ARK: Survival Evolved

ARK: Survival Evolved

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CAPTMEATSACK Aug 27, 2016 @ 8:23pm
Question about flyers bug?
For awhile now there's this bug when you start up or log on the flyers are in flight then land when starting. Today apparently I didn't know that my quetzal flew out the gate beyond the wall and proceeded to obtain a silent beating from a dilo and died while I was building away in peace.

Anyway. What do you guys do to combat this issue? Idea's? I am thinking about building wall's around them but it's going to be hell to get them in or out.

Really wish they could fix this bug
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Showing 1-15 of 39 comments
Blaze Aug 27, 2016 @ 8:31pm 
Why instead of building a wall you don't simply land them before logging off?

By the way, are we talking about multiplayer or singleplayer?
🦊 Hermit Aug 27, 2016 @ 9:10pm 
Originally posted by Blaze:
Why instead of building a wall you don't simply land them before logging off?

It's the server/game that loads them in flying. Even if they are landed when logging off, when the server reloads they start out in the air and then drop to the floor, and that landing motion pushes them forwards a bit.

@Meat: Sadly building walls may not work, as they seem to be hit and miss. I have seen a pteranodon stopped by a fence, but I have also seen my argy phase clean through a similar fence and a row of tightly packed chests to end up chilling in a small nook in the cliff behind my base.

I have found a way of stopping them though - each other. Face them towards each other when you log off, then they'll bump into each other on server restart and prevent each other from wandering too far.
CAPTMEATSACK Aug 27, 2016 @ 9:56pm 
Ok i can try the facing each other thing. This base this time sucks. Because I'm on a slope and when they do the glitch they go really far sometimes. I did try facing them uphill but they seem to have a mind of there own
CAPTMEATSACK Aug 27, 2016 @ 10:00pm 
By the way it is sp I'm doing and can't really do the following other dinos command because they go passive automatically and stop all following when you start up again.

But yeah because of where the base is built they drift quite far when they do.
CAPTMEATSACK Aug 27, 2016 @ 11:35pm 
Ok so your saying the big bold letters that my quetzal died right outside my gate were just a visual glitch? Or when I have to run a hundred yards to put my argy back when I see him fly across my base as I log in and put him back on his perch....where he is always put? Visual glitch huh......hmmm....

I'm thinking you no read what I speak my helpful friend. Me thinks you full of argentavis poo. Me thinks I know darn well this ain't no visual glitch when every Time I start up anything with wings be flying in for a landing because I can see it and also hear it as they all land in various places through out me base and sometimes outside. And the absolute proof that this is true because I have to go fetch them ....and bring them back:steamfacepalm:
Housatonic Aug 28, 2016 @ 1:23am 
Originally posted by Shattered:
Its a well known fact that the flyer bug is visual only and client side, as it will not appear so for all players. Simply flying out of render and back will resolve glitch.

Also do you have proof? I don't see any......

Only fact I've ever known was that they do indeed load in in flying animation, and they do instantly land after loading in.
I also know that when my birds fall through ceiling+pillars, it's a graphical glitch before I can't interact with them down there and moving out of and back into render distance makes them pop back where they really are. They never untangle their mess and pop back into their neat parking row without me doing it for them though. They're quite physically moved.
CAPTMEATSACK Aug 28, 2016 @ 1:29am 
To shattered

Lol ok man. As far as proof well i guess I could go through all the trouble of recording what has been happening but there's tons of people who already know about this and it's been a couple of months now and numerous posts on it and people already know it's true. If you don't that's fine.

Anyway I wasn't asking about the glitch I was just simply asking what other people have been doing to help keep them safe until they fix it.

I think I know what you are referring to and that's the whole thing where dinos appear stuck in floors and stuff but there really not.

Point is I know what I'm asking about and it's not that problem.

I'm talking about apples and your thinking oranges.

