ARK: Survival Evolved

ARK: Survival Evolved

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Zefi Dec 22, 2017 @ 1:25pm
Aberration Dinos on Ragnarok
Hey!

The last time i used the ConfigAddNPCSpawner option was when we played on the island 3 or 4 months back then.

It was working fine, now i tried to use my config for aberration dinos on ragnarok. But its not really working, sometimes it does for the first creatre, sometimes it doesnt

Anyone can tell me why its not working? :/

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_C",NPCSpawnEntries=((AnEntryName="LanternGoatSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="MoleRatMount",EntryWeight=1.0,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="CaveWolfMount",EntryWeight=0.1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C")),(AnEntryName="XenomorphMount",EntryWeight=0.5,NPCsToSpawnStrings=("Xenomorph_Character_BP_Female_C"))),NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001),(NPCClassString="Xenomorph_Character_BP_Female_C",MaxPercentageOfDesiredNumToAllow=0.01)))


Oh, for the reaper queen, i was told that she cant spawn naturally (without nameless), dont mind the xenomorph string then

Thank you in advance
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Showing 1-15 of 151 comments
SteelFire Dec 22, 2017 @ 1:33pm 
You've got all the parts, just mashed into a single command in a way that I'm not sure is acceptable. Just do a separate line for each critter. It's safer and easier if you want or need to adjust something.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesGreenDesert",NPCSpawnEntries=((AnEntryName="ABIguanodonSpawner",EntryWeight=1.0,NPCsToSpawnStrings=("Iguanodon_Character_BP_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="Iguanodon_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.01)))
Zefi Dec 22, 2017 @ 2:02pm 
Thank you!

But i found my mistake, i wrote "DinoSpawnEntriesGrassland_C" but the _C isnt supposed to be there <_<
🦊 Hermit Dec 22, 2017 @ 2:27pm 
Originally posted by SteelFire:
You've got all the parts, just mashed into a single command in a way that I'm not sure is acceptable. Just do a separate line for each critter. It's safer and easier if you want or need to adjust something.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesGreenDesert",NPCSpawnEntries=((AnEntryName="ABIguanodonSpawner",EntryWeight=1.0,NPCsToSpawnStrings=("Iguanodon_Character_BP_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="Iguanodon_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.01)))

Not to be picky bro, but that is the way we're supposed to do it if we're adding multiple creatures to one spawn entry. If you have multiple instances of the same spawn entry in your configs, ony the first one will take effect and all the others will be ignored, so you do have to put all the creatures which you're adding to a single entry in one command.

@OP: Glad you got it working, but I do feel I have to add a note of caution. I tried adding Abs dinos to Ragnarok myself, and while I got it working, it seems that Rag does not recognise these dinos in it's spawning code. Because of this, they do not count towards the maximum number of dinos on the map, and so will continue to spawn repeatedly even past whatever limit you set for them. If left unchecked for too long, they will cause massive overspawn.

http://steamcommunity.com/sharedfiles/filedetails/?id=1238879996
http://steamcommunity.com/sharedfiles/filedetails/?id=1238880021
http://steamcommunity.com/sharedfiles/filedetails/?id=1238880057

I've taken to putting the configs in for a short time and letting the creatures populate, but then removing the configs again until their numbers dwindle and they despawn/are killed off. Then adding the spawns again for a while to boost their numbers back up.
Zefi Dec 22, 2017 @ 2:41pm 
Hm, Rollrats/Basilisk/Shinehorn and Glowtail work fine, they dont overpopulate my ark - hmm

But Nameless, Ravagers and Reaper Queens wont spawn at all, going to try karkinos, bulbdog and whatever is left now
Zefi Dec 22, 2017 @ 3:32pm 
We currently only have around 6 Karkinos with the following settings

DinoSpawnWeightMultipliers=(DinoNameTag="CaveCrab",OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=0.01,SpawnWeightMultiplier=0.5)

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),(AnEntryName="LanternGoatMount",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="LanternPugMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternPug_Character_BP_C")),(AnEntryName="CaveCrabMount",EntryWeight=0.05,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="MoleRat",EntryWeight=0.01,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="Glowbug",EntryWeight=0.03,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C"))),NPCSpawnLimits=((NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.003),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=0.003)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Basilisk",EntryWeight=0.3,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="Glowtail",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03)))
🦊 Hermit Dec 22, 2017 @ 4:06pm 
For me the crab was the most obvious overspawn, that one seemed to spawn loads whatever settings I had. But all the other creatures did eventually start creeping up too - at first I thought they weren't being affected as they seemed to be much more rare, but after playing for a while I noticed their entries in the server log were steadily rising. Keep an eye on their numbers, it might take a while for it to show.

