ARK: Survival Evolved

ARK: Survival Evolved

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Outlaw Mar 12, 2023 @ 10:49am
Megalodon Overspawning - game.ini not fixing it
Hey all, im desperate. I am playing Fjordur using ASM. Megalodons spawn more than any fish in the sea, and its to the point where it is a drag. These should not be spawning that much. I have tried the following game.ini entry trying to reduce their spawn rate, but it doesnt seem to do any good. I started with this thinking it would halve the current population:

[/script/shootergame.shootergamemode]
DinoSpawnWeightMultipliers=(DinoNameTag=”Megalodon_Character_BP_C",SpawnWeightMultiplier=.5,OverrideSpawnLimitPercentage=false,SpawnLimitPercentage=.5)

After no change, I tried to cut it down to almost nothing:

[/script/shootergame.shootergamemode]
DinoSpawnWeightMultipliers=(DinoNameTag=”Megalodon_Character_BP_C",SpawnWeightMultiplier=.1,OverrideSpawnLimitPercentage=false,SpawnLimitPercentage=.1)

What am I doing wrong here? I really would like to get these reduced because any tame I have dies nearly instantly, even something like a mosa with 30k HP. Any help would be appreciated. Megalodons are currently spawning in packs of 8-12, and each group is within visual range of the next. The only other option I have left is to substitute Megalodon for something else like coelth fish....
Last edited by Outlaw; Mar 12, 2023 @ 10:51am
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Showing 1-8 of 8 comments
きょすけ Mar 12, 2023 @ 11:05am 
Did you do a dino wipe (DestroyWildDinos)? No dino will despawn after being spawned no matter how you change the multipler or spawn percentage. Alternatively you can solely destroy megalodons only (cheat DestroyWildDinoClasses "Megalodon_Character_BP_C" 1)
if you don't want to destroy all the current fauna.
🦊 Hermit Mar 12, 2023 @ 11:18am 
A couple of things to note about your config line there -

1) The config in this case calls for the dino name tag, whereas the Megalodon_Character_BP_C is the megalodon's entity ID instead. The name tags for creatures can be found on the wiki here, look for the Name Tag column:

https://ark.wiki.gg/wiki/Creature_IDs

The tag does not need to be enclosed in quotation marks, it should work without them.

2) I'm not sure whether the game will accept a multiplier value of just '.#' like that, you may need to put in the 0 as well. Try switching the .5 to 0.5 and see if that helps.
Outlaw Mar 12, 2023 @ 11:19am 
I have the option in ASM to Force Respawn Dinos on Startup, along with a daily restart in the wee morning hours. However, I cannot say if this feature is even working anymore. I know for a fact it used to work perfectly.

Aside from that, we kill megalodons en-mass and it is never ending. Even if the dino's were not wiped, actively killing them should still do something to balance out their numbers, but they just keep coming.
Outlaw Mar 12, 2023 @ 11:23am 
Originally posted by 🦊 Hermit:
A couple of things to note about your config line there -

1) The config in this case calls for the dino name tag, whereas the Megalodon_Character_BP_C is the megalodon's entity ID instead. The name tags for creatures can be found on the wiki here, look for the Name Tag column:

https://ark.wiki.gg/wiki/Creature_IDs

The tag does not need to be enclosed in quotation marks, it should work without them.

2) I'm not sure whether the game will accept a multiplier value of just '.#' like that, you may need to put in the 0 as well. Try switching the .5 to 0.5 and see if that helps.

If it is that simple, I would be thrilled. I changed the name to Mega and the multipliers each to 0.5. Will do a server restart and report my findings.
Outlaw Mar 12, 2023 @ 2:19pm 
Originally posted by 🦊 Hermit:
A couple of things to note about your config line there -

1) The config in this case calls for the dino name tag, whereas the Megalodon_Character_BP_C is the megalodon's entity ID instead. The name tags for creatures can be found on the wiki here, look for the Name Tag column:

https://ark.wiki.gg/wiki/Creature_IDs

The tag does not need to be enclosed in quotation marks, it should work without them.

2) I'm not sure whether the game will accept a multiplier value of just '.#' like that, you may need to put in the 0 as well. Try switching the .5 to 0.5 and see if that helps.

Works like a champ, I am noticing far fewer Megalodons. Thanks Hermit!!!
🦊 Hermit Mar 12, 2023 @ 10:59pm 
Glad to be of some assistance :PhogsHappy:
Green Odin Mar 13, 2023 @ 5:34am 
Did you need to toggle ASM to allow for manual spawn control?
Outlaw Mar 13, 2023 @ 3:56pm 
Originally posted by Green Odin:
Did you need to toggle ASM to allow for manual spawn control?

No, I just made an entry in the game.ini section.
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Date Posted: Mar 12, 2023 @ 10:49am
Posts: 8