Last edited by CAPTMEATSACK; Aug 28, 2016 @ 1:31am
Housatonic Aug 28, 2016 @ 1:55am 
Originally posted by Shattered:
Originally posted by Housatonic:

Only fact I've ever known was that they do indeed load in in flying animation, and they do instantly land after loading in.
I also know that when my birds fall through ceiling+pillars, it's a graphical glitch before I can't interact with them down there and moving out of and back into render distance makes them pop back where they really are. They never untangle their mess and pop back into their neat parking row without me doing it for them though. They're quite physically moved.

Thats why it is clientside only. On your screen it loads different from what the server is acknowledging. Thats why you cant access or ride it, its only there for the client. You also cant move into the space where it is missing, because serverside its still there. If another was to come into your base it would appear normal.

Basically it wont affect your dinos in anyway. Because server side they are exactly as you left them.

You just agreed with me and OP.
You're talking of the issue where they sink through floors, same as me and OP already said. All three of us agree that is strictly a visual thing. Two of us are also telling you that has absolutely nothing to do with what OP is talking about.

The issue you mean is if you build a platform, ceiling+pillar, put the bird on it, and log in to find it underneath the platform. This means it "sank" through and is only visual. (this happens upon loading in visually.)
What OP means is that if you park the bird near the edge of the platform, and restart the server, you will log in to find the bird sitting on the ground a small distance away from the platform. This only happens after a server restart, and yes, as said, this is the result of birds going through the landing motions, which moves them forward a bit, often off ledges, rooftops, ... and this is most certainly not just a visual thing.
Since OP is playing in single player (I believe?) every time logging in is essentially a server restart.

Originally posted by Shattered:

In 4k hours through countless bases i have never exoerienced your glitch of dinos mysteriously flying away.

With that said, my advice would be- Its your fault, not the games. Make sure flyers are on passive and re bind you "wistle all" to nothing. It sound to me like you accidently whistled a flyer and forgot to reland it.

I've heard it happen to a lot of people, I've seen it happen often, and me and another person in a different country have seen it exactly the same on both screens.
It's not a matter of whistling or attacking stuff, it's just a tiny hop forward.
Sounds to me like you have your birds parked in a way that prevents this from being an issue though, which is what OP was asking about.
How do you park your birds, what kind of spot/setup?
Last edited by Housatonic; Aug 28, 2016 @ 1:59am
Zedrin Aug 28, 2016 @ 2:56am 
Methinks Mr. Shattered doesn't know what 'client side' means.

The location in-server for the flying dinos still moves when loading into the server, if the server shuts down or restarts. The reason for this: when a server starts, it does have flyers hover right at ground level. This is not a client side thing. Many flyers will advance forward as they land, especially the quetzal.

A dino might be flying when you come within range and then immediately land without moving, and that would be a client side graphical bug not worth noting, but that is a separate issue. The phenomena that causes them to move is DEFINITELY server-side and has been a known issue for a while.

My quetz's move a little bit forward whenever I start the server, even the ones I have camped stationary to just lay eggs.

The best solution I've found is to have them either face UP a slope, or face into a cliff wall (not just a player structure, though a player structure may still work).
Last edited by Zedrin; Aug 28, 2016 @ 2:57am
graviphoton Aug 28, 2016 @ 3:31am 
Pteranodon: Position against railings is enough.
Argentavis: Mostly the same solution as for Pteras but sometimes not working.
Quetzal: Railings are not sufficient so I direct it against big animal (for example trike).
Maxanto Aug 28, 2016 @ 4:45am 
Originally posted by CAPTMEATSACK:
Ok so your saying the big bold letters that my quetzal died right outside my gate were just a visual glitch? Or when I have to run a hundred yards to put my argy back when I see him fly across my base as I log in and put him back on his perch....where he is always put? Visual glitch huh......hmmm....

