Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesGreenDesert",NPCSpawnEntries=((AnEntryName="ABIguanodonSpawner",EntryWeight=1.0,NPCsToSpawnStrings=("Iguanodon_Character_BP_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="Iguanodon_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.01)))
But i found my mistake, i wrote "DinoSpawnEntriesGrassland_C" but the _C isnt supposed to be there <_<
Not to be picky bro, but that is the way we're supposed to do it if we're adding multiple creatures to one spawn entry. If you have multiple instances of the same spawn entry in your configs, ony the first one will take effect and all the others will be ignored, so you do have to put all the creatures which you're adding to a single entry in one command.
@OP: Glad you got it working, but I do feel I have to add a note of caution. I tried adding Abs dinos to Ragnarok myself, and while I got it working, it seems that Rag does not recognise these dinos in it's spawning code. Because of this, they do not count towards the maximum number of dinos on the map, and so will continue to spawn repeatedly even past whatever limit you set for them. If left unchecked for too long, they will cause massive overspawn.
http://steamcommunity.com/sharedfiles/filedetails/?id=1238879996
http://steamcommunity.com/sharedfiles/filedetails/?id=1238880021
http://steamcommunity.com/sharedfiles/filedetails/?id=1238880057
I've taken to putting the configs in for a short time and letting the creatures populate, but then removing the configs again until their numbers dwindle and they despawn/are killed off. Then adding the spawns again for a while to boost their numbers back up.
But Nameless, Ravagers and Reaper Queens wont spawn at all, going to try karkinos, bulbdog and whatever is left now
DinoSpawnWeightMultipliers=(DinoNameTag="CaveCrab",OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=0.01,SpawnWeightMultiplier=0.5)
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),(AnEntryName="LanternGoatMount",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="LanternPugMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternPug_Character_BP_C")),(AnEntryName="CaveCrabMount",EntryWeight=0.05,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="MoleRat",EntryWeight=0.01,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="Glowbug",EntryWeight=0.03,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C"))),NPCSpawnLimits=((NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.003),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=0.003)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Basilisk",EntryWeight=0.3,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="Glowtail",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03)))
Of course, there's a possibillity that the recent Ragnarok update fixed the overspawns too, since I ran my tests before that update dropped...
276.11
- Fixed several Dino collision issues. Requires Server Update.
- Updated Ragnarok with several over-spawn and level-of-detail fixes. Requires Server Update.
No, that's good to know, thanks. I've only ever added a few critters onto maps and never more than one critter to a particular area. So, I learned something new. :D
Can i please you to copy here your game.ini with code for this abberation dinos spawn?
These are for Basilisk, Glowtail, Bulbdog, Karkinos, Roll Rat, Featherlight, Shinehorn (but keep in mind, you need Rock Drake eggs to tame basilisks)
These entries are for ragnarok*
Ravager/Reapers won't spawn, no matter what - maybe mods will fix that -
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),(AnEntryName="LanternGoatMount",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="LanternPugMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternPug_Character_BP_C")),(AnEntryName="CaveCrabMount",EntryWeight=0.05,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="MoleRat",EntryWeight=0.01,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="Glowbug",EntryWeight=0.03,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C"))),NPCSpawnLimits=((NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.003),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=0.003)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Basilisk",EntryWeight=0.3,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="Glowtail",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03)))
I'll put up my own configs too, in case they help anyone. I have basilisks spawning in the desert and the cave under the ruined castle, ravagers in the canyons and also in the castle cave, karkinos in the swamp, rockdrakes in the redwoods and featherlights/glowtails on Monkey Island in the south.
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes_C",NPCSpawnEntries=((AnEntryName="BasilDesert",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Crabby",EntryWeight=0.00001,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.00001)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_Center_C",NPCSpawnEntries=((AnEntryName="Ravager",EntryWeight=0.02,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_C",NPCSpawnEntries=((AnEntryName="Drake",EntryWeight=0.0001,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_MonkeyIsland_C",NPCSpawnEntries=((AnEntryName="GlowtailIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C")),(AnEntryName="FeatherlightIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCaveMegalo_C",NPCSpawnEntries=((AnEntryName="BasilCave",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="RavageCave",EntryWeight=0.1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
Do you mean nameless there, instead of ravagers bro? Ravagers seem to spawn just fine for me...
"Karkinos still spawn a little more than I would like" - Karkinos are set to spawn high naturally i think even on aberration, so their default weight makes more spawn than say the weight of rexs for the same setting (just a theory). On the plus side, plenty of chitin and org polymer XD
This is plausible yeah, dinos do have their own spawn factors which affect them in addition to the spawn weight multiplier. So an ovis or procoptodon at a spawn weight of 1.0 is still much more rare than a dodo which is also at 1.0, and would require a higher multiplier to make them spawn the same.
Although I have Abs, I haven't used it yet, so I don't know spawn details there. But if the crabs are indeed very common, then that could be what is happening.
Nah, i meant ravagers, neither my fiance, a friend or me could make their spawn work - maybe it got fixed! :) going to try your config line, thanks!