawns at any one time. So the player has to be actively around the spawn point, and keep it loaded in, in order for anything to appear. Which means that while the player is at one mountain, gigas can never spawn atop any of the other mountains where they would be able on a server, because those areas are not in memory. Add to that the rareness of giga spawns anyway, and it kinda creates a perfect storm to make them very hard to find.

The launch option -preventhibernation might help with this issue, as it will force the game to keep the whole map loaded at once, but that could cause a pretty significant performance hit if your machine isn't very powerful. The best solution, if you are able to do it, would be to play your solo games on a locally hosted dedicated server instead - this would require less performance than -preventhibernation, but would still fix the issue, and it would also avoid a number of other longstanding single player bugs in the process too, so it's win-win. So long as your computer has at least 16GB of RAM you should be able to run the client and server processes at the same time without too much issue, the server process doesn't need all that many resources once it has started up.
Thank you, I really appreciate the response, I did end up preventing hibernation and tamed myself a lvl 95 female that spawned after a hour or so. Hope you have a good day!
neyquaza10 Aug 14, 2024 @ 4:44am 
Originally posted by 🦊 Hermit:
Quetzals don't actually share spawn points or map slots with gigas. They do have a limit themselves, but they won't prevent gigas from spawning. Gigas and carchs are the only two creatures that can spawn from giga spawn nodes, and can interfere with each other.

However sadly this is a known issue with single player due to the way the map is simulated. On a server, the game takes into account the whole map for spawns, and can spawn creatures in stasis in areas of the map where players are not active.

However in single player, to reduce the load on the client's PC, only a very small area around the player can have spawns at any one time. So the player has to be actively around the spawn point, and keep it loaded in, in order for anything to appear. Which means that while the player is at one mountain, gigas can never spawn atop any of the other mountains where they would be able on a server, because those areas are not in memory. Add to that the rareness of giga spawns anyway, and it kinda creates a perfect storm to make them very hard to find.

The launch option -preventhibernation might help with this issue, as it will force the game to keep the whole map loaded at once, but that could cause a pretty significant performance hit if your machine isn't very powerful. The best solution, if you are able to do it, would be to play your solo games on a locally hosted dedicated server instead - this would require less performance than -preventhibernation, but would still fix the issue, and it would also avoid a number of other longstanding single player bugs in the process too, so it's win-win. So long as your computer has at least 16GB of RAM you should be able to run the client and server processes at the same time without too much issue, the server process doesn't need all that many resources once it has started up.


hey, is there any form of doing the preventhibernation command inside the game, i play on GeForce now and on epic games store, is there any way off doing it inside the game?
🦊 Hermit Aug 14, 2024 @ 8:47am 
I'm afraid I don't know of any way, no. Does GeForceNow not have some method of adding in command line configurations to the startup options?
Mathius Aug 14, 2024 @ 2:38pm 
Any of the mods you have installed that add creatures have a chance to alter the Giga spawns, but they have their own spawn container and they can take days to spawn a new one (in SP).

Rag is ok, but the Island is a terrible place to look for one in single player. Once you find one, it's just as likely to mesh under the mountain and vanish the first time you hit it.

Try the Center, where you can kite them into the water and drown them and a new one will usually spawn, sometimes while you're still kiting the old one.
Last edited by Mathius; Aug 14, 2024 @ 2:38pm
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Date Posted: Jun 1, 2024 @ 3:34pm
Posts: 7