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PerLevelStatsMultiplier_DinoTamed = stats gained from leveling a dino up
PerLevelStatsMultiplier_DinoTamed_Add = stats gained from bonus taming levels
PerLevelStatsMultiplier_DinoTamed_Affinity = stats gained from perfect affinity tame
Is it an extra stat bonus I get from keeping them at 100% while they're in the taming process that's separate from the levels?
Taming efficiency is related to how many bonus levels your tame will get after a successful tame. The higher the efficiency (which is a percentage), the higher the bonus levels it receives.
Basically:
tamed level = wild level + (50%wild level/taming efficiency) - 1 (using old numbers for example, they could be different now).
So a perfect 150 tame will give you a final level of 224. Either the efficiency or the level bonus is rounded up to the nearest whole number from what I can tell. So you won't lose bonus levels until you get somewhere below 99% efficiency.
Efficiency is affected by 3 things 1) what type of taming food you're using, 2) any damage the tame takes during the taming period and 3) the server's taming multiplier.
Tamed Dino Stats Per Level - The stats granted from levelling up my creatures.
Tamed Dinos Add Per Level - The stats granted from taming level bonuses. I'm aware that, as an example, if I perfect tame a level 150 creature it'll give me a 224/225 one, assume this affects the stat boosts the 74/5 bonus levels I get.
Tamed Dinos Stat Affinity - I think I might be getting this confused with Tamed Dinos Add Per Level? they appear to be one and the same from the descriptions you're giving me, unless there's something flying right over my head, it seems redundant.
"Affinity refers to the taming effectiveness levels you get upon successfully taming an animal. Raising the bar increases the multiplier of each stat point the game automatically and randomly assigns to the animal's stats, post-tame. The Dino Add Per Level slider just adjusts how much each stat is increased/decreased for each level up point the player puts into the animal's stats."
Affinity = the levels gained, and the multiplier applied during a tame
Dino add per level slider = the amount gained per point added to a stat after tame
Those your dino pass to offspring. This includes what the wild had, the bonus from tame and mutations.
Those the dino get from Exp.
There are various ways to read the game stats, programs reading server files or mods. If you get fx https://steamcommunity.com/sharedfiles/filedetails/?id=1136125765
change
AlwaysShowPointsColumn=false
to
AlwaysShowPointsColumn=true
you will see 2 lines of stats.
The Game UI and the Dino Export stats can't track mutations so you need to do that yourself. Don't know of any mod that can either. So you need to keep track of mutations yourself, so every baby you look. If mother has 20HP and daddy has 30HP and baby has 20 or 30 HP, no mutation, if baby has 22 or 32 HP it mutated HP, same for all stats. With egg laying dinos the Egg Incubator makes it a bit easier, if you kill anything with mutation while mixing your stats to the perfect baby, anything not 0 mutations means it has one and needs cooked into kibble. Once you have the perfect stats on both mom and dad, just write down perfect stats and its easy to count the number of mutations on each stats. In above example base would be 30, so when its 40, you are up to +10 levels (5 mutations) on HP.
It becomes a little more complex with Mutagen, I haven't collected enough to actually work with it yet. But fed to Wild dinos tamed, it should give the type of stats that gets passed on, while if fed to a kid of any generation, it should give the type that is not passed on.