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Combat/Utility tames need to be hard worked AND limited. This immediately removes spamming and makes combat/utility dino taming decisions based around risk v reward. It also makes combat a little less..... spam-click-win.
atm, 50 "combat" raptors or wolves (etc), all done with the safety of airdrop into a taming pen at base, means I can throw them around like candy at a kids birthday.
You're using the most extreme case to justify 50x
It's only this long when you're taming a high level (for example) Bronto and you're using berries. If you're using kibble, it will take under 3 hours and you don't even have to babysit it, no narcotics needed.
I think the longest (kibble) tames are 3 - 5 hours and in a tribe based game, assuming there's at least two of you, that's 1.5 - 2.5 hours each.
Long tames are not really an issue because you can usually do other things during the process. There are a few exceptions with fast torpor drop for example, but in most cases you can be gathering while you're waiting for torpor to drop before feed it more narcotics. You're already going to be farming anyway, it's just multi tasking.
Taking 1.5 hrs to tame a high level pterrie is often my "break" inside the game when I've been building a lot. Just sit back and watch a movie or something.
interesting
I however have extra time to play so i like having to tame my dinos. I like the heart break when a dino falls. Makes the game meaningful. I would hate it if it was like "oh my 200 plus rex died... theres a 110! awesome....... back to the fight. might aswell make it 1 kibble and 1 stone from a sling shot.
Instead of the hours or what ever it is to tame the dino you're after, all you need is to knock it out and feed it until healthy. Allow it to wake and your given an option to name and choose between taming for your tribe or yourself. As long as you continue to feed it the dino will eventually (like it does while unconscience) become tamed. Showing the taming bar and "taming" instead of "wild" on the tag. Instead of watching it lay there for endless hours while feeding it narcs you actually get the sense of taming it. If you stop feeding it the dino becomes wild again.
The down side would be that anyone could command your "taming" dino directly or through a distant spyglass command. Sure you can think of some good tactics revolving around an untamed dino inside an enemy base that you could possibly command from a distance if within hearing range.
A plus to the "taming" dino is that if someone stole yours they would have to wait until the current taming process had failed. Otherwise if they still feed it, when finally tamed the dino would seek out it's owner and no longer be capable of command by another.
Then throw in some taming speed mini games. Along with the quicker kibble food you could speed up the taming by training your dino. Play some fetch with the catapult. A crafted item out of bones/jerky or something that any dino will run after. Once crafted load your cat with the jerkybomb, command the dino to fetch and launch away. Tell more than one meat-eater to participate and things could get ugly. I'm sure many other ideas on the subject exist.
Just a brain fart.
https://fr.wikipedia.org/wiki/Sport_%C3%A9lectronique#/media/File:Esports_Tournament_Prize_Amounts_1998%E2%80%932014.png
also your definition of crucial, is definetely wrong and exagerated
You dont need kibble on 50x . But if a mod came out that made it kibble only tames ( apart from dodos etc ) Then players would need to work up the dino breeding ladder if you know what I mean ?
If new player joins game then yes they are at a huge disadvantage but that is no different to any server really . But the admin can always make adjustments to give new players a helping hand so to speak .
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http://i2.cdscdn.com/pdt2/8/5/4/1/700x700/ber5413821106854/rw/passoire-en-acier-inox-avec-po.jpg
so much holes, such wow.
nope, promoting unbalance and conflict, instead of a shared common default system.
edu.gov say nope nope nope nope
When I put it to 25x tame the server is now VERY popular.
Tell me again how game is fine at x1 ?
Now with 25x I see problem that yeah people didn't care about their dinos and just left them outside to die .
But then I lower Amount of Tamed Dinos on server so that there is only about average 10-15 dinos each player .
Some people want more than 15 dinos , then they must kill other players dinos to allow taming . Or trade dinos if they don't fighting on PvP server .
Basically Dinos are a limited resource , new players won't have any dinos until they grind grenades or something inorder to raid someones base .
Overpopulated zoos would become the prime targets to be raided .
I can't think of any other way to balance out 25x taming on PvP server . Otherwise people just tame 100+ dinos each
If people aren't happy at 1 they can join you or any of the other servers running the more usual 2 or 3x.
When you change the core, nobody gets to choose.