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ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesDamiensAtoll_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Ankylo_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Ankylo_Character_BP_C")))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesDamiensAtoll_C",NPCSpawnEntries=((AnEntryName="DinoSpawnEntriesDamiensAtoll_C4040",EntryWeight=100,NPCsToSpawnStrings=("Ankylo_Character_BP_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="Ankylo_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=5)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesBadlands",NPCSpawnEntries=((AnEntryName="Basilisk",EntryWeight=0.05,NPCsToSpawnStrings=("Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesWater",NPCSpawnEntries=((AnEntryName="CaveCrab",EntryWeight=0.05,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes",NPCSpawnEntries=((AnEntryName="Xenomorph",EntryWeight=0.05,NPCsToSpawnStrings=("Xenomorph_Character_BP_Female_C"))),NPCSpawnLimits=((NPCClassString="Xenomorph_Character_BP_Female_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesWyvernTrench",NPCSpawnEntries=((AnEntryName="RockDrake",EntryWeight=0.05,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesMountain",NPCSpawnEntries=((AnEntryName="Gigant",EntryWeight=0.05,NPCsToSpawnStrings=("Gigant_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
These lines seem to do nothing for me, I don't understand though since i've used these lines on other maps.
Anyone know what's wrong?
I think your issue may be the same as Rott on the previous page of this topic: you need to put an _C after the SpawnEntryContainer. So "SE_DinoSpawnEntriesBadlands_C" instead of just "SE_DinoSpawnEntriesBadlands", etc.
In my experience this is required to make the codes recognisable by the game. I know some above have said they seem to work without that addition, and I respect their viewpoint if that is how it seems to work for them, but the wiki says to add the _C after it, and that's the only way it works for me personally.
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Crabby",EntryWeight=0.00001,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.00001)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_Center_C",NPCSpawnEntries=((AnEntryName="Ravager",EntryWeight=0.1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_C",NPCSpawnEntries=((AnEntryName="RockDrake",EntryWeight=0.1,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCaveMegalo_C",NPCSpawnEntries=((AnEntryName="BasilCave",EntryWeight=0.03,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="RavageCave",EntryWeight=0.1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),(AnEntryName="LanternGoatMount",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="LanternPugMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternPug_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Beavers_C",NPCSpawnEntries=((AnEntryName="MoleRat",EntryWeight=0.3,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="Glowbug",EntryWeight=0.1,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C")),(AnEntryName="Glowtail",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=0.03),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03)))
i use it on ragnarok rock drake dont give egg ferti and basilik cant be tamed but all other work fine just need add resource od aberration on your server like : modify dino drop or supply drop or .....etc* on my config only light pet need resource of aberration for be tame so i use start kit mod and i put all item inside cant add blue gem didnt work spawn admin didnt too
actually its impossible by config to add aberrant dino the spawn by admin work fine but cant NPCremplacement or NPCadd
Use ConfigAddNPCSpawnEntriesContainer for this, it will work
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesBadlands",NPCSpawnEntries=((AnEntryName="Basilisk",EntryWeight=0.05,NPCsToSpawnStrings=("Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesWater",NPCSpawnEntries=((AnEntryName="CaveCrab",EntryWeight=0.05,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes",NPCSpawnEntries=((AnEntryName="Xenomorph",EntryWeight=0.05,NPCsToSpawnStrings=("Xenomorph_Character_BP_Female_C"))),NPCSpawnLimits=((NPCClassString="Xenomorph_Character_BP_Female_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesWyvernTrench",NPCSpawnEntries=((AnEntryName="RockDrake",EntryWeight=0.05,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesMountain",NPCSpawnEntries=((AnEntryName="Gigant",EntryWeight=0.05,NPCsToSpawnStrings=("Gigant_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
but still nothing. Could someone assist me please?
I haven't tried it myself, but I have seen others say that it couldn't be done too. I believe the glowbugs have the same spawn mechanics as jugbugs in SE, and those bugs have some special spawn conditions on them. Something like a bug spawns in as a generic placeholder, then is converted into either an oil or water bug after spawn. Not sure how accurate that is, but if it is the case it might explain why glowbugs are glitching in spawn codes too.
CaveWolf_Character_BP_C and RockDrake_Character_BP_C respectivley.
The SpawnLimitPercentage can be anything between 0.00000~1 and 1 (can't be 0.0, but anything above that). 1 will put no limits on them at all, 0.5 will limit them to 50% of creatures in that area, and 0.1 will limit them to 10%. So it really depends on how common you want them to be. Try one setting, do a dino wipe and see how often you see them when moving through the area. If you want more, adjust up, but if they are too common, adjust down.
I think you may be missing the _C suffix on the end of the SpawnEntryContainers. The game needs that at the end to recognise which container you are editing.
So where you put "SE_DinoSpawnEntriesBadlands", try "SE_DinoSpawnEntriesBadlands_C" instead. And "SE_DinoSpawnEntriesWater" would become "SE_DinoSpawnEntriesWater_C".
lol yeah some creatures have a tendancy to overspawn when put on maps which they don't normally inhabit. I think I already posted my screenshots of crab overspawn on Ragnarok earlier in the thread, and I got a similar result when trying them on the Island too. Started up the server and went to green obby, and just saw a procession of hundreds of them tramping down the gulley leading from the swamp. My computer was beginning to stutter and freeze by the end of it.
Overspawns can to some degree be controlled by setting the weight and limit extremely low (0.0000000001 or so), but some creatures will continue to overspawn even on this setting. In that case, the only options are to do a destroyall DINOID_bp_c console command every few hours, or look for a mod that adds them in instead.