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he does it on a raft/platformsaddle but it works the same on the ground
I'm already using corrected structures, which has no-collision built into it. This wouldn't help me in my specific situation though, as the issue isn't that the ground is rising above my foundations, but rather its falling away as I'm trying to build outward.
I will have to give that another try... wasn't able to get it to work the first time I tried, but it could have been because I was using corrected pillars instead of normal ones.
I spent an hour or so lining it up perfectly so it would connect and look right but it is still essentially 2 different levels of foundations. I had to go 2 foundations away and eyeball it as straight as possible and lay one down, and then lay another back towards my 1st set of foundations and see how it worked out.
Had to play with the roof some to get it to not have a gap. Went 1 wall down to fill in the hole where the lower roof on the 2nd set of foundations didnt quite line up.
http://steamcommunity.com/sharedfiles/filedetails/?id=700812645
http://steamcommunity.com/sharedfiles/filedetails/?id=700813777
http://steamcommunity.com/sharedfiles/filedetails/?id=700813800
http://steamcommunity.com/sharedfiles/filedetails/?id=700813647
under foundation / piller
http://steamcommunity.com/sharedfiles/filedetails/?id=700813896
outside prospective
http://steamcommunity.com/sharedfiles/filedetails/?id=700813862
http://steamcommunity.com/sharedfiles/filedetails/?id=700813880
i did this cuss i wanted more space both for a farm and my crafting living area, this seems to do the job i just have a small wall guarding the underside to keep dimorphdons and compys from being irrtating.
I really want to avoid using pillars and ceilings as much as poassible on the main floor of the barn since I'm going to wall off any elevated parts for aesthetics and I don't want to have to deconstruct the walls to get dinos out if they fall through.
I have tried that a couple of times, but I'm so much of a perfectionist that I'd probably spend 2-3 hours trying to get it perfect before getting frustrated.
Edit: The ramp itself is redundant, as you can just step up onto the foundations. As for the roof, if you're trying 2 different levels of foundations there really isnt anything you can do about it unless you're dropping an entire wall height down to your second level.
I'm actually dropping more than a wall height to the lower level, but just slightly. That said, I'm not expecting the roofs to line up at all, as the barn with have a behemoth door, meaning its going to be much taller than the house its attached to.
Looks like it the method works just fine with CS structures as well as regular... I guess I was just doing it wrong before.
A pillar's height can be increased by placing 2 ceilings (one on top of the pillar and one connected to the first ceiling), and then placing a new pillar underneith the second ceiling. The pillar will stick slightly through the second ceiling therefore being a slightly higher snap point for the next foundation. You can then place another ceiling ontop of the new pillar to increase the height further.
Lowering a pillar's/foundation's height is slightly more tricky than increasing but with some practise becomes easier.
Not sure if I explained it well enough but basically you can use ceilings/pillars to create snap points for foundations at differing heights.
I've been able now to follow the directions in the video linked above (basically identical to yours) to lower the height of a foundation, but not raise. Is there a different step in the process that I'm missing to raise it?
I've just watched the video... What I described in my post is a very similar techinque but mine will raise the height not lower. I don't place foundations on the same tile as pillars, I place a ceiling on top of a ceiling that has a pillar snapped into it.
http://steamcommunity.com/sharedfiles/filedetails/?id=700828662
I get it now, similar, but different with the opposite effect. Thank you.