ARK: Survival Evolved

ARK: Survival Evolved

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Bernhard 2017 年 12 月 20 日 下午 11:05
Taming crabs
Well me and some friends tried to tame some crabs. We got one out of 4. It's like, the crab is chasing me into the taming-box, a friend closes the behemoth door and another guy is shooting with the cata. But then suddenly, the crab is loosing the aggro on anybody of us. It also doesn't attack the structures. It's just dancing around in it's taming box. So we let it free again and caught it again (suddenly it got aggro again on us when it was like 100meters away), closed the door, shoot with cata and again it lost the aggro on us and began to dance again. It's just like running in circels, getting stucked in the behemoth door, turning around and stuff. I was also able to stand right under the crab, or right in front of it...i mean, as close as i was able to cuddle her :D but it wasn't attacking me at all!
So my question is, is it a bug? It also happens to a friend with a carno.
It's important to say that all the crabs who lost their aggro on us had like 10% torpor so it wasn't about to run away from us. This isn't the reason. It's like, one shot -> time to dance. What is this?
Thanks for ur help
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Ryuko 2017 年 12 月 20 日 下午 11:12 
Maby try it with chainbolas?
Eminence 2017 年 12 月 20 日 下午 11:17 
It's the typical "stuck" AI.
Now I play on console so your experiences may differ, but I regularly knock out carnivores while standing in the taming pen with them.

When the creature is trying to attack you and spends X time unable to get to you the AI concludes you are unreachable and tries to escape. The AI, not understanding it's in a trap, frantically tries to escape (dances). All the while never being able to register if/when you become reachable again. In my experience, once they are in this state they will almost never revert unless they are released from the cage and/or unrendered.
最后由 Eminence 编辑于; 2017 年 12 月 20 日 下午 11:17
Bernhard 2017 年 12 月 20 日 下午 11:17 
引用自 bulls_turbo 吉姆
Maby try it with chainbolas?

oh ye i didn't think about that yet. thanks dude
Bernhard 2017 年 12 月 20 日 下午 11:21 
引用自 Eminence
It's the typical "stuck" AI.
Now I play on console so your experiences may differ, but I regularly knock out carnivores while standing in the taming pen with them.

When the creature is trying to attack you and spends X time unable to get to you the AI concludes you are unreachable and tries to escape. The AI, not understanding it's in a trap frantically tries to escape (dances). All the while never bring able to register if/when you become reachable again. In my experience, once they are in this state they will almost never revert unless they are released from the cage and/or unrendered.

So that means, i need kind of a "tank" in the cage which is passive and stands in the direction of my cata right?! I thought about that too. that could be possible. But i thought, once it got aggro on me or some of my mates, it attacks also the structures, so why does the crab stop to attack our structures (in this case the cage)?
Eminence 2017 年 12 月 20 日 下午 11:23 
引用自 Eminence
It's the typical "stuck" AI.
Now I play on console so your experiences may differ, but I regularly knock out carnivores while standing in the taming pen with them.

When the creature is trying to attack you and spends X time unable to get to you the AI concludes you are unreachable and tries to escape. The AI, not understanding it's in a trap frantically tries to escape (dances). All the while never bring able to register if/when you become reachable again. In my experience, once they are in this state they will almost never revert unless they are released from the cage and/or unrendered.

So that means, i need kind of a "tank" in the cage which is passive and stands in the direction of my cata right?! I thought about that too. that could be possible. But i thought, once it got aggro on me or some of my mates, it attacks also the structures, so why does the crab stop to attack our structures (in this case the cage)?
Can it damage the structure you are using? If it can't then the flee logic can still trigger. It's attacking and being attacked, but isn't dealing damage so it runs.
I honestly have never tamed a crab, or rock elemental, so I can't tell you if a tank would work. Sounds viable though.
Bernhard 2017 年 12 月 20 日 下午 11:28 
引用自 Eminence

So that means, i need kind of a "tank" in the cage which is passive and stands in the direction of my cata right?! I thought about that too. that could be possible. But i thought, once it got aggro on me or some of my mates, it attacks also the structures, so why does the crab stop to attack our structures (in this case the cage)?
Can it damage the structure you are using? If it can't then the flee logic can still trigger. It's attacking and being attacked, but isn't dealing damage so it runs.
I honestly have never tamed a crab, or rock elemental, so I can't tell you if a tank would work. Sounds viable though.

Well i guess that's it. It cannot deal any damage to stone structures. So probably instead of a tank i could put a wooden pillar in the cage. As the crab can deal damage to wood i guess it should constantly attack this pillar (or it'll be a few). Guess i'll give it a try and will tell you if it worked or not.
🦊 Hermit 2017 年 12 月 20 日 下午 11:32 
They should attack stone, even though they can't damage it. I've seen a few Youtubers use that method, and the crab started attacking the structure.

However in my experience structure attacking can be a little tempremental, and I don't fully know what causes it to fail sometimes. Perhaps it's the layout of the structures which are blocking it, or something. I haven't tried taming a crab yet myself, but I know from experience with other dinos that sometimes they do make some wierd descisions which shouldn't really happen...
最后由 🦊 Hermit 编辑于; 2017 年 12 月 20 日 下午 11:33
Zardimooo 2017 年 12 月 20 日 下午 11:51 
Seems alot of the new creatures got really weird aggro ratio, sitting on my megalosaurus ravagers, craptors, boas, arthros atk me from 100m, meanwhile spinos and crabs attack only when i'm cuddling with 'em, but they also loose aggro after few meters, even while they stilll could reach me.
Another method is to kite the crab actively, with a paracer platform. One player rides the cow and the other shoots with the pult.
Tiramisu 2017 年 12 月 20 日 下午 11:58 
I just tamed a crab y'day, using regular dino gates to make a ♥♥♥♥♥♥ trap, had a passive tame as temp bait while I doubled back to lock it in (then took away the tame bait).

I have a feeling they snuck in an AI tweak to the crabs. A week ago one stuck like glue hammering away at a pillar I had down, where as a few days ago in preparation to tame one I made a small structure on the river where they commonly spawn, I notice them losing interest quite quickly. During the actual KOing it didnt spend long at all attacking the structure, I made sure it didnt have much room to move around to make hitting the body easier.
DrathDragoon33 2017 年 12 月 21 日 上午 12:15 
If you build a cage of stone dino gates around them, it pins them in so much they can't move. gotta love S+
DingDongDanger 2017 年 12 月 21 日 上午 12:40 
I got my crab by running it into a taming pen with the cannon facing the way I was running through and the second I go through the gates to the cannon I shot it. This ensures that it's hit directly in the face since it's aggroed on you and is running where you are going which is why I position the cannon that way. I've now knocked out a 145 and 120 in 1 cannon shot to the face this way xD
Bernhard 2017 年 12 月 21 日 上午 12:43 
引用自 DingDongDanger
I got my crab by running it into a taming pen with the cannon facing the way I was running through and the second I go through the gates to the cannon I shot it. This ensures that it's hit directly in the face since it's aggroed on you and is running where you are going which is why I position the cannon that way. I've now knocked out a 145 and 120 in 1 cannon shot to the face this way xD

xD guess i'll give it a try like this too xD
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发帖日期: 2017 年 12 月 20 日 下午 11:05
回复数: 12