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2 of them get a melee mutation. They now have 44 points into damage each.
What gets transferred to the baby are the points. They both have 44, so that's what will be passed down, even though it's from 2 different mutations.
You'd have to get another mutation from the 44dmg dimorphs to get it higher.
They do have the same stats, yes. The parents were level 242 with 1175.5 HP and 469 melee, then in the first generation of mutations the male melee muts got 483 melee, while the male and female with HP muts were at 1225.5 HP. All four were at level 244, of course.
Then I bred the first melee male with the HP female and got a female 246 with both a melee and a HP mutation. And now I'm trying to breed that 246 female with the second 244 male, which has the second melee mutation.
So you're saying that the game just keeps track of the stats after a mutation has been added, not the actual mutations themselves? I was under the impression that it registered a mutation as a 'thing', a factor which would add on levels whatever the stat, and that multiple mutations would operate on the stat regardless of what the stat started out as. So It would take the base stat from one parent, decide that the mutation from that parent will be passed down and so add 2 levels to the stat, and then also decide that the second mutation from the other parent would also be passed down, and so add 2 levels again.
So I'm mistaken in that understanding?
I appreciate the link bro, thanks for that^^ However I'm afraid I don't really see how it has a bearing on the issue I described above? Sorry if I'm missing it, my bad.
Those 2 extra levels into melee are the dino's new stat. The only indication that it's from a mutation that the game keeps is the mutation counter telling you it has had a mutation.
Mutations themselves do not get passed down, only stats and colors do.
However, it will register as a second mutation for the mutation counter, even though it doesn't actually have any effect besides maybe color.
To increase the starting damage any further, you need another mutation.
if you understand how to transfer stat points from 1 or 2 parents to an offspring then you know part of it is waiting for the right combination. I hatched and killed 100trex yesterday to get that 1 offspring that was both female 4 points worth of mutations and had all the best stat points from both parents + an extra 2 point mutation into the stat that i wanted, so i could breed it again with my non mutated male, and start the process over again. my next trex female with 4 mutations and the 4th mutation in the right points may take 100 eggs, maybe 300 eggs..who knows.
its important to understand and know how "lost" stat points are possible and how to track them. that is where the link helps to understand all that.
Cheers for the assistance, both of you :) Saved me a good bit of time breeding extra, unessecary babies there lol, now that I understand better I should be able to get my dimorph army much faster.