Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But Studio Wildcard doesn't care what players suggest or report.
A simple state bit that either is turned on or off is saved along the inventory data of that attachment.
Besides: Why does this game still not support multiple "attachments" such as a skin along with a torch on a saddle, or colors at the same time.
Or why does it not support scope with tranq darts. It's not making any sense at all.
Same to dual wielding say a torch and a pick axe, both items only require one hand.
Conan Exiles can do it, so ARK on the same game engine basically can do it too.
It only requires a proper game developer to implement.
https://steamcommunity.com/sharedfiles/filedetails/?id=1404697612
I think it was the one from utils+, not 100% sure.