ARK: Survival Evolved

ARK: Survival Evolved

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Fenris Dec 26, 2021 @ 10:26pm
Super Structures or Structures Plus ... or both?
Getting back into Ark after over a year break, so haven't really been keeping up with mods.

I have Structures Plus which I like, but when looking up mods I noticed Super Structures which is a branch. A quick look at them and they look like they do a lot of the same stuff. Do people generally use one over the other? Will they conflict with each other? Or is it safe just to use both?

Thanks,
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Showing 1-12 of 12 comments
zerassar Dec 26, 2021 @ 10:34pm 
Do not try to use multiple forks of the same mod concurrently. They have shared overlapping functions/variables/assets etc. that will conflict with each other.

Pick one and only one.
Last edited by zerassar; Dec 26, 2021 @ 10:35pm
🦊 Hermit Dec 27, 2021 @ 8:16am 
When OrionSun (S+ Creator) returned from his hiatus and started working on S+ again, he changed a huge amount of the mod to make it completely different to what it used to be. Opinions on those changes vary, but myself, I wasn't too keen on them. It seemed to make the mod overly complex to what it used to be, and removed some of the functionality which I used to like.

Super Structures keeps much more to the 'old style' S+, without those sweeping changes, and for me personally this is what I prefer. So I now use that version on my solo games and servers.

Basically, if you like the way S+ used to work some time ago, use SS. But if you're okay with the big changes and the new way the mod works, then perhaps S+ would be your thing instead.
Fenris Dec 27, 2021 @ 8:39am 
Hmm, in that case it sounds like I'd like SS more. Guess I'll fire up two test games and try them out in the different games to see which one I like best.

Thanks.
𝔇ave Dec 27, 2021 @ 9:15am 
i prefer SS. but that's just me. the mod dev not only kept the mod alive but has added some really cool stuff since continuing S+
ace_mon0 (REAPERS) Dec 27, 2021 @ 11:55am 
If you use the S+ the advance option tool and the pickup gun has multi function now by holding "R" you can change what they do. An also look in to automated ark mod & super spy glass
MortVent Dec 27, 2021 @ 12:11pm 
one thing I wish they would change in S+ is the use of power rather than a tech generator to power the automated parts... some maps you don't get the materials to fuel them easily
zerassar Dec 27, 2021 @ 3:37pm 
Originally posted by MortVent:
one thing I wish they would change in S+ is the use of power rather than a tech generator to power the automated parts... some maps you don't get the materials to fuel them easily
"Easily" is subjective I guess. The grindr is capable of crafting all of those components.

I found it easy enough making propellant on Aberration for the Item Collector.
MortVent Dec 27, 2021 @ 4:50pm 
Originally posted by zerassar:
Originally posted by MortVent:
one thing I wish they would change in S+ is the use of power rather than a tech generator to power the automated parts... some maps you don't get the materials to fuel them easily
"Easily" is subjective I guess. The grindr is capable of crafting all of those components.

I found it easy enough making propellant on Aberration for the Item Collector.

Yes but the grinder is 20-30 levels past the point of learning the automated features.

So it's like saying the Tech generator can power them.... when you get the engram unlocks at level 20 and it's end game to have the generator
zerassar Dec 27, 2021 @ 4:54pm 
Originally posted by MortVent:
Originally posted by zerassar:
"Easily" is subjective I guess. The grindr is capable of crafting all of those components.

I found it easy enough making propellant on Aberration for the Item Collector.

Yes but the grinder is 20-30 levels past the point of learning the automated features.

So it's like saying the Tech generator can power them.... when you get the engram unlocks at level 20 and it's end game to have the generator
Hence "subjective"...

You know you can change the level they unlock right?
That aside, Ark is intended to be played in clusters... Which is why the default levels are as they are. But if you're not playing in a cluster you have plenty of options available to compensate for that.

Changing the unlock level for the structures. Using a mod to add some spawns for resources not normally found on that map. You have options open to you.
MortVent Dec 27, 2021 @ 6:27pm 
Originally posted by zerassar:
Originally posted by MortVent:

Yes but the grinder is 20-30 levels past the point of learning the automated features.

So it's like saying the Tech generator can power them.... when you get the engram unlocks at level 20 and it's end game to have the generator
Hence "subjective"...

You know you can change the level they unlock right?
That aside, Ark is intended to be played in clusters... Which is why the default levels are as they are. But if you're not playing in a cluster you have plenty of options available to compensate for that.

Changing the unlock level for the structures. Using a mod to add some spawns for resources not normally found on that map. You have options open to you.

Yes and there are plenty of reasons why not to, including mods adding to overhead on system resources and load times for example.

Even in groups it's still silly to require people to transfer materials between arks for low level items to be usable... akin to saying "hey you can use this, but you got to take a plane to moscow to get this, then another plane to Perth for the second item, then fly to Ontario for the last item, then bus back to your home state to get the thing to work "
zerassar Dec 27, 2021 @ 6:30pm 
Originally posted by MortVent:
Originally posted by zerassar:
Hence "subjective"...

You know you can change the level they unlock right?
That aside, Ark is intended to be played in clusters... Which is why the default levels are as they are. But if you're not playing in a cluster you have plenty of options available to compensate for that.

Changing the unlock level for the structures. Using a mod to add some spawns for resources not normally found on that map. You have options open to you.

Yes and there are plenty of reasons why not to, including mods adding to overhead on system resources and load times for example.

Even in groups it's still silly to require people to transfer materials between arks for low level items to be usable... akin to saying "hey you can use this, but you got to take a plane to moscow to get this, then another plane to Perth for the second item, then fly to Ontario for the last item, then bus back to your home state to get the thing to work "
Automation is not low level though. And i dont think that it should be. But as I said, there are non-mod methods to achieve what you desire. You can customise it to your liking.
zerassar Dec 27, 2021 @ 6:49pm 
In addition to the above suggestions of changing the grinder unlock level... Whilst you can't change the fuel required itself...
You could simply change the recipe requirements for the fuel items and swap the requirements for something that is native to the map you are on. Thus not needing the grinder at all.

ConfigOverrideItemCraftingCosts
<https://ark.fandom.com/wiki/Server_configuration>

For any map specific engrams, they can be handled via an autounlock config.

e.g. crafting propellant from just crude oil instead of sulfur. Or if you wanted to 1 thatch lol
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Date Posted: Dec 26, 2021 @ 10:26pm
Posts: 12