ARK: Survival Evolved

ARK: Survival Evolved

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Instant max level or reduce XP required per level
Basically, I'd like to just spawn new players at max level. I tried several ways, for example:

LevelExperienceRampOverrides=(ExperiencePointsForLevel[99]=0

To make them spawn at level 100.

I tried using 0 XP required, 1, 10, 100. It doesn't seem to work.

So next I thought to reduce the XP required each level, so that basically when you hit a tree or craft your first pickaxe, you'd be max level. Also doesn't work. Making each level requirement 1xp and setting OverrideMaxExperiencePointsPlayer to 104 (or 103, 105, 106) doesn't seem to matter. At best, a new player get stuck at 60-something.

So, I figured lets just make it a bit longer then so it would take a couple of hours.

I currently have this line:
LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=1,ExperiencePointsForLevel[1]=2,ExperiencePointsForLevel[2]=3,ExperiencePointsForLevel[3]=4,ExperiencePointsForLevel[4]=5,ExperiencePointsForLevel[5]=6,ExperiencePointsForLevel[6]=7,ExperiencePointsForLevel[7]=8,ExperiencePointsForLevel[8]=9,ExperiencePointsForLevel[9]=10,ExperiencePointsForLevel[10]=20,ExperiencePointsForLevel[11]=30,ExperiencePointsForLevel[12]=40,ExperiencePointsForLevel[13]=50,ExperiencePointsForLevel[14]=60,ExperiencePointsForLevel[15]=70,ExperiencePointsForLevel[16]=80,ExperiencePointsForLevel[17]=90,ExperiencePointsForLevel[18]=100,ExperiencePointsForLevel[19]=110,ExperiencePointsForLevel[20]=120,ExperiencePointsForLevel[21]=130,ExperiencePointsForLevel[22]=140,ExperiencePointsForLevel[23]=150,ExperiencePointsForLevel[24]=160,ExperiencePointsForLevel[25]=170,ExperiencePointsForLevel[26]=180,ExperiencePointsForLevel[27]=190,ExperiencePointsForLevel[28]=200,ExperiencePointsForLevel[29]=210,ExperiencePointsForLevel[30]=220,ExperiencePointsForLevel[31]=230,ExperiencePointsForLevel[32]=240,ExperiencePointsForLevel[33]=250,ExperiencePointsForLevel[34]=260,ExperiencePointsForLevel[35]=270,ExperiencePointsForLevel[36]=280,ExperiencePointsForLevel[37]=290,ExperiencePointsForLevel[38]=300,ExperiencePointsForLevel[39]=310,ExperiencePointsForLevel[40]=320,ExperiencePointsForLevel[41]=330,ExperiencePointsForLevel[42]=340,ExperiencePointsForLevel[43]=350,ExperiencePointsForLevel[44]=360,ExperiencePointsForLevel[45]=370,ExperiencePointsForLevel[46]=380,ExperiencePointsForLevel[47]=390,ExperiencePointsForLevel[48]=400,ExperiencePointsForLevel[49]=410,ExperiencePointsForLevel[50]=420,ExperiencePointsForLevel[51]=430,ExperiencePointsForLevel[52]=440,ExperiencePointsForLevel[53]=450,ExperiencePointsForLevel[54]=460,ExperiencePointsForLevel[55]=470,ExperiencePointsForLevel[56]=480,ExperiencePointsForLevel[57]=490,ExperiencePointsForLevel[58]=500,ExperiencePointsForLevel[59]=510,ExperiencePointsForLevel[60]=520,ExperiencePointsForLevel[61]=530,ExperiencePointsForLevel[62]=540,ExperiencePointsForLevel[63]=550,ExperiencePointsForLevel[64]=560,ExperiencePointsForLevel[65]=570,ExperiencePointsForLevel[66]=580,ExperiencePointsForLevel[67]=590,ExperiencePointsForLevel[68]=600,ExperiencePointsForLevel[69]=610,ExperiencePointsForLevel[70]=620,ExperiencePointsForLevel[71]=630,ExperiencePointsForLevel[72]=640,ExperiencePointsForLevel[73]=650,ExperiencePointsForLevel[74]=660,ExperiencePointsForLevel[75]=670,ExperiencePointsForLevel[76]=680,ExperiencePointsForLevel[77]=690,ExperiencePointsForLevel[78]=700,ExperiencePointsForLevel[79]=710,ExperiencePointsForLevel[80]=720,ExperiencePointsForLevel[81]=730,ExperiencePointsForLevel[82]=740,ExperiencePointsForLevel[83]=750,ExperiencePointsForLevel[84]=760,ExperiencePointsForLevel[85]=770,ExperiencePointsForLevel[86]=780,ExperiencePointsForLevel[87]=790,ExperiencePointsForLevel[88]=800,ExperiencePointsForLevel[89]=810,ExperiencePointsForLevel[90]=820,ExperiencePointsForLevel[91]=830,ExperiencePointsForLevel[92]=840,ExperiencePointsForLevel[93]=850,ExperiencePointsForLevel[94]=860,ExperiencePointsForLevel[95]=870,ExperiencePointsForLevel[96]=880,ExperiencePointsForLevel[97]=890,ExperiencePointsForLevel[98]=900,ExperiencePointsForLevel[99]=910,ExperiencePointsForLevel[100]=920,ExperiencePointsForLevel[101]=930,ExperiencePointsForLevel[102]=940,ExperiencePointsForLevel[103]=950,ExperiencePointsForLevel[104]=960,ExperiencePointsForLevel[105]=970,ExperiencePointsForLevel[106]=980,ExperiencePointsForLevel[107]=990,ExperiencePointsForLevel[108]=1000,ExperiencePointsForLevel[109]=1010,ExperiencePointsForLevel[110]=1020,ExperiencePointsForLevel[111]=1030,ExperiencePointsForLevel[112]=1040,ExperiencePointsForLevel[113]=1050,ExperiencePointsForLevel[114]=1060,ExperiencePointsForLevel[115]=1070,ExperiencePointsForLevel[116]=1080,ExperiencePointsForLevel[117]=1090,ExperiencePointsForLevel[118]=1100,ExperiencePointsForLevel[119]=1110,ExperiencePointsForLevel[120]=1120,ExperiencePointsForLevel[121]=1130,ExperiencePointsForLevel[122]=1140,ExperiencePointsForLevel[123]=1150,ExperiencePointsForLevel[124]=1160,ExperiencePointsForLevel[125]=1170,ExperiencePointsForLevel[126]=1180,ExperiencePointsForLevel[127]=1190,ExperiencePointsForLevel[128]=1200,ExperiencePointsForLevel[129]=1210,ExperiencePointsForLevel[130]=1220,ExperiencePointsForLevel[131]=1230,ExperiencePointsForLevel[132]=1240,ExperiencePointsForLevel[133]=1250)
OverrideMaxExperiencePointsPlayer=1250

