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If the devs wanted to really fix PvP, they would make it so that there is actually Player vs Player action in officials. Then they could focus on balancing. In that case, PvP is suffering in salt as well, and if this is the best they got, it is clear the devs don't look at the game as PvP-based anymore.
The only thing that bugs me is the AOE nerf. The rest I can offset by adding more speed, damage, health or weight to the base stats of brontos.
Makes absolutely 0 sense to me to reduce the AOE on top of the other nerfs they recently got. Excessive and illogical how many times they have been nerfed.
Its the sort of meaningful feedback that Devs can actually make good use of, rather than opinion or salt or epeening, it's "hey, this change doesn't work in it's current state, mechanically, and here's why, and here's the math, and here's the results problems its causing right now".
They don't even need to make the AoE larger to address the problems they've introduced, just move the anchor point of the AoE forward some in the model, and make the AoE taller so it isn't bugged vs. all targets at slightly different elevations.
I can just about guarantee that they re-did the bronto AoE in the dev kit layout with the perfectly flat checkerboard floor, and whoever did the work completely forgot about how an AoE works on uneven ground, and that an AoE needs vertical overlap to work right.
As far as im concerned those nerf were rushed in without any consideration or discussion. Its obvious from looking at how it now compare with other dinos. Paracer is lower tier than bronto on every single aspects and yet is now either equivalent or superior to bronto for every single tasks, from cargo mule to combat passing by mobile platform.
Bronto was already underpowered for its tier and now its just rammed into the ground.