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I haven't yet modded the game directly myself, but if I had then I would understand the content and structure of those maps and would then be able to answer the question factually. You've also never modded the game content but will happily substitute misinformation as a stand-in for those missing facts.
Your second claim is true QAnon quality nonsense. Why are you so desperate to criticize the developers that you have to fabricate nonsense to do it?
Go play any survival game with large map modding capability like Ark, Arma 3, DayZ etc. They all have massive map files because the maps are huge. Ark is more bloated but they are very similar. Sandbox games are much worse for bloat than other games due to how the game functions with demolishable terrain and what not also the maps they use do not typically share a lot of assets so they cannot pull from other game files to populate the map so it causes even more bloat.
Basically if you're gonna recalculate terrain on demand you may as well calculate it ALL on demand, since you're already implementing the algorithms for creating nav meshes, lightmaps, on the fly as well.
Compared to a game where everything happens in your immediate sphere of playing around your character.
In Ark, while you're building your little straw hut house on one end of the map, on another some T-Rex is roflstomping some poor sap between its toes like some foot fetish.
Ark doesn't have deformable terrain it has destroyable assets but you cannot deform the terrain. they are 2 totally different things.
If many players are in the world at once, moving around and doing things all across the map, then large sections of it may be loaded in at any one time. But if only one person is playing, then only things in their immediate vicinity will be moving, and things across the other side of the map will be frozen until the player gets close and they are loaded in.