It gets stuck at level 35 or something.

I tried using code generators too, that code doesn't seem to work either when using really low numbers.

Kind of annoying, but am I doing something wrong? I simply want to remove the whole leveling system and give players the opportunity to focus on building their base and playing end game. Or, if thats not possible simply make it really fast.

I don't want to boost XP earned because that also boosts XP on Dinos and thats what I don't want. I could counter that by requiring 10x the XP required (when using 10x XP boost), but I rather not do that (use workarounds on workarounds on workarounds).

The problem with most work arounds is that they affect other things
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Showing 1-3 of 3 comments
🦊 Hermit Jul 23, 2023 @ 5:44am 
https://ark.wiki.gg/wiki/Leveling

The max level a player can reach without beating any bosses or anything else is 105. But if you get all boss ascensions, level up a chibi pet, collect all explorer notes etc, you can add an extra 100 on to that.

The thing with modifying the level curve is that you have to take those extra 100 levels into account. The game will lock the last 100 of whatever curve you put in behind such ascensions. So in your case, you are getting to level 32, and then the game isn't letting you level any higher until you achieve one of the extra level goals. You'll have to add on a further 100 levels to the end of your code in order to reach 132 without the ascensions.
TT Hoang Anh Jul 23, 2023 @ 7:01am 
THANK
Inflatablemouse Jul 23, 2023 @ 7:02am 
Thanks for the reply.

100 extra levels? I didn't realize there were that much. I thought there were 30.

Its usually the internet providing outdated info, this time it was my brain :steamhappy:

I'll test with 205.
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Date Posted: Jul 23, 2023 @ 4:19am
Posts: 3