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Here's the server configuration requiered, edit it to meet your needs, and place it into the Game.ini
EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_Bola_C",LevelToAutoUnlock=3)
This example makes the bola automaticaly learnt when a character reaches level 3.
If the level needed is set to 0, then the character knows the engram directly when created.
How to know what are the Engram Entries you need ? I'm positive you can find them out on the Internet, but if needed, they can also be found in the game files.
Let's say you would like to have the boomerang to self-unlock, just head to {ARKContent}\ShooterGame\Content\{DLCName}
Use the search option and type the item name you want, here: Boomerang
The results will find EngramEntry_Boomerang . That's it. Copy its name and paste it in the EngramClassName of the configuration line. (Don't forget the braquets), and add '_C' to it (see the example with bolas).
How it'll help. If needed, I can provide further explaination.
yes, that would be very helpful, thankyou!!
Here's an easy example of the said configuration line. It has to be placed in the Game.ini in order to work.
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponMachinedPistol_C", BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=5,bCraftingRequireExactResourceType=False)))
This example overrides the crafting cost of the fabricated pistol. Now it will costs 5 cementing paste.
Be very careful about the parenthesis, they're the common mistakes that make this line not working.
How to build a such command:
It will always start with ConfigOverrideItemCraftingCosts=(ItemClassString="ITEMCLASSNAME", BaseCraftingResourceRequirements=(
The easiest way to find the item class name is to find the command needed to summon it. For the fabricated pistol, it is:
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.PrimalItem_WeaponMachinedPistol'"
The bolded part is what matters. Copy and paste it in the ITEMCLASSNAME, and add '_C' at the end. Don't forget the brackets !
This enables you to select what item you wish to override. Then, to add a needed resource, add:
(ResourceItemTypeString="RESOURCECLASS",BaseResourceRequirement=AMOUNT,bCraftingRequireExactResourceType=TRUE/FALSE)
The ResourceItemTypeString is the class name of the resource you want. You can find it using the same method as the Item Class name.
The amount is... well, you know... how much of this resource the item will need to be crafted.
bCraftingRequireExactResourceType is either true or false. For the cementing paste, for example, setting it to false will allow Achatina paste to be also used. (If it was polymer, organic polymer would be allowed to be used). If it is true, then you need the exact kind of this resource. So if it is cementing paste, it IS cementing paste. Not achatina's one.
This is to add one resource requirement. You can add another by adding ',' at the end, and then putting another ResourceItemType.
Here's a more complete example:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponMachinedPistol_C", BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=5,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=4,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=8,bCraftingRequireExactResourceType=False)))
Fabricated pistol will cost: 5 cemeting paste, 4 metal ingots and 8 polymers (yes, it's cheap, but hey, it's for example :') )
I hope that'll help. If you need help or have any question, let me know.
thanks for the detailed explanation
i should ask you if there is possible to add an engram to the engram list you can learn without auto-learn (not auto-learn, just the list of the engram you could learn if you whant to spend points on that)
It's almost a year me and some friend stopped playing and are arguing about starting again on a different map (private server); however, someone did'nt like SE nor AB, but i would like to add SE engram (dunno about AB ones) to a standard island/ragnarok map to add some variation, and auto-unlock seems like a bit cheating...
ty for your reply!
this video shows bees wax but if you notice climbing picks also drop.
https://youtu.be/t8J8xq3iIic
so this one will add beeswax and glider and pick; if i whant to put zipline too, i can copy&paste a single block and add zipline, right?
and what for resource requirements?
Have that worked to unlock the Engrams?
https://steamcommunity.com/app/346110/discussions/0/1748980761802753776/
Just do like I said in my first answer here to make them available where you want.