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First you need to decide which dinos you want to add and where (aberration spawn containers).
https://ark.gamepedia.com/Spawn_Entries
https://ark.gamepedia.com/Creature_IDs
The code is as follows:
ConfigAddNPCSpawnEntriesContainer=(
[NPCSpawnEntriesContainerClassString=<spawn_class>],
[NPCSpawnEntries=((AnEntryName=<spawn_name>],
[EntryWeight=<factor>],
[NPCsToSpawnStrings=(<entity_id>)))],
[NPCSpawnLimits=((NPCClassString=<entity_id>],
[MaxPercentageOfDesiredNumToAllow=<percentage>)))]
*don't forget to add the _C to both the spawn entries and spawn names.
source: https://ark.gamepedia.com/Server_Configuration
Getting the numbers right is trial and error, you may want to have a test server to tweak the numbers. I also would start slow, add a few dinos each week or something like that.
I use ASM to get this code instead of writing it myself. you dont need to install a server, just setup a profile and grab the code from the generated ini file.
this is what i did to add the spawns, i do it right ? or do i have to also add each aberration dino to there normal spawns as well to get them to spawn again correctly as i confused on this whole adding the spawns to the map lol
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="AB_DinoSpawnEntries_TwitchBioLand_C",NPCSpawnEntries=((AnEntryName="Rex_Character_BP_C",EntryWeight=1.0,NPCsToSpawnStrings=("Rex_Character_BP_C"))
So the twitchbioland spawn only contains rexes?
The setting "add" should add to the current spawn container not overwrite it.
http://steamcommunity.com/sharedfiles/filedetails/?id=1270181453&searchtext=aberrant
If you want to write the code. Hermit is the expert and his old threads would be the way to get info now.
I use the ASM program. It made changing engrams, recipes, spawns so much easier for me.
lol I'm honored bro, but you do me too much credit...I'm no expert, just a guy who likes to tinker a lot with his server configs and has learned over time XD
This code looks correct as far as I can see, you may just be missing one closing parenthesis ) from the end of it, that's all.
The spawn limit may indeed help, it's definitely worth a try. However I fear that the issue here might be something different, the same as when I first tried adding Abs creatures to Ragnarok - the map doesn't recognise the creature, so doesn't add it to the spawn count and keeps spawning them over and over because it never reaches it's maximum population. If that's the case then the limit might not have any effect, and sad to say I don't think there would be a way to fix it without mods.
Certainly test it out though, I'd be interested to hear the results myself too.