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You don't hit 450 in any kind of normal gameplay.
450 is the max level a creature can get through breeding and getting mutations (1 mutation = +2lvl) + experience lvl (88 lvl max to win per dino wild or breeded). but there are exceptions like X or R-dinos who can get up to 500.
if I'm correct the max level limitation indeed only apply to server with official limits (it deletes them on a server restart they do not vanish the moment they go lvl 451 or 501), but you do not have this restriction on singleplayer iirc.
but in SP stat rates are also higher so you are far from needing those lvls and number of mutation to get dinos strong enough for bosses.without a mod with a mutator also it will take you a tremendous amount of time to gather those 50+ mutations requiered to hit "max lvl" even if you don't have to worry about in sp (and even more time if you focus a stat). again not sure 100% but just in case you do it just put 1 point to 501 and restart your map. if it's still here you are good to go.
And as Jolly above said, not a thing you really need to worry about.
On a max level 150 server, a perfect tamed wild dino would start at 224 or 225. Mostly 224 (it rounds fractions down).
If you take a bunch of wild capture dinos and crossbreed them, you can end up with babies that are even higher.
You'd have to deliberately look for some wild dinos with one freakishly high stat, way higher then the others. The you'd have to keep your fingers crossed that the post tame bonus levels also pump that number even higher. You keep hunting and taming dinos, trying to beat the highest stat you've collected so far in a particular stat. Health, melee, stamina, etc. Once you have a nice set of wild captured dinos with those 1 super high stat, you crossbreed them. Until they produce babies with all the stats combined.
When I'm done with that, the dino is usually in the 260-270 or higher range. Add 88 experience levels, you're still not hitting any kind of cap. In reality, they slow down gaining experience. 60-65 levels are easy. The last bits will take a while.
If you add in mutations, and mutation stacking, you can end up with even higher. But mutation breeding takes a lot of time. TONS OF TIME.
I think the only hard coded limit in the games is on the max of individual stats. A single stat can only reach a particular level. If it goes any higher, the dino can't gain anymore levels. It's "locked". But the devs were even talking about removing that limit a while ago. Not sure if that's a survival ascended only thing, or if the change was made to survival evolved too.
You can also go into the ini files and change maxes but really levels arent what you're chasing. Levels are arbitrary. Its the stats people are mainly concerned about. You can set things with a max level of 25 but able to have stats that could 1 shot bosses. Im just giving this extreme example to show you the spectrum of customization in these regards.
Even if something disappeared in single player(at any time) is use admin commands and you can summon in and auto tame anything you want to replace what was lost too so dont fret too much either way.
You can't actually gain levels this way I'm afraid. Unless you have some kind of mod, dinos will only pass on the levels they had in the wild plus the levels they gained at taming. Levels pumped into the creature by the player after tame will not be passed down to babies.
The only way to increase base levels beyond those wild + tame bonus stats is to breed for mutations. Get a male and female with all the best stats, then keep breeding them until you find one which is two levels higher than the parents. That means it has gained a mutation, and one of it's stats will be slightly boosted. Check which stat it is, and if it is a good one, breed that mutated stat onto a male and breed that male with the clean female. Keep breeding until you get another child which is two levels higher than the male's level. Again, check the mutated stat, if it's one you want, breed it into a male, and breed that with the female again.
There's a lot more to it than that, what I put there is just a very brief, basic overview. I'd recommend you look into it in more detail before starting. But that's the only way to increase creature levels long term.
This is the best and easiest explanation I´ve ever heard about it and it´s still sound like way to much effort to me.
The mutated male and the female with no mutations does not make sense to me, but I think that´s just how the game is.
I´m glad I use +0,5 more in imprint stats gain so I can have a good dino without that trouble, and I can´t be the only one who want to skip this breeding mess.
https://ark.wiki.gg/wiki/Breeding#Stats_of_the_Offspring
When a baby is conceived, it takes it's stats randomly from both parents. So for example, it could gain it's HP, Weight and Food stat from it's mother, but it's Melee, Oxygen and Stamina from it's father. Or it may gain every stat from it's mother except one, which it gets from it's father. It's very RNG based, but it has a slightly increased chance to get the higher stat. So if the mother has 26 levels in melee but the father has 30, there is a slightly higher chance that it will gain the 30 over the 26.
