ARK: Survival Evolved

ARK: Survival Evolved

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Why Watt Oct 29, 2017 @ 2:34pm
Modify stats of specific Dinos
Ok. Before all the copy paste responses show up let me make something clear:
I am not referring to any of the following commands:
PerLevelStatsMultiplier_DinoWild[0]=1.0
PerLevelStatsMultiplier_DinoTamed[0]=1.0
PerLevelStatsMultiplier_DinoTamed_Add[0 =1.0
PerLevelStatsMultiplier_DinoTamed_Affinity[0]=1.0
Nor am I referring to:
TamedDinoClassResistanceMultipliers=
DinoClassResistanceMultipliers=
TamedDinoClassDamageMultipliers=
DinoClassDamageMultipliers=
^I know how to use all these ini commands and do so in abundance for my server. Do not bother mentioning them or just linking the official wiki page on Server Configuration which is, like many of the other pages, substantially out of date.

What I would like to know, is how do I modify the stats of a specific entity, a specific dino character?
I've repeatedly seen server owners mention doing such things, from reducing the stamina of Quetz & Wyvern to specifically tailor their balance to the server, or those who've added damage values to Diplodocus without resorting to a mod that overrides them with modded a version.

How does one do this, exactly? Does it have specific ini commands to do this(highly doubtful), or does it require modifying the blueprints, the core files on a dino-by-dino basis, and uploading those modified files to your server? If it is the latter, are there means to do so if you do not have the ADK/UE4 currently installed? How exactly does it affect players using the server?

I would greatly appreciate any help from anyone who has personally done this, or knows that a server they frequent has.
Last edited by Why Watt; Oct 29, 2017 @ 2:34pm
Originally posted by Fabler:
Sorry for necroing this but for all the future people that wants to do this I just want to confirm that I have put this exact line:

PerLevelStatsMultiplier_DinoTamedQuetz_Character_BP_C[7]=1.5

into my Game.ini file and it works. This gives my tamed Quetzals more in weight when I level them up. So instead of getting 58 it now gets 87 weight per level up. Cheers for the info in this Thread.
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Showing 1-15 of 19 comments
retsam1 Oct 29, 2017 @ 3:05pm 
You can also alter via the ini files for specific dino types yes the base(as the multipliers you see in game and with the above settings are just modifiers to a base value you dont normally see).
Why Watt Oct 29, 2017 @ 3:31pm 
Originally posted by retsam1:
You can also alter via the ini files for specific dino types yes the base(as the multipliers you see in game and with the above settings are just modifiers to a base value you dont normally see).

What do you mean, exactly? What line of code/ini setting affects the base stats on a specific dino class?
The only ini setting I know of that affect the base stats of a specific class, and don't, as you mention, apply to something more-or-less intangible, is the following:

PlayerBaseStatMultipliers[0]=1.0
PlayerBaseStatMultipliers[1]=1.0
PlayerBaseStatMultipliers[2]=1.0
PlayerBaseStatMultipliers[3]=1.0
PlayerBaseStatMultipliers[4]=1.0
PlayerBaseStatMultipliers[5]=1.0
PlayerBaseStatMultipliers[6]=1.0
PlayerBaseStatMultipliers[7]=1.0
PlayerBaseStatMultipliers[8]=1.0
PlayerBaseStatMultipliers[9]=1.0
PlayerBaseStatMultipliers[10]=1.0
PlayerBaseStatMultipliers[11]=1.0
^^^ These lines affect the base stats of players, if I put 9, for movement speed, at a value lower then 1.0 players at 100% movement speed move slower. Likewise it can modify your starting HP, oxygen etc.

Is there a line of code that does this but works on specific creatures?
Why Watt Oct 29, 2017 @ 4:27pm 
Originally posted by retsam1:
You can also alter via the ini files for specific dino types yes the base(as the multipliers you see in game and with the above settings are just modifiers to a base value you dont normally see).

Are you refering to these following lines of codes but altered versions of them?
DinoClassResistanceMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)
TamedDinoClassResistanceMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)

If so, are they modified to look as follows?
;

DinoClassBaseStatMultipliers[<attribute>]=(ClassName="<classname>",Multiplier=<multiplier>)
TamedDinoBaseStatMultipliers[<attribute>]=(ClassName="<classname>",Multiplier=<multiplier>)

I'd really like to know.
Why Watt Oct 29, 2017 @ 6:41pm 
Does anyone know how to do what @retsam1 is refering to? Their post is rather vague and obscure in meaning...
I have tried all the following, inspired from retsam1's post, to no avail whatsoever;

DinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoBaseStatMultipliers[0]=2.0
DinoBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoBaseStatMultipliers[0]=2.0
ClassBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedClassBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoBaseStatMultiplier[0]=2.0
DinoBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoBaseStatMultiplier[0]=2.0
TamedDinoBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
ClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)

Any help would be appreciated...
HIDDEN Sep 24, 2018 @ 6:48am 
UP
Valkyrie Sep 24, 2018 @ 11:25am 
I'm not going to be of much help.... But while browsing the forums I am pretty sure that some time last year I saw someone post an example of this for a specific Dino....
OR
it was the code to add a certain dino as a spawn to the OP's map of choice...


