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If on a locally hosted dedicated server, same as above, but WindowsServer instead of the NoEditor one.
Or if on a paid, hosted server, you'll have to edit the game.ini on that. Can't say where it'll be I'm afraid as I have no experience with paid servers.
Open the file in a text editor program like Windows Notepad, and paste this line at the top: [/script/shootergame.shootergamemode]
Then on the next line, paste LevelExperienceRampOverrides=
From then on, you'll have to add in a line for each level you want to add, stipulating how much xp it will take to get to that level. Add an opening perenthesis ( then paste ExperiencePointsForLevel[0]=# setting the # to the number of experience points it will take to unlock that level. Then repeat that line, changing the number in brackets to [1], [2], [3] etc. and adding in the xp as required. Separate each line with a comma.
Here's the first few lines taken from my own file, for example:
[/script/shootergame.shootergamemode]
LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=5,ExperiencePointsForLevel[1]=20,ExperiencePointsForLevel[2]=40,ExperiencePointsForLevel[3]=70,ExperiencePointsForLevel[4]=120,ExperiencePointsForLevel[5]=190,ExperiencePointsForLevel[6]=270,ExperiencePointsForLevel[7]=360,ExperiencePointsForLevel[8]=450, etc. etc. etc.
Make sure that everything from LevelExperienceRampOverrides to the closing parenthesis is on ONE LINE, with no paragraph breaks, otherwise it won't work correctly.
That will adjust levels for the player. To do tamed dinos, put a second LevleExperienceRampOverrides on a new line, then add levels in the same way, until you have as many levels as you need.
Next, paste these two onto new lines below the experience override code:
OverrideMaxExperiencePointsPlayer=#
OverrideMaxExperiencePointsDino=#
Set the # in these cases to be one higher than the max xp at final level. For example, if your player xp at max level is 25000, set the first option to 25001. If the xp at max level for dinos is 460, set the second one to 461.
And finally engram points:
The code for this is OverridePlayerLevelEngramPoints=#, but the awkward thing here is that you'll have to paste it separately for every level your player can gain. So if you have 100 levels, you'll need to paste it 100 times, each on a new line. Change the # to however many engram points you want to learn at that level. So again, my own code for example:
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=8
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=12
OverridePlayerLevelEngramPoints=16
OverridePlayerLevelEngramPoints=16
OverridePlayerLevelEngramPoints=16
etc. etc. etc.
There should be some premade level curves on the net for you to use if you search for them, save you having to type it all out and figure out a smooth xp curve yourself. Just try to find one that best suits your requirements.
Hope that helps^^
Be sure to spread your dino stats out a little to ensure you only put a max of 225 into one stat ;)
Ex. ExperiencePointsForLevel[50]=# will max level be 150?
So for example, in the code I posted above:
ExperiencePointsForLevel[0]=5
This means the first level (level 0) requires you to get 5XP. Then:
ExperiencePointsForLevel[1]=20
The second level requires 20, but you already have 5 from the first level, so the extra you now have to get for level 2 is 15.
ExperiencePointsForLevel[2]=40
Now you need 40 total XP, but you already have 20 from the first two levels, so you just need 20 more. Etc etc.
Is it right at the top to force everything down or is it at the very bottom??
I'm at work at the moment so won't be able to show the text for another 5 hours but any advice will be appreciated.
You're not thinking of the gameusersettings.ini file instead, perchance? That stores a lot of the game settings and client options, and is in the same folder as the game.ini file.
If that's the case, I shall delete all of the data in the file, and add all the information I need and see what happens.
Don't know why it's created all the information but I'll create a back up just in case
[ServerSettings]
DifficultyOffset=1.000000
GlobalVoiceChat=False
ProximityChat=False
NoTributeDownloads=False
AllowThirdPersonPlayer=False
AlwaysNotifyPlayerLeft=False
DontAlwaysNotifyPlayerJoined=False
ServerHardcore=False
ServerPVE=False
ServerCrosshair=False
ServerForceNoHUD=False
ShowMapPlayerLocation=True
EnablePvPGamma=True
DisableStructureDecayPvE=True
AllowFlyerCarryPvE=True
ActiveMods=
ActiveMapMod=0
RCONPort=27020
PvEDinoDecayPeriodMultiplier=1.000000
KickIdlePlayersPeriod=2400.000000
PerPlatformMaxStructuresMultiplier=10.000000
AutoSavePeriodMinutes=15.000000
MaxTamedDinos=5000.000000
RCONServerGameLogBuffer=600.000000
ServerPassword=
ServerAdminPassword=
XPMultiplier=0.03
TamingSpeedMultiplier=9.000000
ListenServerTetherDistanceMultiplier=1.000000
HarvestAmountMultiplier=7.000000
NightTimeSpeedScale=2.000000
DayTimeSpeedScale=0.500000
DinoDamageMultiplier=0.750000
StructurePreventResourceRadiusMultiplier=1.000000
PreventDiseases=True
RaidDinoCharacterFoodDrainMultiplier=0.000000
AllowHitMarkers=True
AllowRaidDinoFeeding=True
"[/script/shootergame.shootergamemode]"
Just below that was code then it was what you just put....