Stats which can be inherited from the parents only take into account the levels which the parent had when wild, plus any bonus levels the parent got at the time it was tamed. Levels pumped in by the player after that are not a part of the equation.
The baby's final level is a sum of all the stats it inherited from the parents. So yes, it is entirely possible that it could inherit the maximum stats from both parents, and end up being a much higher level than both of them. But there is a similar chance that it could inherit the lowest stats from both parents, and end up being a much lower level than either.
But a baby will never be higher than the sum of the highest levels of the parent. No matter how often you breed them, or how much you level them up, that can never happen - that will always be the maximum. The only way that you can increase that max possible level is through breeding for mutations.
All of the above holds true in the vanilla game. If you are seeing different behaviour, it would have to be a mod you are running which is changing things.
EDIT: Seen Saizo's comment, we posted at the same time. Gonna read through that and add something else if required.
EDIT2:
It's a little complicated to get your head around at first, but once you get the gist of it it really isn't too bad. It's just figuring out the logistics initially that is the tricky part. And yes, I can understand that some may not want to bother, that's fine, however there is a certain excitement and satisfaction about breeding up dinos with extreme stats and special mutated colourschemes which you could never see in the wild. Plus, mutated dinos will always be potentially more powerful than simply imprinted ones, as they will gain that same imprint plus better stats too.
Specifically on the 'mutated male with non-mutated female' part - this is for two reasons.
First of all, it helps if you are separating out the stats into individual breeding lines. Because the male and female will always have exactly the same levels in every other stat, and will only differ in the one stat which you are mutating, they will always come out at specific levels - either they will be the same level as the mother, the same as the father, or slightly higher than the father. So you can tell instantly which ones are mutated and worth checking, and which can be discarded, just by a single glance at their levels...you don't have the babies inheriting different stats from both parents and coming out at all kinds of weird levels, forcing you to take the time to check every stat they have to see if they are useful or not.
Second, dinos can only continue to get new mutations up to a maximum of 20...after that they will no longer generate new ones. However, this applies to either the maternal or paternal line individually. So if you stack all of the mutations onto one side and keep the other clean, then you will continue to be able to get new mutations on the clean side on and on forever (until you hit the code limit of 255 levels in a single stat). Whereas if you mix them, the mutation counters for both parents will go up fast and you'll soon find you cannot get any new mutations at all. Most people stack the mutations on the male side rather than the female because one male can breed with multiple females, but a female can only breed with one male at a time. So if you put one mutated male with many females at once, you get more eggs, far faster than if you have one female and one male.
In which case, that baby will always be more powerful than the parents, and if that power does the job you need it to do then that's fine, it's serving you well
I give it a try someday in the future.
If you're getting colour changes, you're getting mutations
But yes, mutating is quite a big and complex animal to deal with, so I hear ya on not wanting to dive into it just yet, no worries. For future reference, if ever you do feel like you want to try it someday down the line, I'll post a video tutorial from an Ark Youtuber which helped me understand it a little better. But by all means, take your time, and play the game however you prefer
https://www.youtube.com/watch?v=-VLNElxm5_s
Yeah that's fine. That's one of the beauties of Ark - it's very customizable, and we can all play it however we find the most fun. By all means, find the way which is most enjoyable for you^^
Okay, that sort of progression you are mentioning there isn't really possible in the vanilla game I'm afraid, so you must have some kind of mod which is affecting it.
Breeding one baby with a new tame that has different stats could potentially up the starting level, or if you breed the parents multiple times each baby could inherit different stats, which then they could pass on to their offspring in different combinations to cause different levels. But there is no 'progressive gain' in levels from the same breeding line - if you don't mutate, then no matter how many times you breed the parents, or how many new generations you breed from the children, they will always have a maximum base which they can start from, that they will never be able to go past. The only way to increase that base is to breed with a new wild tame which has better stats, or improve the stats through mutations to give a better total overall level.
Are you using any mods in your game which could be causing the incremental aspect you mention there?
On a max level 150 server, I roll around taming higher levels dinos, generally anything level 135 or above. You look for a stat on a dino mainly. The level is sort of pointless. Because you're going to cross breed them later on. A lot of them are level 150 dinos, tamed at level 224/225.
