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By the way, are we talking about multiplayer or singleplayer?
It's the server/game that loads them in flying. Even if they are landed when logging off, when the server reloads they start out in the air and then drop to the floor, and that landing motion pushes them forwards a bit.
@Meat: Sadly building walls may not work, as they seem to be hit and miss. I have seen a pteranodon stopped by a fence, but I have also seen my argy phase clean through a similar fence and a row of tightly packed chests to end up chilling in a small nook in the cliff behind my base.
I have found a way of stopping them though - each other. Face them towards each other when you log off, then they'll bump into each other on server restart and prevent each other from wandering too far.
But yeah because of where the base is built they drift quite far when they do.
I'm thinking you no read what I speak my helpful friend. Me thinks you full of argentavis poo. Me thinks I know darn well this ain't no visual glitch when every Time I start up anything with wings be flying in for a landing because I can see it and also hear it as they all land in various places through out me base and sometimes outside. And the absolute proof that this is true because I have to go fetch them ....and bring them back
Only fact I've ever known was that they do indeed load in in flying animation, and they do instantly land after loading in.
I also know that when my birds fall through ceiling+pillars, it's a graphical glitch before I can't interact with them down there and moving out of and back into render distance makes them pop back where they really are. They never untangle their mess and pop back into their neat parking row without me doing it for them though. They're quite physically moved.
Lol ok man. As far as proof well i guess I could go through all the trouble of recording what has been happening but there's tons of people who already know about this and it's been a couple of months now and numerous posts on it and people already know it's true. If you don't that's fine.
Anyway I wasn't asking about the glitch I was just simply asking what other people have been doing to help keep them safe until they fix it.
I think I know what you are referring to and that's the whole thing where dinos appear stuck in floors and stuff but there really not.
Point is I know what I'm asking about and it's not that problem.
I'm talking about apples and your thinking oranges.
You just agreed with me and OP.
You're talking of the issue where they sink through floors, same as me and OP already said. All three of us agree that is strictly a visual thing. Two of us are also telling you that has absolutely nothing to do with what OP is talking about.
The issue you mean is if you build a platform, ceiling+pillar, put the bird on it, and log in to find it underneath the platform. This means it "sank" through and is only visual. (this happens upon loading in visually.)
What OP means is that if you park the bird near the edge of the platform, and restart the server, you will log in to find the bird sitting on the ground a small distance away from the platform. This only happens after a server restart, and yes, as said, this is the result of birds going through the landing motions, which moves them forward a bit, often off ledges, rooftops, ... and this is most certainly not just a visual thing.
Since OP is playing in single player (I believe?) every time logging in is essentially a server restart.
I've heard it happen to a lot of people, I've seen it happen often, and me and another person in a different country have seen it exactly the same on both screens.
It's not a matter of whistling or attacking stuff, it's just a tiny hop forward.
Sounds to me like you have your birds parked in a way that prevents this from being an issue though, which is what OP was asking about.
How do you park your birds, what kind of spot/setup?
The location in-server for the flying dinos still moves when loading into the server, if the server shuts down or restarts. The reason for this: when a server starts, it does have flyers hover right at ground level. This is not a client side thing. Many flyers will advance forward as they land, especially the quetzal.
A dino might be flying when you come within range and then immediately land without moving, and that would be a client side graphical bug not worth noting, but that is a separate issue. The phenomena that causes them to move is DEFINITELY server-side and has been a known issue for a while.
My quetz's move a little bit forward whenever I start the server, even the ones I have camped stationary to just lay eggs.
The best solution I've found is to have them either face UP a slope, or face into a cliff wall (not just a player structure, though a player structure may still work).
Argentavis: Mostly the same solution as for Pteras but sometimes not working.
Quetzal: Railings are not sufficient so I direct it against big animal (for example trike).
Why are you insulting people TRYING to HELP you?
Are you really that much of a jerk? Personally I hope the bug causes your inattentive back side to lose every flyer you own. I have a solution for it that my friend came up with that works flawlessly, but am I gonna help a childish lil noob like you who wants to attack those who try to help you out?
I think even you know that answer.
The reason I got snappy with the one guy is because It was like asking some friends advice about back pain or something and what they do to help themselves out and some young jerk pops in the group and says ( nah you don't have back pain it's a sprained finger and your lieing. ...prove that your back hurts)
Point is I asked for help he came in insulted me and straight up said I was wrong. He didn't have any help to offer so I responded in kind with a stupid answer to a stupid answer. Instead of taking my word for it it took 3 other people saying yes it does happen to kinda convince him that yeah its happened for awhile.
Whole thing could have been avoided by him simply moving on if he didn't have a answer or understand the question. Why post in a question topic if you don't have any knowledge about it?
I read tons of questions about other people asking for help I don't know the answer to. I don't pop into them and start telling them there wrong because I don't see it. I simply shrug and say hmmm that must suck and move on
In the past month or two, this has gotten much worse... one or two argies I park on a large flat roof surrounded by pteras and other argies (all of which have parking stops) have been found on the ground having traveled at about a 45 degree angle from where they were (~5 stories, ~5 foundations) and my quetz takes almost an entire body-length step forwards (where it used to be one small step). Other argies that don't have parking stops appear to move at least a couple foundation lengths.
This has happened every restart for a month or so now - it's a very old problem (1 small step forward) that got worse.
This is exactly the solution I use.
My roof is like a maze of railings (3 high for pteras, 1 high for argies) for all of my fliers except the quetz. I had to build it that way as the problem was driving me insane (rearranging over a dozen fliers on every restart).
To those saying it's a client-side visual glitch: you're quite wrong - else I wouldn't be able to saddle them and fly them back to the roof every time (I need to expand my roof and add more parking stops for the escapees, or finish my larger base I'm working on... I stopped working on my hangar when I found out about the new hangar doors coming in a few days).
By the way, everyone has trouble in real life, so don't use that as an excuse to be rude towards someone who's only trying to help you.