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Tribes that attempt to raid you will require more set up than it will probably be worth to them.
Deep water bases are in a similar boat. Very hard to raid, but requires end game materials to maintain.
Thank you. Where should I help in the Murder Snow? The Cave?
Where should I build?
if we tell you, not much use to you since you will want to hide in the murder-snow.
And you name will make it easy for others to track you.
Did you try this? And where do you´ve got the information that melee effects the insulation the otter gives? Afaik it ALWAYS gives you 400 isolation.
@topic: If you wan´t to build there cause of pvp advantage then i would recommend you go underwater and claim the crystal world, it´s WAY easier to defend there and kinda impossible to raid for others if you fortify it right.
The official game wiki.
https://ark.gamepedia.com/Otter
'Leveling the Otter's Melee Damage increases the amount of insulation provided'
I haven't done detailed tests myself, but from my anecdotal observations it seems to be the case.
Damn you´re totally right, i just did a short test row with 10 spawned in otters, it´s noticable from the first level up that melee (and only melee, i tested every stat) changes the hypo insulation, honestly didn´t knew that (and also didn´t read the wiki entrance, shame on me), thank you so much! :)
Glad to assist, however I've just been looking it up a little more myself online, and I found this interesting post on Reddit:
'Level Oxygen for better cold resistance, but it lower's heat resistance. Level Melee for better heat resistance, but it lower's cold resistance. Tested and proved'
https://www.reddit.com/r/playark/comments/6z1w58/otter_insulation/
So perhaps leveling the melee is only half right? If you fancy testing out that detail yourself too I'd be interested to hear the results bro, would be handy to know^^
What i just did:
My survivor has no points in fortitude and is naked (so hypo=0). Spawn in tamed otter, pick him up, write down the hypo it gives you. Put him down, level up 1 point in a stat, take him back on the shoulder and see if there´s a change in insulation.
I did this for health, stamina, oxygen, food, weight, melee and movement speed, and ONLY when you level up melee there is a change in the insulation. I retested this a second time with the same results so i´m pretty sure the wiki is right on this, it´s only melee that effects.
Haha thx but it was just a simple 10min "let´s see what we get here", that´s what singleplayer is for isn´t it? :)
Yep, only stat changing both is melee, although you don´t get as much hyper as you get hypo out of it (Wiki says here "hypothermic insulation is about 75 - 82% of melee damage, and hyperthermic is about 34 - 38%" which seems to be correct at least for my tests).
So next up, breed otters for melee mutation :)