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Ein Übersetzungsproblem melden
If you can get the ResourceItemTypeString for cooked meat from the mod's Workshop page or the mod author, you could possibly use the ConfigOverrideItemCraftingCosts configuration argument to adjust it so the recipe would recognise the modded version of the meat. I know it works with items manually crafted in your inventory, I think it will with auto-crafted items like jerky too...
EDIT: Here's a bit more info for the record:
https://ark.wiki.gg/wiki/Server_configuration#ConfigOverrideItemCraftingCosts
yes...
researching the mod (Monte Stacks) it seems it hasn't been updated in 3 years... The author hasn't responded to comments since 2021.
I'm a Gen X'er with a working knowledge of computers but Modifying code is way above my pay grade and brain pan capacity...
Unless I have detailed instructions where to go and what to type.... Pretty screwed...
If you are able to find the ID and want to try the config option, here's a bit of info on how it works. This wiki page gives a list of the game's item IDs: https://ark.wiki.gg/wiki/Item_IDs
Cooked meat jerky is a consumable, so if you look in that section, you'll find the ID: PrimalItemConsumable_CookedMeat_Jerky_C
You'll also need the ones for oil and sparkpowder which are in other sections of that page.
Copy the config code from the other wiki page I linked earlier, and insert those IDs into it:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_CookedMeat_Jerky_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="<ModMeatIDGoesHere>",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Oil_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false)))
Once you've found the mod ID for meat, go to this location on your computer:
Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor
Look for the file Game.ini and open it up in a text editor like Windows Notepad. On the first line of the file, paste this, or if the file isn't empty, make sure the first line reads this:
[/script/shootergame.shootergamemode]
Then start a new line; if the file is empty put it directly below that header, but if there are other things in the file scroll to the bottom and start the new line down there, and paste the ConfigOverrideItemCraftingCosts line in. Save the text file, then close it and start up Ark. The config should hopefully work for you from then on.
Digging through the mod folder, in the ARK folder, I found the mod number correlating to the 'Monte stacks' mod. Within that folder, under the consumables folder, I found a UASSET file named "PrimalItemConsumable_CookedMeat_MS"
would this be the mod reference ID?? All other items all end in_MC.
I am attempting to enter the script as instructed with the _MC after each item.
I'll let you know what Happens.
And that may be the one you need yeah, looks like it could be. When you do try it, if it doesn't work at first, try editing the file again and adding _C to it at the end, for some reason Ark's configs often require that for it's blueprint and ID references. So PrimalItemConsumable_CookedMeat_MS_C.
I will attempt your new suggestion.
One question though: when I copy the ConfigOverrideItem script/code, it puts it in all one long string of characters. is there supposed to be line breaks in the script??
IE:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
should be:
XXXXXXXX
XXXXX
XXXXXXXXXXX
XXXX
XXXXXXX
I answered my own last question by modifying the amount of items needed to create jerky. From 1/1/3 i changed them to 3/3/6. Started the game and the numbers in the blueprint, in the bin changed to 3/3/6. Doing something right! Would post a screen shot but steam wont let me...
BUT, the bin still will not recognize the 3 stacks of cooked meat in the bin....
Any other Ideas, besides changing mods?
Thanks again.
And ok bro, so long as you've found a solution which works for you that's cool^^ Glad you got it sorted one way or another, hope you continue to enjoy the game