ARK: Survival Evolved

ARK: Survival Evolved

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JayeKenzie Aug 9, 2023 @ 2:02pm
Primal Fear Mod Help
My friend and I started playing Primal Fear not long ago and some of the creatures that are in the mod are getting on our nerves, i.e. fjordhawks, and would like to remove them. However, no matter what I have found and tried it doesn't work and I do not know what else to do so I am hoping that someone here can help me figure out why.

What I have put in the Game.ini file:
NPCReplacements=(FromClassName="Alpha_Fjordhawk_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Elder_Fjordhawk_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Elder_Ichthyornis_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="EliteIchthyornis_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Tortuga_Ichthyornis_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="EliteIchthyornis_Skeleton_Character_BP_Child",ToClassName="")
NPCReplacements=(FromClassName="PrimalRaptor_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Apex_Fjordhawk_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Primal_BionicRaptor_Character_BP_Child",ToClassName="")

I have also tried using Prevent____Spawn=true for all of the above to no avail. I have tried putting it under [PrimalFear] but still did nothing. I even tried to put it into the GameUserSettings.ini just to see if that would work and nothing. I need help. Am I typing something wrong?
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Showing 1-13 of 13 comments
Zera_Fox Aug 9, 2023 @ 2:25pm 
Assuming you're doing a Destroywilddinos command after you've put these in your game.ini, and these are the appropriate classnames for the creatures it should work fine.

These lines won't remove any that already exist, that's why you need to use the command to remove the ones already there.
JayeKenzie Aug 9, 2023 @ 2:34pm 
Originally posted by Zera_Fox:
Assuming you're doing a Destroywilddinos command after you've put these in your game.ini, and these are the appropriate classnames for the creatures it should work fine.

These lines won't remove any that already exist, that's why you need to use the command to remove the ones already there.
Yes, I have done a dino wipe after each time I have changed it and those creatures are still in our game. I do not know what I am doing wrong either.

I believe they are the right classnames. I went to the Mods, primal fear folder, then dinos. Once I get there, I go through the different tier types to find the ones we want to get rid of and use the classnames given.
Zera_Fox Aug 9, 2023 @ 4:44pm 
Originally posted by JayeKenzie:
Originally posted by Zera_Fox:
Assuming you're doing a Destroywilddinos command after you've put these in your game.ini, and these are the appropriate classnames for the creatures it should work fine.

These lines won't remove any that already exist, that's why you need to use the command to remove the ones already there.
Yes, I have done a dino wipe after each time I have changed it and those creatures are still in our game. I do not know what I am doing wrong either.

I believe they are the right classnames. I went to the Mods, primal fear folder, then dinos. Once I get there, I go through the different tier types to find the ones we want to get rid of and use the classnames given.
I'm noticing several of these are missing the _C at the end of them, like this one:
NPCReplacements=(FromClassName="Primal_BionicRaptor_Character_BP_Child",ToClassName="")
And
NPCReplacements=(FromClassName="Apex_Fjordhawk_Character_BP",ToClassName="")
JayeKenzie Aug 9, 2023 @ 6:23pm 
Originally posted by Zera_Fox:
Originally posted by JayeKenzie:
Yes, I have done a dino wipe after each time I have changed it and those creatures are still in our game. I do not know what I am doing wrong either.

I believe they are the right classnames. I went to the Mods, primal fear folder, then dinos. Once I get there, I go through the different tier types to find the ones we want to get rid of and use the classnames given.
I'm noticing several of these are missing the _C at the end of them, like this one:
NPCReplacements=(FromClassName="Primal_BionicRaptor_Character_BP_Child",ToClassName="")
And
NPCReplacements=(FromClassName="Apex_Fjordhawk_Character_BP",ToClassName="")
Yes, the only reason I took them out is because the classname in the folder didn't have it but I shall try and add the C to them and see if that works.
🦊 Hermit Aug 9, 2023 @ 9:01pm 
Yes, they do need the _C after them in the game's code, that could be the reason they aren't working.

Also just to make sure, you remembered to put the header [/script/shootergame.shootergamemode] at the top of the game.ini file?
JayeKenzie Aug 10, 2023 @ 11:42am 
Originally posted by 🦊 Hermit:
Yes, they do need the _C after them in the game's code, that could be the reason they aren't working.

Also just to make sure, you remembered to put the header [/script/shootergame.shootergamemode] at the top of the game.ini file?
Oh, okay. I will put the _C and see if that worked. I just remembered to do just that before reading this.

Yes, it has that header.
JayeKenzie Aug 10, 2023 @ 11:44am 
However, there is a _C at the end of the Alpha Fjordhawk and the Elder Fjordhawk lines and they still spawn.
🦊 Hermit Aug 10, 2023 @ 12:02pm 
Just took a look at the documentation for the mod linked on the Workshop page:

https://docs.google.com/spreadsheets/d/1Wrb15jy7l2AD6q0RfvIQZL1Yju8EYZma0DXw3ywMvB4/edit#gid=0

According to that, the elder one should be:

Elder_Fjordhawk_Character_BP_Child_Child_C

The alpha one looks right though, so I can't see why that wouldn't be working. Haven't gone through to check all the others.

May have to open up a discussion thread on the mod's forum and ask about it there, as your code looks clean, so I don't think it's that which is at issue. Could be a documentation problem with the creature IDs.
Last edited by 🦊 Hermit; Aug 10, 2023 @ 12:03pm
JayeKenzie Aug 10, 2023 @ 12:25pm 
Originally posted by 🦊 Hermit:
Just took a look at the documentation for the mod linked on the Workshop page:

https://docs.google.com/spreadsheets/d/1Wrb15jy7l2AD6q0RfvIQZL1Yju8EYZma0DXw3ywMvB4/edit#gid=0

According to that, the elder one should be:

Elder_Fjordhawk_Character_BP_Child_Child_C

The alpha one looks right though, so I can't see why that wouldn't be working. Haven't gone through to check all the others.

May have to open up a discussion thread on the mod's forum and ask about it there, as your code looks clean, so I don't think it's that which is at issue. Could be a documentation problem with the creature IDs.
Oh, okay. I will get that changed.

Okay, I will ask on the mod page and see if someone there can help me if it doesnt work. Thank you very much for helping! I appreciate it. :D
JayeKenzie Aug 10, 2023 @ 12:33pm 
After figuring out that the tabs on the google doc aren't at the top, but rather the bottom, I feel a lot more confident on the issues. It would seem that the _C was the biggest issue as to why it wasn't working. I opened this doc before, but couldn't find the tabs so I just closed it and never opened it again. If this doesn't work then I will post a thread on the mod page, but I dont see why it wouldn't after this. Thank you so much to @Zera_Fox and @Hermit for the help!
Krampendigo Aug 10, 2023 @ 3:51pm 
and yet all I can do is mod minecraft, you guys can script a game gfcnbdnfh
Zera_Fox Aug 10, 2023 @ 4:11pm 
Originally posted by Krampedigo:
and yet all I can do is mod minecraft, you guys can script a game gfcnbdnfh
It's not scripting, it's settings in a configuration file :P
JayeKenzie Aug 10, 2023 @ 9:15pm 
Originally posted by Krampedigo:
and yet all I can do is mod minecraft, you guys can script a game gfcnbdnfh
Modded Minecrafting is the best! Vanilla gets boring.
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Date Posted: Aug 9, 2023 @ 2:02pm
Posts: 13