Edit: Goodle search told me it's not possible atm without mods as no such code exists.
Last edited by Valkyrie; Sep 24, 2018 @ 11:31am
HIDDEN Sep 25, 2018 @ 1:20am 
Originally posted by Why Watt:
Does anyone know how to do what @retsam1 is refering to? Their post is rather vague and obscure in meaning...
I have tried all the following, inspired from retsam1's post, to no avail whatsoever;

DinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoBaseStatMultipliers[0]=2.0
DinoBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoBaseStatMultipliers[0]=2.0
ClassBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedClassBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoBaseStatMultiplier[0]=2.0
DinoBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoBaseStatMultiplier[0]=2.0
TamedDinoBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
ClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)

Any help would be appreciated...


Originally posted by Valkyrie:
I'm not going to be of much help.... But while browsing the forums I am pretty sure that some time last year I saw someone post an example of this for a specific Dino....
OR
it was the code to add a certain dino as a spawn to the OP's map of choice...


Edit: Goodle search told me it's not possible atm without mods as no such code exists.
Are you tried this?: PerLevelStatsMultiplier_DinoTamedPtero_Character_BP_C[1]=2
Valkyrie Sep 25, 2018 @ 1:37am 
Originally posted by HIDDEN:

Originally posted by Valkyrie:
I'm not going to be of much help.... But while browsing the forums I am pretty sure that some time last year I saw someone post an example of this for a specific Dino....
OR
it was the code to add a certain dino as a spawn to the OP's map of choice...


Edit: Goodle search told me it's not possible atm without mods as no such code exists.
Are you tried this?: PerLevelStatsMultiplier_DinoTamedPtero_Character_BP_C[1]=2

I haven't tried that, have you?
Last edited by Valkyrie; Sep 25, 2018 @ 1:38am
HIDDEN Sep 25, 2018 @ 1:46am 
Originally posted by Valkyrie:
Originally posted by HIDDEN:


Are you tried this?: PerLevelStatsMultiplier_DinoTamedPtero_Character_BP_C[1]=2

I haven't tried that, have you?

currently on my server there are no dinos
Why Watt Sep 25, 2018 @ 4:01am 
Originally posted by HIDDEN:
Originally posted by Why Watt:
Does anyone know how to do what @retsam1 is refering to? Their post is rather vague and obscure in meaning...
I have tried all the following, inspired from retsam1's post, to no avail whatsoever;

DinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoBaseStatMultipliers[0]=2.0
DinoBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoBaseStatMultipliers[0]=2.0
ClassBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedClassBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedBaseStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassStatMultipliers[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoBaseStatMultiplier[0]=2.0
DinoBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoBaseStatMultiplier[0]=2.0
TamedDinoBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
ClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
DinoClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)
TamedDinoClassBaseStatMultiplier[0]=(ClassName="Rex_Character_BP_C",Multiplier=2.0)

Any help would be appreciated...


Originally posted by Valkyrie:
I'm not going to be of much help.... But while browsing the forums I am pretty sure that some time last year I saw someone post an example of this for a specific Dino....
OR
it was the code to add a certain dino as a spawn to the OP's map of choice...


Edit: Goodle search told me it's not possible atm without mods as no such code exists.
Are you tried this?: PerLevelStatsMultiplier_DinoTamedPtero_Character_BP_C[1]=2
This post was necromance'd... like all my Ark posts end up...
I have the game uninstalled, so spending 15hrs redownloading to try that is not on the menu.
YouMirinBrah Dec 31, 2022 @ 5:31am 
Have you found a solution? I am also looking how I can change it.
AlphaGodith Dec 31, 2022 @ 7:31am 
currently the only way i know of to modify a dino's stats is mods like 'upgrade my dino' and that's specific individuals, not the whole species.
Why Watt Dec 31, 2022 @ 11:01am 
Originally posted by YouMirinBrah:
Have you found a solution? I am also looking how I can change it.

Haven't played Ark in a while, so I have no clue if the line of

PerLevelStatsMultiplier_DinoTamedPtero_Character_BP_C[1]=2

Actually does anything.
martijns ark Jan 1, 2023 @ 6:28pm 
Originally posted by Why Watt:
Originally posted by YouMirinBrah:
Have you found a solution? I am also looking how I can change it.

Haven't played Ark in a while, so I have no clue if the line of

PerLevelStatsMultiplier_DinoTamedPtero_Character_BP_C[1]=2

Actually does anything.

it does not work i triedt to implement this with a pte test subject i checked if the refrence to the dino was correct which it was so i have no clue why it doesn't work i suppose its just really not possible i have personally decided to just buff all dino's carry weight for now
Why Watt Jan 2, 2023 @ 3:45am 
Originally posted by shadowark15:
Originally posted by Why Watt:

Haven't played Ark in a while, so I have no clue if the line of

PerLevelStatsMultiplier_DinoTamedPtero_Character_BP_C[1]=2

Actually does anything.

it does not work i triedt to implement this with a pte test subject i checked if the refrence to the dino was correct which it was so i have no clue why it doesn't work i suppose its just really not possible i have personally decided to just buff all dino's carry weight for now

Figured xd

Hopefully Ark 2 gives users more control w/o needing to download a 400+ MB devkit that runs really slowly and can take a while to update xdddd
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Date Posted: Oct 29, 2017 @ 2:34pm
Posts: 19