Once you have a big enough pool of parents, you look through them and find the highest stat in each category. Then you pair them off and crossbreed. A+B, C+D. Then you crossbreed their babies, until you eventually get one baby with the highest stat in each category from many different wild tames.
When I'm done with that process, the offspring are level 260-280, just from having the combination of the best stats. I do that before even thinking of mutation stacking at all.
Perhaps I could give an example of what I mean, how it works under normal circumstances. Supposing you had a male and female raptor. When you tamed them, after wild levels and taming bonuses, they both came out as level 100. And their levels were distributed like this:
Raptor 1 -
HP: 16
Stamina: 12
Oxygen: 24
Weight: 7
Food: 23
Melee: 9
Speed: 8
Raptor 2 -
HP: 32
Stamina: 14
Oxygen: 5
Weight: 7
Food: 19
Melee: 15
Speed: 7
Any babies which you breed from this pair could inherit any of these stats from the parents. So they may inherit either 16 levels in HP, or 32 levels in HP. They may get 24 oxygen, or 5 oxygen. Whichever parent they inherit their weight stat from, they will always get 7 weight, as both parents share that same stat.
So a baby could inherit all of the worst stats from both parents. This means parent 1's HP, stamina, and melee, and parent 2's oxygen, food and speed. So their stats would be 16 + 12 + 5 + 7 + 19 + 9 + 7 (plus one for the base level at their base stats) = level 76, far less than the parents' lvl 100.
Alternatively, a baby could inherit the best stats of both parents, which would be 32 + 14 + 24 + 7 + 23 + 15 + 8 (plus one extra base level again) = level 124, better than the parents.
Or the babies could inherit a mix of stats, which would mean they would come out at various levels in between those two extremes.
But you wouldn't be able to get a baby from this pair higher than 124, or lower than 76. And if you breed multiple generations from this pair, they are still only inheriting the same basic stats from the parents, so the children could never be higher or lower than that either. Yes, they would gain levels when they get exp and you pump levels into them, but those levels are not passed on through breeding, only the wild ones and the taming bonus are. So any offspring they produce would come out between 124 and 76 too.
The only way you could increase their base levels above 124 would be to either:
1) Get another wild tame with a better stat than the parents, say for example 20 in weight instead of 7. Then if that stat is passed on, it would bump the baby's level up higher.
2) Breed mutations onto the parent's base stats, which will grant an extra 2 levels per individual mutation. It's possible that this could have happened in your breeding to increase the levels somewhat, however mutations are quite rare, so I would be surprised if you got so many as to boost up your dinos to the degree you are stating without purposefully looking for them.
I hope that explains where I'm coming from more clearly, I apologise if I haven't put my thoughts across sufficiently well so far. But that is how things should work in the game under normal circumstances. I'd be interested to hear more details on your experiences so we could get to the bottom of it, if you'd be willing
Assuming they both have the same levels in the same stats, then yes, theoretically that's how it should work.
I hear you. And yes, I agree, that would probably make sense for the first generation. If the baby got all, or even just some of, the best stats from the parents, then they may start off at a better level than them, or if they start out lower they would be able to level past them with xp levels (provided the parents did not spend any of their levels). But it's the subsequent generations which is throwing me off, how you said you took a dino up to 150 plus.
All dinos have the same amount of points to spend ultimately. However if a dino starts off at a higher base, then naturally it will take less levels to make it even with a lower level that has spent all of it's levels, and will eventually surpass that lower one. So if a dino starts with a base of 20 levels in melee post-tame, then you spend 20 on it's melee, it will be at a certain percentage on it's melee stat. But then if you breed a dino that starts with 35 melee as it's base, then you will only need to spend 5 of it's levels to get it to the same point as the first one, and those will be the 'easy' early levels so it will feel easier to do as well. And ultimately that second creature will become more powerful too, because it can spend 70 levels just the same as the first one, but started from a higher base.
But the points available to spend do not change, they remain the same regardless of dino and whether they are tamed wild/bred. Only configuration changes in the game's .ini files can adjust how many levels dinos have to spend, and that applies universally to all tames. And levels pumped by the player cannot be passed on through breeding either, only wild levels, tame bonus levels, and mutations can.
Il post the results tomorrow of how it went :)
PS Thanks for taking so much time to help me understand it