Ok, this is what is in my Game.ini file
[/script/shootergame.shootergamemode]
PGFavorites=UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;
PGLastUsedSettings_v2=MapSeed=999;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=12.0;Mountains Slope=1.8;MountainsHeight=1.25;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
[ShooterGameMode_Options]
PerLevelStatsMultiplier_DinoTamed[0]=0.200000
PerLevelStatsMultiplier_DinoTamed[1]=1.000000
PerLevelStatsMultiplier_DinoTamed[2]=1.000000
PerLevelStatsMultiplier_DinoTamed[3]=1.000000
PerLevelStatsMultiplier_DinoTamed[4]=1.000000
PerLevelStatsMultiplier_DinoTamed[5]=1.000000
PerLevelStatsMultiplier_DinoTamed[6]=1.000000
PerLevelStatsMultiplier_DinoTamed[7]=10.000000
PerLevelStatsMultiplier_DinoTamed[8]=0.170000
PerLevelStatsMultiplier_DinoTamed[9]=1.000000
PerLevelStatsMultiplier_DinoTamed[10]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[0]=0.140000
PerLevelStatsMultiplier_DinoTamed_Add[1]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[2]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[3]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[4]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[5]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[6]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[7]=10.000000
PerLevelStatsMultiplier_DinoTamed_Add[8]=0.140000
PerLevelStatsMultiplier_DinoTamed_Add[9]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[10]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.440000
PerLevelStatsMultiplier_DinoTamed_Affinity[1]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[2]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[3]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[4]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[5]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[6]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[7]=10.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.440000
PerLevelStatsMultiplier_DinoTamed_Affinity[9]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[10]=1.000000
PerLevelStatsMultiplier_DinoWild[0]=1.000000
PerLevelStatsMultiplier_DinoWild[1]=1.000000
PerLevelStatsMultiplier_DinoWild[2]=1.000000
PerLevelStatsMultiplier_DinoWild[3]=1.000000
PerLevelStatsMultiplier_DinoWild[4]=1.000000
PerLevelStatsMultiplier_DinoWild[5]=1.000000
PerLevelStatsMultiplier_DinoWild[6]=1.000000
PerLevelStatsMultiplier_DinoWild[7]=10.000000
PerLevelStatsMultiplier_DinoWild[8]=1.000000
PerLevelStatsMultiplier_DinoWild[9]=1.000000
PerLevelStatsMultiplier_DinoWild[10]=1.000000
PerLevelStatsMultiplier_Player[0]=1.000000
PerLevelStatsMultiplier_Player[1]=1.000000
PerLevelStatsMultiplier_Player[2]=1.000000
PerLevelStatsMultiplier_Player[3]=1.000000
PerLevelStatsMultiplier_Player[4]=1.000000
PerLevelStatsMultiplier_Player[5]=1.000000
PerLevelStatsMultiplier_Player[6]=1.000000
PerLevelStatsMultiplier_Player[7]=99.999001
PerLevelStatsMultiplier_Player[8]=1.000000
PerLevelStatsMultiplier_Player[9]=1.000000
PerLevelStatsMultiplier_Player[10]=1.000000
GlobalSpoilingTimeMultiplier=0.000000
GlobalItemDecompositionTimeMultiplier=0.000000
GlobalCorpseDecompositionTimeMultiplier=0.000000
PvPZoneStructureDamageMultiplier=6.000000
StructureDamageRepairCooldown=180.000000
IncreasePvPRespawnIntervalCheckPeriod=300.000000
IncreasePvPRespawnIntervalMultiplier=2.000000
IncreasePvPRespawnIntervalBaseAmount=59.999001
ResourceNoReplenishRadiusPlayers=1.000000
ResourceNoReplenishRadiusStructures=1.000000
CropGrowthSpeedMultiplier=1.000000
LayEggIntervalMultiplier=1.000000
PoopIntervalMultiplier=1.000000
CropDecaySpeedMultiplier=1.000000
MatingIntervalMultiplier=1.000000
EggHatchSpeedMultiplier=1.000000
BabyMatureSpeedMultiplier=1.000000
BabyFoodConsumptionSpeedMultiplier=1.000000
DinoTurretDamageMultiplier=1.000000
DinoHarvestingDamageMultiplier=3.200000
PlayerHarvestingDamageMultiplier=1.000000
CustomRecipeEffectivenessMultiplier=1.000000
CustomRecipeSkillMultiplier=1.000000
AutoPvEStartTimeSeconds=0.000000
AutoPvEStopTimeSeconds=0.000000
KillXPMultiplier=3.000000
HarvestXPMultiplier=3.000000
CraftXPMultiplier=3.000000
GenericXPMultiplier=3.000000
SpecialXPMultiplier=3.000000
bIncreasePvPRespawnInterval=False
bAutoPvETimer=False
bAutoPvEUseSystemTime=False
bDisableFriendlyFire=False
bFlyerPlatformAllowUnalignedDinoBasing=False
bDisableLootCrates=False
bAllowCustomRecipes=False
bPassiveDefensesDamageRiderlessDinos=False
bPvEAllowTribeWar=False
bPvEAllowTribeWarCancel=False
MaxDifficulty=True
OverrideMaxExperiencePointsPlayer=0
OverrideMaxExperiencePoints=0
MaxNumberOfPlayersInTribe=0
PreventOfflinePvPInterval=1
BabyImprintingStatScaleMultiplier=1.000000
BabyCuddleIntervalMultiplier=1.000000
BabyCuddleGracePeriodMultiplier=1.000000
BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000
Is that meant to be in there, or is that meant to be in somewhere else?
Ah kk, I was wondering if your gameusersettings file had somehow gotten mixed up with your game.ini file, but it doesn't look like that's the case. All of those arguments are indeed game.ini file configuration lines.
You can add them back into the game.ini file if you wish. The only one I'd recommend to delete is the line [ShooterGameMode_Options], as that I believe has something to do with the new in-game menus and hasn't yet been fully implemented...I hear at the moment it can stop the config file being read.
Also I notice you have a couple of OverrideMaxExperiencePoints lines down at the bottom - if you're adding in player and dino levels as mentioned above, you'll just want to make sure that only one of those lines appears for dinos and one for players. Make sure to delete any possible duplicates.
The only thing I'm not sure about is the MaxDifficulty=True line, never seen that one before o,O