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Also, are you using any mods? Some mods force very high levels like 3-500 or more because that is the way the mod maker intended the mod to be played. If you could list your mods it may help to see if that might be a factor.
And we're not in caves, we're still at the spawn points, so creatures there shouldn't be that high, should they?
Because some of the menu settings don't even work. Or they add an override that causes other settings to be ignored.
Like if you check the box for "max difficulty" in the menu, it adds a line to the config about max difficulty set to true. That forces the max level to 120.
DifficultyOffset is usually set to 0.02. That's normal. That causes the game to make dinos with levels between multiples of 5. Level 1, 2, 3, 4 and 6, 7, 8 9, etc. When people set custom difficulty, they all set the DifficultyOffset to 1.00000. It just makes the math much much easier to do later on. By itself, this setting just makes dinos from 1-30.
You add a second line to the config to multiple the max level. That line is
OverrideOfficialDifficulty=x.000000
Replace x with whatever multiple of 30. You want 60 as a max, you would put 2. There's no normal way short of some mods to possibly have it create level 50 as a max. Games just doesn't work that way.
[ServerSettings]
DifficultyOffset=1.000000
OverrideOfficialDifficulty=2.000000
So those two would make max level 60 dinos.
The only side effect of setting DifficultyOffset to 1.00000 is that it will skip making odd levels
On my server I have it set to max level 150, and the higher level dinos all spawn in multiples of 5. So I'll see a 135, 140, 145, 150.... but never a 137, or 148. It would be impossible. Tek dinos have their own level range, so you will different numbers for those, which will have odd numbers.
It doesn't matter if you meet a level 5 or 5000 Raptor when new, naked and on foot. It matters if you have 40+ HP on your boss Rex breed line.