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However speaking personally, I'd have to say I was rather disappointed with Ex. Aside from a few small quirks that are cool (the bio-dome visuals for example), the map is largely boring, with nothing like the stunning visuals of Ragnarok, nor the many hidden little nooks and crannies to discover and explore either.
One of the reasons Rag is my fave map, and Abs is up there too, is that there were loads of secret spots that you could find on those maps which offered cool places to build, awesome views, or secret resource caches. Extinction has nothing like this. Even the city buildings can't be entered, which...kinda defeats a large part of having a desolate city to run around in the first place, imo.
Most of the map is desolate wasteland, which doesn't look too pretty in my eyes. And while I get that it's kinda needed canonnically, it sucks that players can't build anywhere in that area (a good 60%+ of the map) for fear of their base being wiped out by meteors, corrupted dinos that can eat metal and tek, or OSD/Element veins which destroy everything around where they spawn. Can't help thinking a third biosphere would have been better map design for gameplay, perhaps an ocean one with a dome of water and many flooded caves to explore below.
Then there's the huge list of bugs which Ex released with, and the farcical issues caused when those bugs were trying to be fixed. Element veins wiping out bases all over the map instead of just in their areas, double-level cave creatures being tamable which led to a kneejerk blanket ban on taming ANY cave creatures regardless of what level they were, managarmr's glitchy movements getting them stuck in the sky and falling through the ground, etc etc etc. Not forgetting, of course, that all of this content was being developed at the same time as Atlas...
So speaking from my own personal experience, I really couldn't recommend the DLC no. If you did want to pick it up, I'd suggest waiting for a sale. But it's your call at the end of the day.
I can understand why they didn't add tameable aberration dinos, but I think it would've been nice if they added wyvern nests as Ragnarok already exists as an official map... and blocking SE engrams and wyverns on Extinction seems kinda silly.
Overall, it's an ok map. There were cool features, but it also lacked some features. There's generally more to do in Extinction than Aberration, but Aberration was more unique than Extinction. The only flaw I can say about Aberration was the lack of dinos, there were some dinos that could've been on the map, especially dilos as their kibbles are important for anky and doeds. Otherwise, the flightless experience really made the map interesting.
The place honestly would have felt more at home in a single player narration driven game. I mean it was kinda cool going around this broken city, but just didnt feel like Ark.
Probably my biggest gripe was the sheer lack of day/night and weather. There are 2 relatively small domes on the map (maybe 10% each), that have day/night and weather - but its almost completely absent on the map and it really does take away from the experience. There is no need for torches anywhere, or lights in your base! Just feels wrong to me.
Im nearly done with it, and once I kill the king titan, I wont be returning. Its been my least favourite DLC. Having said that, I did at least partially warm up to it and the new additions to the game are nice. But most of that comes from the new dinos which you could add to any map.
Engrams, yeah, a few of them. Dinos, nah (in my opinion).
The scout is a really nice addition, makes for a lot of new gameplay aspects. And the gasbag is fun to use, albeit useless as it can't fight for beans and other dinos are more versitile scouts/weight haulers. But those are the only two good ones.
The velonasaur was good until it was nerfed into the region of 'meh'. And all the other creatures are pretty 'meh' too - gachas ruin the fun of farming, snow owls aren't as versitile as argies and we already have the daedon for healing (which can enter boss arenas where the owl can't), enforcers are only remotely useful vs. corrupted (and have rather too low HP even for that, since they have no saddle), and the megabananr eats stam way too fast and doesn't have enough of it to be practical. Meks are cool the first time you try them, then you go back to your bred/mutated dinos which are more powerful and don't eat element to stay alive.
The delivery crate is an awesome addition for PvE/solo play, I do really like that. And the cryopods are cool too, although locking the cryofridge behind the tek replicator completely nullifies the claim WC made before release that cryos were 'intended to be used by all, not just endgame players' and would 'remove the issue of laggy bases with hundreds of dinos'. Players who don't have the tek replicator unlocked should be able to recharge the pods somehow (perhaps putting them in a normal refrigerator), even if it's at a crazy slow rate.
Aberration was pretty awesome. My fav map in the series aside from Ragnarok.