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Health - High
Stamina - Low
Food - Never
Water - Never
Weight - Somewhat
Melee damage - Never
Speed - A lot
Fortitude - Somewhat
PvP:
Health - Abnormally high
Stamina - Decent
Food - Never
Water - Never
Weight - A lot
Melee damage - Never
Speed - Decent
Fortitude - Decent
I tend to go for stamina over speed or HP, because if you can run for long enough you can usually run past a nearby herbivore which distracts the chaser's attention. And also I'm on mounts most of the time so I don't take the hits, my pets do. I do spend a few spare points in HP later on though, and a little bit in speed, but not much as I find too much makes it hard to navigate around my base.
Hardly played any PvP, but from stories I've heard on these forums one of the best builds seems to be to just focus exclusivley on speed and melee and KO ppl with a club. That might not be as effective now speed has been nerfed though, idk...
rest speed. If you understand the maths you will understand fort is useless for temp control.
Late game you make custom food and have high quality fur, that sorts out temp problems and hunger / hp issues due to being cold
60 fortitude to be a bit prepared for all enviroments.
I value weight not that much since you can bring dinos for loot.
During buld phase is another story.
It depends a bit how you wanna play,
there s usually the speed vs hp side in PvP.
( speed side changed a bit since club nerf and gliding suits )
Melee does work for sure for knocking out people.
It s an arms race though,
fortitude counters torpor ^^
For PvE these numbers worked good for me:
350 hp ( jump from Behemoth Gate without dying)
x Stam ( i prefer a bit oxy but depends on map )
x Oxy ( pretty useless in SE / Aberration )
350 weight ( thats kinda magical number to be able to craft simple stuff like dinogates efficiently )
60 Fortitude
absolutely good number - in most cold regions ( even sunny snow days ) a simple fur pants is enoug,
the Fortitude counters bites and hits from snakes and scorpions a bit,
makes it easier to survive in deep water,
let torpor decrease quicker ++
1 Fort = 2 insulation
50 insulation negates 3 degrees celcius
I guess whether it is worth it or not is subjective but for me it is a terrible waste of stat points.
- Prevents Troodons knocking you out on one hit.
145 speed
- Can outrun most wild dinos.
350 weight
- Solo looting/crafting.
150 stamina
- Optional. if move speed instead of stam =152.5 speed.
320 health
- It's enough to prevent "broken bones" in most situations.
This is for a level 84 character.
Don't need alot more health as armor durability keeps you alive.
For level ups after level 84 depends on your play style.
169 speed -or- 450 health -or- 500 weight, or a mix of all is possible if you're lvl 100.