Of course, there's a possibillity that the recent Ragnarok update fixed the overspawns too, since I ran my tests before that update dropped...
Big Al Dec 22, 2017 @ 4:22pm 
You may be right...
276.11
- Fixed several Dino collision issues. Requires Server Update.
- Updated Ragnarok with several over-spawn and level-of-detail fixes. Requires Server Update.
SteelFire Dec 23, 2017 @ 2:20pm 
Originally posted by Hermit:
Originally posted by SteelFire:
You've got all the parts, just mashed into a single command in a way that I'm not sure is acceptable. Just do a separate line for each critter. It's safer and easier if you want or need to adjust something.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesGreenDesert",NPCSpawnEntries=((AnEntryName="ABIguanodonSpawner",EntryWeight=1.0,NPCsToSpawnStrings=("Iguanodon_Character_BP_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="Iguanodon_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.01)))

Not to be picky bro, but that is the way we're supposed to do it if we're adding multiple creatures to one spawn entry. If you have multiple instances of the same spawn entry in your configs, ony the first one will take effect and all the others will be ignored, so you do have to put all the creatures which you're adding to a single entry in one command.

No, that's good to know, thanks. I've only ever added a few critters onto maps and never more than one critter to a particular area. So, I learned something new. :D
Garson Dec 27, 2017 @ 11:40am 
@Zefi
Can i please you to copy here your game.ini with code for this abberation dinos spawn?
Zefi Dec 27, 2017 @ 12:21pm 
Sure! :)

These are for Basilisk, Glowtail, Bulbdog, Karkinos, Roll Rat, Featherlight, Shinehorn (but keep in mind, you need Rock Drake eggs to tame basilisks)

These entries are for ragnarok*

Ravager/Reapers won't spawn, no matter what - maybe mods will fix that -

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),(AnEntryName="LanternGoatMount",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="LanternPugMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternPug_Character_BP_C")),(AnEntryName="CaveCrabMount",EntryWeight=0.05,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="MoleRat",EntryWeight=0.01,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="Glowbug",EntryWeight=0.03,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C"))),NPCSpawnLimits=((NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.003),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=0.003)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Basilisk",EntryWeight=0.3,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="Glowtail",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03)))
Last edited by Zefi; Dec 27, 2017 @ 12:22pm
🦊 Hermit Dec 27, 2017 @ 3:33pm 
Yeah after some time playing now, it seems that those overspawn issues have been fixed - the creature numbers on my map seem to have stablized and aren't increasing any more. Karkinos still spawn a little more than I would like even though I've throttled their spawns massivley, but at least they do plateau now and stop spawning eventually, unlike those screenies I posted before.

I'll put up my own configs too, in case they help anyone. I have basilisks spawning in the desert and the cave under the ruined castle, ravagers in the canyons and also in the castle cave, karkinos in the swamp, rockdrakes in the redwoods and featherlights/glowtails on Monkey Island in the south.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes_C",NPCSpawnEntries=((AnEntryName="BasilDesert",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Crabby",EntryWeight=0.00001,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.00001)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_Center_C",NPCSpawnEntries=((AnEntryName="Ravager",EntryWeight=0.02,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_C",NPCSpawnEntries=((AnEntryName="Drake",EntryWeight=0.0001,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_MonkeyIsland_C",NPCSpawnEntries=((AnEntryName="GlowtailIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C")),(AnEntryName="FeatherlightIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCaveMegalo_C",NPCSpawnEntries=((AnEntryName="BasilCave",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="RavageCave",EntryWeight=0.1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))

Originally posted by Zefi:
Ravager/Reapers won't spawn, no matter what - maybe mods will fix that -

Do you mean nameless there, instead of ravagers bro? Ravagers seem to spawn just fine for me...
Last edited by 🦊 Hermit; Dec 27, 2017 @ 3:34pm
Kisston Dec 27, 2017 @ 4:02pm 
I cant wait to try this out myself, i've always wanted to try these spawn settings but was afraid of making errors and making something bad happen XD.

"Karkinos still spawn a little more than I would like" - Karkinos are set to spawn high naturally i think even on aberration, so their default weight makes more spawn than say the weight of rexs for the same setting (just a theory). On the plus side, plenty of chitin and org polymer XD
🦊 Hermit Dec 27, 2017 @ 4:07pm 
Originally posted by Kisston:
"Karkinos still spawn a little more than I would like" - Karkinos are set to spawn high naturally i think even on aberration, so their default weight makes more spawn than say the weight of rexs for the same setting (just a theory). On the plus side, plenty of chitin and org polymer XD

This is plausible yeah, dinos do have their own spawn factors which affect them in addition to the spawn weight multiplier. So an ovis or procoptodon at a spawn weight of 1.0 is still much more rare than a dodo which is also at 1.0, and would require a higher multiplier to make them spawn the same.

Although I have Abs, I haven't used it yet, so I don't know spawn details there. But if the crabs are indeed very common, then that could be what is happening.
Zefi Dec 28, 2017 @ 6:23am 
Originally posted by Hermit:
Do you mean nameless there, instead of ravagers bro? Ravagers seem to spawn just fine for me...

Nah, i meant ravagers, neither my fiance, a friend or me could make their spawn work - maybe it got fixed! :) going to try your config line, thanks!
🦊 Hermit Dec 28, 2017 @ 7:12pm 
Word of warning for anyone trying my config above - my crabs have started overspawning again. Don't know why it seemed to fix for a while then start again, but I'm getting scenes similar to the screenshots I posted once more. Again though, it only seems to affect the karkinos, so the other creature configs are fine.
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Date Posted: Dec 22, 2017 @ 1:25pm
Posts: 151