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For the Rock Elemental and Rubble Golem
NPCReplacements=(FromClassName="RockGolem_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="RubbleGolem_Character_BP_C",ToClassName="")
For the wyverns not sure if you need 1 for each kind of wyvern or 1 for the general wyvern
General Wyvern
NPCReplacements=(FromClassName="Wyvern_Character_BP_Base_C",ToClassName="")
Each kind of wyvern
NPCReplacements=(FromClassName="Wyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Lightning_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Poison_C",ToClassName="")
Alpha wyvern
NPCReplacements=(FromClassName="MegaWyvern_Character_BP_Fire_C",ToClassName="")
Edit: Remember that this keeps them from spawning, but any existing ones will stick around until you kill them or delete them using DestroyWildDinos or DestroyAll <creature name>. The 2nd one will destroy all wild and tame creatures of that type.
Yes, but any dinos added by mods (such as the birds in classic flyers) will require their own classnames, the vanilla classnames will not work for them. You'll have to look up the mod page or speak to the mod author to get classnames for the creatures in those mods.