Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_SnowForest_C",NPCSpawnEntries=((AnEntryName="Snowl",EntryWeight=0.300000,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_SnowPlains_C",NPCSpawnEntries=((AnEntryName="Snowl",EntryWeight=0.300000,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
https://ark.gamepedia.com/Server_Configuration
https://ark.gamepedia.com/Creature_IDs
https://ark.gamepedia.com/Spawn_Entries
The config settings you'll be looking for are either the NPC replacements line, or one of the ConfigSpawnEntryContainer options.
You could just use the NPC replacements line like so:
NPCReplacements=(FromClassName="Argent_Character_BP_C",ToClassName="Owl_Character_BP_C")
But that would change every single wild argie on the map, regardless of spawn area, into an owl instead. So if you want some argies still to be around, you'd be better using one of the other options.
If you just wanted to add snow owls to the snow areas as well as argies, you could use the ConfigAddSpawnEntryContrainer line. That would just add them as an extra possible spawn that the game will use depending on their spawn weights. Ragnarok uses a few different spawn entries, some from the Island and other maps, others that are unique to that map. So for example, if you wanted to add the owls to the snow forest areas, the code would be something like this:
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_SnowForest_C",NPCSpawnEntries=((AnEntryName="OwlSnowForest",EntryWeight=1.0,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0)))
Adjust the spawn weights and limits to taste.
On the other hand, if you want to remove argents entirely from those areas, that would be a little more difficult. You'd have to use the OverrideSpawnContainer option rather than just the Add one, and you'd have to specify all the other creatures that could spawn in that area besides the owl, just missing out the argent. It's doable, it'd just take a lot of copy/pasting of code.
One small note though - whatever config you use, remember that it will only affect new spawns, not creatures which have already appeared on the map. So once you have the config set up how you want, you'll have to use the DestroyWildDinos console command in-game in order to wipe out all current spawns and force the game to respawn creatures based on the new rules.
Hope that helps a little^^ If you have any questions feel free to ask, and I'll do the best that I can to help out.
some time ago we got the " ConfigSubtractNPCSpawnEntriesContainer " setting to subtract stuff from a spawners. For instance the upper scenario would be:
ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_SnowForest_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Argent_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Argent_Character_BP_C")))
That's true, but as I understand it you can only use the SpawnEntryContainer in one config line at a time? If you try to use it in two the game will only take the first and ignore the second. So while the Subtract line would work to remove the argie, you'd need a second one (an Add line) in order to add the owl in it's place. And the game wouldn't enact that because it's referring to the SpawnEntry twice in the same config file.
So the only way to remove argies and add owls into the same entry would be to override the whole lot, as far as I'm aware.
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_Jungle",NPCSpawnEntries=((AnEntryName="Gatcha",EntryWeight=0.1,NPCsToSpawnStrings=("Gacha_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
or do I need to have _C at the end of Jungle?
Personally I've struggled with these configs a lot in hosting servers for my friends, and I know how much of a pain they can be, so anything I can do to reduce the stress on other gamers and help them to have an easier time is a good thing in my book. And Gran has been a longstanding stalwart of these forums too, helping out many people with their game issues and setups.
Hope the configs work out well for ya :)