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In such cases changing the cost will not make it available on the wrong map. It will only change the cost. Mods are required to make them available on maps that they wouldn't otherwise be.
The only other way to have them on a map they aren't attached to is to use clusters amd transferring.
This is the right answer...
You can auto-unlock engrams on any map, regardless if that map would not let you learn those engrams. We use that on our TI server, to avoid using mods for unlocking engrams.
The code below will auto-unlock all Aberration engrams at survivor lvl 76. You could change it to the respective level in which engrams are available to learn, but that was too much of a hassle for me to do... However, this won't add any of the engrams to loot table/supply drops/beacons/etc... adding those is somewhat longer code...
I don't think I have seen that on the wiki either.
Thanks so much!
There's a mod that makes use of it for different rolls in a RP sense. Impulse made it.
The wiki is dead. Whoever kept that up to date has obviously moved on to another game... It was in the patch notes though.
v273.62
https://ark.gamepedia.com/273.62
https://steamcommunity.com/app/346110/discussions/0/594820656447032287/
Haven't seen any fungal wood or gas balls on Ragnarok.
You Nancies now grind it.