ARK: Survival Evolved

ARK: Survival Evolved

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AlphaGodith Jan 16, 2018 @ 12:03am
enabling dlc engrams on other maps
is there a way to, on a private server, enable the blacked-out engrams from scorched earth and aberration?

i know you can go to the other maps and upload the items and then download them wherever, but if i wanted to cheat like that i'd just spawn the items in with codes.
i also know that some of the items require resources from their respective maps, however some of them do not, and therfor should be learnable anywhere.
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AlterazGohg Jan 16, 2018 @ 12:34am 
There's a server side option to auto-unlock specific engrams at a specific level. I don't know if there's a way to make them unlockable by normal means.
Here's the server configuration requiered, edit it to meet your needs, and place it into the Game.ini

EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_Bola_C",LevelToAutoUnlock=3)

This example makes the bola automaticaly learnt when a character reaches level 3.
If the level needed is set to 0, then the character knows the engram directly when created.

How to know what are the Engram Entries you need ? I'm positive you can find them out on the Internet, but if needed, they can also be found in the game files.
Let's say you would like to have the boomerang to self-unlock, just head to {ARKContent}\ShooterGame\Content\{DLCName}
Use the search option and type the item name you want, here: Boomerang

The results will find EngramEntry_Boomerang . That's it. Copy its name and paste it in the EngramClassName of the configuration line. (Don't forget the braquets), and add '_C' to it (see the example with bolas).

How it'll help. If needed, I can provide further explaination.
AlterazGohg Jan 16, 2018 @ 12:36am 
As some engrams may not be craftable on the other maps (such as the boomerang, as it needs sand to be crafted), you can also modify their crafting cost to remove such resources. Let me know if you want explaination of the configuration line to do so.
AlphaGodith Jan 16, 2018 @ 6:24pm 
Originally posted by AlterazGohg:
As some engrams may not be craftable on the other maps (such as the boomerang, as it needs sand to be crafted), you can also modify their crafting cost to remove such resources. Let me know if you want explaination of the configuration line to do so.

yes, that would be very helpful, thankyou!!
AlterazGohg Jan 16, 2018 @ 11:54pm 
Ok, so let's get started.
Here's an easy example of the said configuration line. It has to be placed in the Game.ini in order to work.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponMachinedPistol_C", BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=5,bCraftingRequireExactResourceType=False)))

This example overrides the crafting cost of the fabricated pistol. Now it will costs 5 cementing paste.
Be very careful about the parenthesis, they're the common mistakes that make this line not working.

How to build a such command:

It will always start with ConfigOverrideItemCraftingCosts=(ItemClassString="ITEMCLASSNAME", BaseCraftingResourceRequirements=(

The easiest way to find the item class name is to find the command needed to summon it. For the fabricated pistol, it is:

"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.PrimalItem_WeaponMachinedPistol'"

The bolded part is what matters. Copy and paste it in the ITEMCLASSNAME, and add '_C' at the end. Don't forget the brackets !

This enables you to select what item you wish to override. Then, to add a needed resource, add:
(ResourceItemTypeString="RESOURCECLASS",BaseResourceRequirement=AMOUNT,bCraftingRequireExactResourceType=TRUE/FALSE)

The ResourceItemTypeString is the class name of the resource you want. You can find it using the same method as the Item Class name.

The amount is... well, you know... how much of this resource the item will need to be crafted.

bCraftingRequireExactResourceType is either true or false. For the cementing paste, for example, setting it to false will allow Achatina paste to be also used. (If it was polymer, organic polymer would be allowed to be used). If it is true, then you need the exact kind of this resource. So if it is cementing paste, it IS cementing paste. Not achatina's one.

This is to add one resource requirement. You can add another by adding ',' at the end, and then putting another ResourceItemType.

