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edit: I think i get it now after a few testing so the ancestory line changes alot by who passes down the mutations so it only applies to the recent breeding of that mom or dad and when you switch up the mutations on one side it changes over on the next breeding
In Sans example above, 20/20 mated to a 40/20 means the offspring will have 60/20 (it will show as 20/20 on one side, 40/20 on the other, but it's really 60/20 when it breeds the next generation).
The mutation counter does not mean that the offspring will have mutations.
Every mutation just adds +2 to a stat, increases the mutation counter by one, and adds a random color to a random region.
And it's the total value of the _stat_ that gets passed on to the babies. (if it gets passed on at all, there's always a 45% chance the baby will inherit the lower stat, which is usually the unmutated number without bonus levels).
The mutation counter is just a mechanism for turning off it's chance to get _more_ mutations. Once it reaches 20/20 of higher, no more mutation rolls for it. the reason that everyone obsesses about the mutation counter in breeding videos, is that the first 20 mutations are _easier_ to get. It' still possible for a mating pair to get mutations (as long as one side is below 20/20), but the chance goes down by a HUGE %. Massive drop in chances. Stacking mutations past 20 in a single stat is super endgame stuff when you have nothing better to do. You will discard a staggering number of babies as rejects trying to get more mutations past 20.
In Sans example, one of the shadowmanes has 20 stacked melee mutations, meaning it's stat is +40 levels higher then the other shadowmane. BUT, It's still possible for babies to get the NON mutated stat, which is the base (without the +40 levels).
It could do that for all three stats, and the baby is a complete dud missing +120 extra levels from the mutations.
In that example, the stats should be identical with the unmutated baseline females they started breeding with...
but regardless of whether it has the mutated stats or not, it's mutation counter will still say 20/20 on one side, 40/20 on the other when you look at the baby. When it's bred, those numbers would be combined into 60/20 on it's side on future offspring (and also combine with the mutation counter from the other side of the mating pair... but the other side should NEVER have mutations.... always be 00/20 unmutated).
Always look at the actual stats of the mutated attribute. Don't automatically assume because it says the mutation counter is a certain number that it means it has mutated stats with bonus levels.
In my experience, whether the mutation is attributed to the paternal or maternal side seems to be random, irrelevant, and works itself out eventually. That is, the desired mutation is often attributed to the babies Mom, who has no mutations at all.
But I've only done mutation breeding up to 20 mutations in a single stat. I've never tried to breed for 41 mutations in a single stat. See for example: https://www.youtube.com/watch?v=3Ae0XiuxWTI
Ignore the part about the Smart Breeding app, which you probably don't need.
And extra (in this case, third) mutation may appear on either the paternal or maternal sides - that depends on which of the parent's stats got mutated when the mutation occurs. But those will be shuffled over to one side when that baby breeds, and passes them down to it's children.
You breed your breeder male with zero mutation females (wild) until you get a new mutation in the stat you are looking for and the sex of the dino baby you keep will only be male, making it your new breeder. If you get a female baby with the mutation, kill it.
The sole reason I keep mutations on female babies is to create a all stat breeder set with all the stats I want to keep together in a male and female breeder set. Otherwise my breeder males only have one stat I care about on each breeder. I've bred 255 points in one stat which locks the stat doing mutation stacking.
Breed stacking requires you to understand that unless you make a negative ancestry breeder, you are limited to 20 mutations combined on male and female or 10 each before they stop getting mutes. Which is why we only keep the male and breed that breeder with up to 253 points in one stat times a wild female. We are using the female side of the mutation matrix to produce mutations for the line but are putting those mutes on the male side each time by only keeping the male breeder baby. Without a negative ancestry breeder after a male side gets 10+ mutes it is locked and we are only getting 50% of the possible mutations out of our breeding project each time that is possible if we breed with 0 mutation females.
Yes we can breed that mutation stat from a female back to a male to make a new breeder male, breeders stacking mutes won't waste the time. Clone more breeder 0 mute females, and you will get the mutation on a male before you even finish raising that female mutation.
So many whys...
Why are you breeding against wild females? to get zero stats?
Why are you killing the females with a mutation? what a waste. What an incredible waste. just flip the gender.
Why would the females have any mutations at all?
It's way less then 50%. When a mutation is triggered, the game makes another "roll" to see which side it goes falls on: mother or fathers. If the father has 20 mutations or more, it's discarded. The only thing that explain 90% of your post is the fact you don't know that it randomizes where the mutation falls.
You assume every first time breeder (like the OP) has unlocked cloning tek? This option may simply be unavailable. Telling them to clone breeding females is a "let them eat cake" response.
I can only assume you're used to playing on officials.
In unofficial land, we just change the server settings to make babies breed faster. Or you can install mods. There's a mod that makes special kibbles, and one of those kibbles instantly flips the gender of the offspring. Some people don't have years to spend creating pointlessly powerful dinos. stats of 250+ are only useful for PVP on officials. They would be pointlessly OP against the basegame content.
I guess in a couple months, it will be a moot point when all the officlals get shut down.
I believe breeding on unofficial is a extreme waste of time as I can spawn any dino with admin commands. But I support unofficial play due to the mods greatly expanding what is possible in ark. Breeding on official is not pointlessly OP. Every dino we have maxed stats on can be defeated as is not omni powerful. Our 1285m 21880hp max gigas are melted by brute bosses, our max stat alpha rexes can be melted by island dragon, but with community effort we have found the right set of bred dinos and tactics for each boss. The point for mutation stacking breeders such as myself was to extend the game by helping the community with new mutations, colors and game tactics we lacked with basic dino spawns and new maps.
Just because people on unofficials _can_ use admin commands doesn't mean we do.
Plus, on many unofficials, only the owner/admins can use commands. The rest of the players are as powerless as people on unofficials.
Yesssss. That is because the dragon does 20% damage on each fireball. Flat percentage. Doesn't matter how much or how little health you take, you lose 1/5th of the health bar. Stacking health to 254 on health in that fight is an utter waste of time.
Dinos with 254 in a stat are completely unnecessary for beating pve content (like the bosses). I have rexes with just 20+ melee mutations, and 20+ health. Killed the alpha brood mother in 3 minutes. Took about 1600 damage on average. That's just with 20 mutations. How much more lopsided does it need to be? LOL.