ARK: Survival Evolved

ARK: Survival Evolved

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Behaviour of SupplyCrateLootQualityMultiplier
So i need a bit of clarification about the behaviour of the config line "SupplyCrateLootQualityMultiplier=".

According to the wiki, when we set the difficulty to 5, it also increase the loot drop quality and makes it 500% ( https://ark.gamepedia.com/Difficulty )

My question now is: Does the "SupplyCrateLootQualityMultiplier=" we put in the game.ini override the loot scale value set by the difficulty (See the previous link) OR does it multiplie it again ?

And to take an example: What would the result of difficulty 5 and SupplyCrateLootQualityMultiplier=2.000000 be ?
- 200% because it has an override behaviour
- 1000% because it has a multiplicative behaviour


I'm asking this because even with difficulty 5.0, it seems that we have very few ascendent items overall.

Thank you


EDIT: For people looking for the response, it seems that it is a multiplicative behaviour (which seems logic according to the cmd line) so in my example, it looks like it is the second answer, "1000%"
Last edited by [RnBw] Eclipso'; Sep 15, 2017 @ 8:47am
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Showing 1-15 of 35 comments
🦊 Hermit Sep 11, 2017 @ 4:42pm 
I'd kinda be curious about this one too, partly because this code doesn't really seem to be working on our server. Drops are still pretty bad even with the multiplier set at 5. Subbing to thread.
garth033 Sep 11, 2017 @ 4:48pm 
Based on how other overrides and configurations work, this is a multiplier (judging based on the name).

However, finding assendants is a hard feat... I have once dabled in the base loot system and found it very lacking. The only solution I ever found was to use a mod.

Couple that with the overwhelmingly lack luster looting system as a whole and you will find that mods give you more customization for the work you have to put in yourself. Even if the mod is outdated.
Last edited by garth033; Sep 11, 2017 @ 4:49pm
Vesuvius Sep 11, 2017 @ 4:55pm 
We use both the line as well as loot tables in the game.ini and we get heaps of ascendant gear.... so im guessing its on top of the default.

However... i added the multiplier after we already had loot tables so havent tried it without.
5cott Sep 11, 2017 @ 5:59pm 
if you are playing single player on loot drop quality ignore the slider and type 10 in the value box - this will give you ascendant gear most of the time from red & yellow drops
Last edited by 5cott; Sep 11, 2017 @ 6:01pm
Chuc Sep 11, 2017 @ 6:04pm 
My server is on max dino 130, not sure what difficulty that is set to maybe 4. Then I put the supply drop multi on 5 and I get alot of ascendant stuff but I also get abit of master and journeyman stuff also. I mostly get blueprints I can't craft
🦊 Hermit Sep 11, 2017 @ 7:31pm 
Originally posted by _ImPr3gN4toR_:
if you are playing single player on loot drop quality ignore the slider and type 10 in the value box - this will give you ascendant gear most of the time from red & yellow drops

Thought the max limit for that stat was 5? I know with other UI config elements you can put a larger amount in the box, but the devs specifically said 5 when announcing the config setting. Does a higher vailue work too?
Genoscythe Sep 11, 2017 @ 7:36pm 
Originally posted by Hermit:
Originally posted by _ImPr3gN4toR_:
if you are playing single player on loot drop quality ignore the slider and type 10 in the value box - this will give you ascendant gear most of the time from red & yellow drops

Thought the max limit for that stat was 5? I know with other UI config elements you can put a larger amount in the box, but the devs specifically said 5 when announcing the config setting. Does a higher vailue work too?

Loot quality is not necessarily equal to more ascendant, actually ascendant is the least you should work towards. You can try giving yourself blueprints of high quality from the dev console for example. sometimes when spawning loot quality 100 Bps and Items, (which is a mad high loot quality) you will too get one or two apprentice/journeyman etc. items that have the same stats as ascendant gear but dont cost one tenth of the resources (but still a lot probably). Because they have a high loot quality but not a high loot level.

Setting the loot quality up will increase your chance to get good stuff, you can also check it in the gameusersettings.ini file. If you put 100 for example and it's in the userfile too, it worked, if not, you prolly need some override command like with the difficulty.
Last edited by Genoscythe; Sep 11, 2017 @ 7:37pm
🦊 Hermit Sep 11, 2017 @ 7:40pm 
Originally posted by Genoscythe:
Loot quality is not necessarily equal to more ascendant, actually ascendant is the least you should work towards. You can try giving yourself blueprints of high quality from the dev console for example. sometimes when spawning loot quality 100 Bps and Items, (which is a mad high loot quality) you will too get one or two apprentice/journeyman etc. items that have the same stats as ascendant gear but dont cost one tenth of the resources (but still a lot probably). Because they have a high loot quality but not a high loot level.

Setting the loot quality up will increase your chance to get good stuff, you can also check it in the gameusersettings.ini file. If you put 100 for example and it's in the userfile too, it worked, if not, you prolly need some override command like with the difficulty.