Here's a more complete example:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponMachinedPistol_C", BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=5,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=4,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=8,bCraftingRequireExactResourceType=False)))

Fabricated pistol will cost: 5 cemeting paste, 4 metal ingots and 8 polymers (yes, it's cheap, but hey, it's for example :') )

I hope that'll help. If you need help or have any question, let me know.
Malefico Kelpie Aug 6, 2018 @ 4:32am 
Originally posted by AlterazGohg:
There's a server side option to auto-unlock specific engrams at a specific level. I don't know if there's a way to make them unlockable by normal means.
Hi
thanks for the detailed explanation

i should ask you if there is possible to add an engram to the engram list you can learn without auto-learn (not auto-learn, just the list of the engram you could learn if you whant to spend points on that)

It's almost a year me and some friend stopped playing and are arguing about starting again on a different map (private server); however, someone did'nt like SE nor AB, but i would like to add SE engram (dunno about AB ones) to a standard island/ragnarok map to add some variation, and auto-unlock seems like a bit cheating...

ty for your reply!
Vesuvius Aug 6, 2018 @ 6:00am 
Originally posted by Malefico Kelpie:
Originally posted by AlterazGohg:
There's a server side option to auto-unlock specific engrams at a specific level. I don't know if there's a way to make them unlockable by normal means.
Hi
thanks for the detailed explanation

i should ask you if there is possible to add an engram to the engram list you can learn without auto-learn (not auto-learn, just the list of the engram you could learn if you whant to spend points on that)

It's almost a year me and some friend stopped playing and are arguing about starting again on a different map (private server); however, someone did'nt like SE nor AB, but i would like to add SE engram (dunno about AB ones) to a standard island/ragnarok map to add some variation, and auto-unlock seems like a bit cheating...

ty for your reply!
Fyi bAutoUnlockEngrams=true does not simply unlock all engrams right at the get go.... it unlocks all engrams per level As you level.... the only downside is that this includes tekgrams.
I.C.S. Gaming Aug 6, 2018 @ 7:53am 
i just added the blueprints to supply drops , and was done with it. so you can have climbing picks ziplines and such on what ever private server your playing on. or just add the items directly to the loot table.

this video shows bees wax but if you notice climbing picks also drop.

https://youtu.be/t8J8xq3iIic
Malefico Kelpie Aug 6, 2018 @ 10:09am 
Originally posted by ICS Gaming:
this video shows bees wax but if you notice climbing picks also drop.
Oh cool.
so this one will add beeswax and glider and pick; if i whant to put zipline too, i can copy&paste a single block and add zipline, right?

and what for resource requirements?
Tenoblion Nov 11, 2018 @ 8:55pm 
Originally posted by Godith Shadowind:
Originally posted by AlterazGohg:
As some engrams may not be craftable on the other maps (such as the boomerang, as it needs sand to be crafted), you can also modify their crafting cost to remove such resources. Let me know if you want explaination of the configuration line to do so.

yes, that would be very helpful, thankyou!!

Have that worked to unlock the Engrams?
Splutty Nov 12, 2018 @ 9:47am 
Here's a list of the Aberration and SE engrams you can add:
https://steamcommunity.com/app/346110/discussions/0/1748980761802753776/
Kingwilly69 Apr 1, 2019 @ 8:02pm 
what about extinction engrams?
AlterazGohg Apr 2, 2019 @ 11:04am 
Greetings. You can find a list of every available engram here[ark.gamepedia.com].
Just do like I said in my first answer here to make them available where you want.
LADY D GAMING Nov 9, 2019 @ 9:45am 
What about primitive plus items...i don't want to have to play PP mode ...ive tried to add the engrams in on my Nitrado server...but they don't show up. Even if I set them to show up..unhidden....same with the other stuff...scorched earth and abberation.
Brax Nov 9, 2019 @ 9:47am 
Originally posted by rdtravis73:
What about primitive plus items...i don't want to have to play PP mode ...ive tried to add the engrams in on my Nitrado server...but they don't show up. Even if I set them to show up..unhidden....same with the other stuff...scorched earth and abberation.
Prim+ is a total conversion. You can't get the engrams without the total conversion unless someone has modded them into the base game
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Date Posted: Jan 16, 2018 @ 12:03am
Posts: 20