ARK: Survival Evolved

ARK: Survival Evolved

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Kore Dec 29, 2018 @ 5:56pm
Modifying dino base stats?
I'll make it as short as possible

I'm hosting a server on Nitrado where I want dino levels to have as little influence as possible (I don't like finding a lvl 150 raptor that can whoop a rex's♥♥♥♥♥ Looks dumb to me), while also having them be there. I also want dinos to be fairly tough, to the extent that they're always dangerous if you're not careful (even more so than ARK already is)

So what I've been thinking about is setting the difficulty to 0,5 (30 will be the max level), lowering all wild dino stat gains by something like half, while preferably increasing dinos HP and damage base stats by 4

Now here comes the problem. I know about the command line to put into the expert settings to adjust wild/tamed/affinity gains of dinos (the ones I'll show now)
PerLevelStatsMultiplier_DinoTamed[0]=0.1 PerLevelStatsMultiplier_DinoTamed_Add[0]=0.07 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.15 PerLevelStatsMultiplier_DinoWild[0]=0.1

.. But what about the setting to increase the actual base stats? I've been googling for quite a while now and I've seen "PlayerBaseStatMultipliers" pop up as a way to boost player base stats, so I was thinking.. Will "DinoBaseStatMultipliers[0]=4" increase wild dino base hp by 4?

Greatly appreciated if someone who knew about this actually could hand out a few pointers
pls help
Last edited by Kore; Dec 29, 2018 @ 6:53pm
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Kore Dec 29, 2018 @ 6:57pm 
Just tried
WildDinoDamageMultiplier=4.0 WildDinoResistanceMultiplier=4.0 TamedDinoDamageMultiplier=4.0 TamedDinoResistanceMultiplier=4.0

Not much happened. Should this work, and it goes into GamUserSettings.ini, yeah?
🦊 Hermit Dec 29, 2018 @ 7:05pm 
I don't think there is a way to adjust base stats, as far as I'm aware. When people talk about adjusting stat multipliers, they speak of the ones you mentioned in your OP. And the damage/resistance multipliers operate for all damage dinos give out and recieve, regardless of source.

I'm not sure fully what you're aiming for with your config, but judging by your description, wouldn't it just be best to set the wild dino stats to be very high in HP and melee, and then all tamed ones to give very little bonus in those stats? Also you could adjust the number of levels dinos could gain, perhaps reducing them, so that they do not become too powerful so as to defeat wild dinos which should be much larger and tougher than they are.

Final note: I believe all these config lines go into the game.ini file rather than the gameusersettings file, underneath the header [/script/shootergame.shootergamemode]
Kore Dec 29, 2018 @ 7:22pm 
Thing is, I want all dinos of the same kind to be similar at the base level, hence why I haven't just nerfed tame gains. I don't like the idea of a level 30 raptor kicking a level 1 rex's ass; I'd much rather have a level 1 rex be a big threat, and a level 30 rex only slightly more so. I want level to play a role, but to a minimal degree

The reason I want to increase the base stats is to not make my character overpowered -- I could easily just mega nerf all level gains and have base stats be 90% of the stats on a dino with maxed levels, but that comes with the issue that all wild dinos will resemble level 1 dinos. If the damage/resistance multiplier is an actual setting and not bogus I've found on while Googling, then I could just as much just use a multiplier. Only problem is I've entered

WildDinoDamageMultiplier=4.00000 WildDinoResistanceMultiplier=1.00000 TamedDinoDamageMultiplier=4.00000 TamedDinoResistanceMultiplier=1.00000

into both game.ini and gameusersettings.ini, while not hitting more with my dinos prior to enabling these settings. And yes, keeping resist the same was intended for testing
Last edited by Kore; Dec 29, 2018 @ 7:22pm
🦊 Hermit Dec 29, 2018 @ 7:39pm 
Those multipliers are a real thing, yes, I use them in my own games. I assume you shut the game down while making the config file adjustments? They should be entered into the game.ini file, under the heading I mentioned in my post above. That should make them work when you start up the game again.

If they still don't work, I can only think that perhaps you may be editing the wrong config file? There are a few different ones in Ark's file structure, for different things. To alter the single player mode settings, you'll need to be adjusting the files found at Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor
Kore Dec 29, 2018 @ 7:55pm 
I finally had the line work. Turns out I hate a duplicate line further down in the .ini setting it back to 1.0

This will do for now, I suppose
Last edited by Kore; Dec 29, 2018 @ 7:55pm
🦊 Hermit Dec 29, 2018 @ 9:06pm 
Ah okay, glad you got it working^^ But sorry I wasn't able to be much more help, guess I'm struggling a little to fully grasp the sort of gameplay you're going for. My bad, sorry.
Kore Dec 30, 2018 @ 3:25am 
I'll simplify it as much as I can

I would like a server where you have to pay more attention to what kind of dino you're fighting over the level of said dino. I do not like the idea of levels playing as much of a role as they do with the base settings, and I want a pack of allos/raptors etc to be a threat throughout the entire play through

When nerfing levels, I ran into the problem of all dinos being too weak. They're essentially level 1 if I nerf the levels completely, so I had to find a way to boost them so my player character didn't get too strong, hence why I boosted the damage and resistance multipliers

It's not a perfect solution, I'd rather have dinos have more hp, rather than my character dealing less damage, but that's only a visual difference.

Thanks for the help though, and if anyone ever finds a way to actually modify base stats please necro this thread in the future kthx

EDIT wait no, tamed dinos are now hitting *way less* than wild dinos.
DinoDamageMultiplier=4.00000 DinoResistanceMultiplier=0.25000

I removed
WildDinoDamageMultiplier=4.00000 WildDinoResistanceMultiplier=1.00000 TamedDinoDamageMultiplier=4.00000 TamedDinoResistanceMultiplier=1.00000
entirely. Shouldn't all dino damage be buffed by 4, and their resistance to damage by 4 as well? (meaning they'd hit what they usually would on one another) My baryonix just hit 8s on a dilo that was hitting 54s back. It almost died jesus
Last edited by Kore; Dec 30, 2018 @ 3:31am
Kore Dec 30, 2018 @ 6:07am 
I suspect I have to add
TamedDinoClassDamageMultipliers=( ClassName="<classname>", Multiplier=<multiplier> )
for every single dino in the game. Any other suggestions? The previous solution only boosted wild dinos apperantly, and adding "Tamed" in front doesn't seem to work
Kore Dec 30, 2018 @ 9:40am 
This has probably turned more into a log than a forum thread, but whatever. I'll post the key settings for what I'm trying to do here, in case someone else ever wants to do the same

https://pastebin.com/kyeHg48y

Took bloody long to adjust every dino manually
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Date Posted: Dec 29, 2018 @ 5:56pm
Posts: 9