Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any other map and it is back to 120. Even though the check box for force max difficulty is enabled.
Also I cannot seem to get the force cave flyers to work either. All on singleplayer for me.
Then you have to destroywilddinos to see the new levels spawn in. 5.000000 will give you lvl 150. The dinos will then increase in increments of 5.
But the checkbox force max level should do this.
And the override official difficulty hasn't been needed for a while. You could just set the max difficulty at whatever in the ini file.
That it seems has been taken away since the ascention levels for players came into force.
I could set whatever dino level I wanted. Until they locked players levels.
If you've done all of that, either use the server manager or a .ini file generator to create the 'leveloverrides' for players and dinos, and paste that into your game.ini
^^ not sure about that, i haven't tried maps other than theisland / scorchedearth
You can say what you want. But the fact is using the OverrideOfficialDifficulty is the only it works for me. If you don't want to even attempt to fix your issue that is fine. But the OP can do this and it will work.
Yes this works perfectly thank you, I was originally set up for dinos around 500+ and having them only spawn up to 120-150 sorta messed everything up
I have tried it. And it got set to default everytime. Which is why I commented on this.