ARK: Survival Evolved

ARK: Survival Evolved

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Scramble Feb 10, 2024 @ 10:19pm
Lost Island != The Island
I keep seeing this confused in threads with the error messages.

'Lost Island' seems to be the initial name of the game, hence it appears in the compile path (which we shouldn't see as players, but we do as File:F:\build\LostIsland\...).

'Lost Island' is also the name of an official free map added. If you have errors related to files in this map, the path will be on whatever drive you have your steam folder you installed ark in, the steam folders and then ARK\ShooterGame\Content\LostIsland fx C:\SteamLibrary\steamapps\common\ARK\ShooterGame\Content\LostIsland with LostIsland near the end, inside the ShooterGame dir.

'The Island' is the name of one of the maps. The map files are all spread out randomly like a 12 year olds first code. But generally the dirs have TheIsland in the name.

*EDIT* Seems the bold text formatting doesn't work, so added quotes.
Added Lost Island map info too.
Last edited by Scramble; Feb 11, 2024 @ 12:22am
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Showing 1-8 of 8 comments
🦊 Hermit Feb 10, 2024 @ 11:00pm 
Lost Island isn't quite the original name of the game, no. In fact, if you look at the file structure, WildCard never bothered to change the Unreal Engine's default name of 'ShooterGame' when they started their project - as far as I'm aware that's one of the engine's standard titles which devs are supposed to replace with the actual name of their game when they begin development.

Lost Island is a map which started out life as a Workshop mod, but was adopted into the game as official, much like The Center, Ragnarok, Crystal Isles et al. At the time it was added a number of the game's assets were edited to facilitate it's inclusion, and because of these assets being changed, their names were adjusted to say 'LostIsland' in them. So some of the textures and code, including things like spawn containers as I recall, now say LostIsland in them, even though the map they are on was released before the Lost Island map was a thing. It could well be that the actual release build of the game at the time was also internally titled LostIsland, as seems to be evidenced by that file path snippet you mentioned.

However all of these references were added after the fact, at the time the mod map was included in the game. Prior to that map appearing, LostIsland was not referenced in the game in any way to my knowledge. 'TheIsland' is indeed one of the maps, in fact the very first one which was included in the game, and for a long while after it released in Early Access it was the only map the game had.
Last edited by 🦊 Hermit; Feb 10, 2024 @ 11:02pm
Scramble Feb 11, 2024 @ 12:04am 
Shootergame is the default engine thing. LostIsland is the name of the engine mod later called Ark Survival.
zerassar Feb 11, 2024 @ 12:54am 
The lost island references in crashes is literally just the name of the folder on the developers PC from which the game was compiled. That is all... Nothing more or less. Just the name of a folder. Throughout the years the names changed. From maps, to specific events.

No matter the name of the folder is still remained largely meaningless to us as end users and was always a red herring to troubleshooting problems.
william_es Feb 11, 2024 @ 12:58am 
The folder was renamed to lost island to signify that it now included all the new assets added with that map. There were new creatures added, new items. They all had to be supported in the basegame so players would have access to them on other maps. They do that with all new content.

As others have already said, "lost island" is not the name of the game originally. It's not a conspiracy, and not a sherlocke holmes locked door mystery.
Last edited by william_es; Feb 11, 2024 @ 1:00am
retsam1 Feb 11, 2024 @ 1:40am 
Originally posted by Scramble:
I keep seeing this confused in threads with the error messages.

'Lost Island' seems to be the initial name of the game, hence it appears in the compile path (which we shouldn't see as players, but we do as File:F:\build\LostIsland\...).

'Lost Island' is also the name of an official free map added. If you have errors related to files in this map, the path will be on whatever drive you have your steam folder you installed ark in, the steam folders and then ARK\ShooterGame\Content\LostIsland fx C:\SteamLibrary\steamapps\common\ARK\ShooterGame\Content\LostIsland with LostIsland near the end, inside the ShooterGame dir.

'The Island' is the name of one of the maps. The map files are all spread out randomly like a 12 year olds first code. But generally the dirs have TheIsland in the name.

*EDIT* Seems the bold text formatting doesn't work, so added quotes.
Added Lost Island map info too.

As others have explained, its just part of Wildcard's file naming convention and not related specifically to UE4 error code reports in a manner that reflects the actual meat of the error.

Correlation does not equal causation in other words.

Years before lost island we had other file path naming conventions too such as crystal isles and valguero. You can go back farther in searches to see that for yourself.

If you're experiencing a crash yourself though, remember that crashes are symptoms and not causes. Diagnostically then to help better narrow down what possible cause(s) and potential solution(s) can be had one should endeavor to:

1. Copy paste their full UE4 crash error report.

2. Go to the steam help menu, click system information, and then copy paste all that here so we can specifically see what steam detects for your rig and any potential discrepancies that may have relevance.

3. If using mods, list all mods by name and the specific load order for those mods.
Last edited by retsam1; Feb 11, 2024 @ 1:41am
Scramble Feb 11, 2024 @ 11:03pm 
You guys just really want to make a simply overview of how people need to read the error reports super complicated, confusing and useless.

Originally posted by retsam1:
As others have explained, its just part of Wildcard's file naming convention and not related specifically to UE4 error code reports in a manner that reflects the actual meat of the error.

If you try read the first post in the thread, you will see we shouldn't ever see that name.

Originally posted by retsam1:
3. If using mods, list all mods by name and the specific load order for those mods.

You just have to spam for these lists in every post ever made?
william_es Feb 11, 2024 @ 11:30pm 
Originally posted by Scramble:
You guys just really want to make a simply overview of how people need to read the error reports super complicated, confusing and useless.


Because several things you claimed are wrong. Really wrong.
retsam1 Feb 12, 2024 @ 12:06am 
Originally posted by Scramble:
You guys just really want to make a simply overview of how people need to read the error reports super complicated, confusing and useless.

Originally posted by retsam1:
As others have explained, its just part of Wildcard's file naming convention and not related specifically to UE4 error code reports in a manner that reflects the actual meat of the error.

If you try read the first post in the thread, you will see we shouldn't ever see that name.

Originally posted by retsam1:
3. If using mods, list all mods by name and the specific load order for those mods.

You just have to spam for these lists in every post ever made?

Your post may have given the impression regarding a crash and I simply said "if" to then provide diagnostic information.

I recognize you're rather unhappy about the file naming conventions and other things, but you're being a bit silly, really.
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Date Posted: Feb 10, 2024 @ 10:19pm
Posts: 8