I know there's a degree of RNG in the loot quality values in beacons and commands, I edited a custom loot table for my server's beacons for a while and saw the variety in those. But here I'm speaking specifically of this multiplier - when the devs announced it they made a point of saying that the possible values were 'From one to five', and didn't suggest that this multiplier could be set outside of those boundaries as they have done with other multipliers in the past. So I'm wondering if a setting outside of those boundaried does actually work in this config?
5cott Sep 12, 2017 @ 9:18am 
Works for me as i said red and yellow drops only give ascendant gear now be it either blueprints or items.This is the loot quality slider NOT an ini file alteration
🦊 Hermit Sep 12, 2017 @ 9:38am 
Originally posted by _ImPr3gN4toR_:
Works for me as i said red and yellow drops only give ascendant gear now be it either blueprints or items.This is the loot quality slider NOT an ini file alteration

Please could I ask a favor bro? Could you open up your .ini files and just let me know where the game stored your setting, and how it is formatted? As I say it doesn't seem to be working on my server, so I'd be interested to hear how the in-game UI writes the config into the files. Whether it's in the game or gameusersettings, which section of the file, how it formats it etc.

If you could do that it'd be much appreciated, thanks^^
[RnBw] Eclipso' Sep 12, 2017 @ 1:49pm 
First of all thank you all for your interest in my question ;)

Originally posted by _ImPr3gN4toR_:
if you are playing single player on loot drop quality ignore the slider and type 10 in the value box - this will give you ascendant gear most of the time from red & yellow drops

Well i host a private server, and i wanted to improve the quality of BP and items that are in the cave crates specifically.. But i then changed idea to improve every crates. It's easier (no need to customize everything) and it won't be unbalaced as this is a PVE server so no problem about PVPing


Originally posted by Chuc:
My server is on max dino 130, not sure what difficulty that is set to maybe 4. Then I put the supply drop multi on 5 and I get alot of ascendant stuff but I also get abit of master and journeyman stuff also. I mostly get blueprints I can't craft

Max dino 130 ? That's a bit weird as wild Max level for dinos should be 30 * difficulty level (Level 4 = 120 max and level 5 = 150 max). Playing on difficulty 4.333333 then i guess? Still weird..


Originally posted by Hermit:
Originally posted by _ImPr3gN4toR_:
if you are playing single player on loot drop quality ignore the slider and type 10 in the value box - this will give you ascendant gear most of the time from red & yellow drops

Thought the max limit for that stat was 5? I know with other UI config elements you can put a larger amount in the box, but the devs specifically said 5 when announcing the config setting. Does a higher vailue work too?

This might be like the spawn command: In theory you can use 1 to 5 to set the quality of the item you spawn.. But in fact you can set a value of 100. You have even more chance of having Ascendent according to my tests. For example, spawning 100 items with quality parameter set to 5, i sometimes still have Mastercract and some rare Journeyman. While with quality paramter set to 100 i have most of the times only Ascendent items for all of them. But as it is still RNG, this statement can be false too..


Originally posted by Hermit:
Originally posted by _ImPr3gN4toR_:
Works for me as i said red and yellow drops only give ascendant gear now be it either blueprints or items.This is the loot quality slider NOT an ini file alteration

Please could I ask a favor bro? Could you open up your .ini files and just let me know where the game stored your setting, and how it is formatted? As I say it doesn't seem to be working on my server, so I'd be interested to hear how the in-game UI writes the config into the files. Whether it's in the game or gameusersettings, which section of the file, how it formats it etc.

If you could do that it'd be much appreciated, thanks^^

I am also interested, as I still haven't added it to my Game.ini (Should be in that file if i'm correct... ? )


Well at the end of all these, i still don't know if it is multiplier or override, i guess a dev only has the final answer, or it would need some testing to have an idea of the answer (with no certitude to be right ^^")

And finally, i also had another generic question: Are all the startup options possible to be added in the INI files ? Or some of them are STRICTLY startup parameter ?
Vesuvius Sep 12, 2017 @ 1:55pm 
Originally posted by RnBw Eclipso':

And finally, i also had another generic question: Are all the startup options possible to be added in the INI files ? Or some of them are STRICTLY startup parameter ?
some of them are commandline only. The wiki doesnt seem to be up to date... if you are asking about particular ones you should post them.
[RnBw] Eclipso' Sep 12, 2017 @ 2:08pm 
Originally posted by Vesuvious:
Originally posted by RnBw Eclipso':

And finally, i also had another generic question: Are all the startup options possible to be added in the INI files ? Or some of them are STRICTLY startup parameter ?
some of them are commandline only. The wiki doesnt seem to be up to date... if you are asking about particular ones you should post them.

The wiki is indeed not up to date sadly.. =/ Actually the command we are talking about here is not in the wiki server configuration list either.. ^^"

And no I have no particular ones in mind but i was asking in order to learn a bit more about all this lol. For example the "ShowFloatingDamageText" is in the commandline according to the wiki.. But i think we can add it to one of the INI files and it would work too... If i'm right ? Which is why i asked this question, simple curiosity ^^
🦊 Hermit Sep 12, 2017 @ 2:10pm 
Yeah, most of the command line arguments can also be put into the ini files, either the game or gameusersettings. For example the FloatingDamage one you mentioned works if you put it under [ServerSettings] in the gameusersettings file.
[RnBw] Eclipso' Sep 12, 2017 @ 2:15pm 
Originally posted by Hermit:
Yeah, most of the command line arguments can also be put into the ini files, either the game or gameusersettings. For example the FloatingDamage one you mentioned works if you put it under [ServerSettings] in the gameusersettings file.

Thanks ^^

They really should complete the Wiki page, some of them are missing (like the one about the supply crates) and also clarify if something can be added as startup param but also if it works if it's put in an INI file.. Or duplicate the entry for each category it goes to...
Seriously how an admin can be an effective admin without all these infos :/ I was okay with that until the launch, but now... ?
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Date Posted: Sep 11, 2017 @ 4:24pm
Posts: 35