I'm thinking you no read what I speak my helpful friend. Me thinks you full of argentavis poo. Me thinks I know darn well this ain't no visual glitch when every Time I start up anything with wings be flying in for a landing because I can see it and also hear it as they all land in various places through out me base and sometimes outside. And the absolute proof that this is true because I have to go fetch them ....and bring them back:steamfacepalm:

Why are you insulting people TRYING to HELP you?

Are you really that much of a jerk? Personally I hope the bug causes your inattentive back side to lose every flyer you own. I have a solution for it that my friend came up with that works flawlessly, but am I gonna help a childish lil noob like you who wants to attack those who try to help you out?

I think even you know that answer.
CAPTMEATSACK Aug 28, 2016 @ 7:16am 
First off thanks for some of the answers and suggestions and for those backing me up. Second to the other few who made this such a huge deal. ...maybe I didn't explain my issue to the exact detail properly but the few who came up with some ideas and feedback knew exactly what I was talking about and were helpful.

The reason I got snappy with the one guy is because It was like asking some friends advice about back pain or something and what they do to help themselves out and some young jerk pops in the group and says ( nah you don't have back pain it's a sprained finger and your lieing. ...prove that your back hurts)

Point is I asked for help he came in insulted me and straight up said I was wrong. He didn't have any help to offer so I responded in kind with a stupid answer to a stupid answer. Instead of taking my word for it it took 3 other people saying yes it does happen to kinda convince him that yeah its happened for awhile.

Whole thing could have been avoided by him simply moving on if he didn't have a answer or understand the question. Why post in a question topic if you don't have any knowledge about it?

I read tons of questions about other people asking for help I don't know the answer to. I don't pop into them and start telling them there wrong because I don't see it. I simply shrug and say hmmm that must suck and move on
glabifrons Aug 28, 2016 @ 8:46am 
I've seen what I believe you're talking about every time I restart my server (which is every time I play, as I don't play daily, I'm usually the only one on it and my family joins my occasionally). Fliers always took a step forward when the server restarts (as long as I've had them, probably somewhere around October).
In the past month or two, this has gotten much worse... one or two argies I park on a large flat roof surrounded by pteras and other argies (all of which have parking stops) have been found on the ground having traveled at about a 45 degree angle from where they were (~5 stories, ~5 foundations) and my quetz takes almost an entire body-length step forwards (where it used to be one small step). Other argies that don't have parking stops appear to move at least a couple foundation lengths.
This has happened every restart for a month or so now - it's a very old problem (1 small step forward) that got worse.

Originally posted by graviphoton:
Pteranodon: Position against railings is enough.
Argentavis: Mostly the same solution as for Pteras but sometimes not working.
Quetzal: Railings are not sufficient so I direct it against big animal (for example trike).

This is exactly the solution I use.
My roof is like a maze of railings (3 high for pteras, 1 high for argies) for all of my fliers except the quetz. I had to build it that way as the problem was driving me insane (rearranging over a dozen fliers on every restart).

To those saying it's a client-side visual glitch: you're quite wrong - else I wouldn't be able to saddle them and fly them back to the roof every time (I need to expand my roof and add more parking stops for the escapees, or finish my larger base I'm working on... I stopped working on my hangar when I found out about the new hangar doors coming in a few days).
CAPTMEATSACK Aug 28, 2016 @ 10:09am 
Yeah I am going to try the railings. I been trying thatch walls to see if it stops them. Cheap alternative till I see if it works
Blaze Aug 28, 2016 @ 10:32am 
Originally posted by CAPTMEATSACK:
By the way it is sp I'm doing and can't really do the following other dinos command because they go passive automatically and stop all following when you start up again.
So you're playing singleplayer? That never happened to me in singleplayer. Evertyime I log in, my 2 quetz and my 6 argys are standing where I left them.

By the way, everyone has trouble in real life, so don't use that as an excuse to be rude towards someone who's only trying to help you.
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Date Posted: Aug 27, 2016 @ 8:23pm
Posts: 39