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fences 5 high , spikes 1-2 foudation away from fence allaround the perimeter , dinos set to passive so that they dont get aggroed accidently , plant x at strtegic points around the base some high some at ground lvl ,
it seems you knew early enough that u needed to bolster your defences but did not do it fast enough
This gets rid of them... just got to use it on a regular basis and problem solved
xD it IS a bit cheaty though
Not meaning to be rude or anything, but I have to ask - you're playing the game, even single player, without building decent walls to protect yourself? What would happen if a giga or an alpha dino should wander into the area? I mean I respect people's playstyles to play however they like, and I can see that in certain areas dangers are much more rare than in others, but still, when I'm playing solo I always aim for a minimum 3 tall wall around my base as one of the earliest priorities of the save, in order to protect my dinos and my supplies.
As to the therizino - personally I think it is very well balanced at the moment. I saw a level 16 rex and a level 16 theriz combat each other in the wild, and the battle was extremely close with both sides taking severe damage...as it should be, since the therizino is designed to be a herbivore equivelant to the rex. The therizino won that battle in the end, but it was extremely bloody and injured, with but a sliver of health remaining.
One thing I can agree with, though, is that theriz overspawn. They are definitely way too common. Given they are rex-equivelant in power, they also need to be rex-equivelant in rarity (or perhaps just slightly more common, given they don't agro on sight like a rex does, but only if you get too close). However on my own single player game I frequently have upwards of ten in visual range of my base.
For this issue I'd recommend reducing spawn numbers via the .ini config files. Go to yor game.ini file, add the header [/script/shootergame.shootergamemode] at the top of the file, then paste the following on the line below:
DinoSpawnWeightMultipliers=(DinoNameTag=Therizinosaurus,SpawnWeightMultiplier=1.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0.10)
Adjust the spawnlimitpercentage value to suit your preferences - lower will reduce the numbers, higher will increase them. The number is a percentage, so 0.1 is 10%.
If one of them hits you before stone tier well, you're boned, just take the wipe and move back from the area a bit where they don't spawn as much. No different from a raptor or two hitting up your thatch hut when you barely have spears and a storage box to your name.
Better yet, Tame one for one of the best all round dino's in the game, harvests all plant materials and it's power dual claw swipe does obscene damage.
Minimum is 3 walls high, 4 for good measure but depends the area you are in, safe area 3 should be OK.
Make sure your dinos are well away from that fence line as wilds can clip through and sense / agro them
Ideally you want to double wall your pen, expensive but can be done in cheaper ways such as using spike walls or pillars as the outer most barrier.
Go to the swamp and harvest some x species and then set up a heap of these inside your base. It is possible that wilds will spawn in your base, you should always have defences up like X species.
Get your kibble farm going and get some high level guard dogs, Carno, Sabers, Direwolf etc set to aggresive.
By the way, you've been lucky, Theriz is nothing compared to an Alpha raptor running past, it would have wiped you quick smart with the way you have built.
In addition to all that I would strongly recommend placing spiked walls in front of the walls. If you can make them I would recommend making metal spiked walls not wooden ones. Unfortunately metal spiked walls act like stone when attacked and therefore Therizinosaurus can damage them, but it will still injure him whilst he's attacking, and during this time your dinos and base are still safe.
Some of it, and other suggestions may sound OTT, but at the end of the day it's better to go OTT with defences than lose all those tames.
One other consideration if you only go 2 walls high is give consideration to what is next to the wall and whether a dino could glitch up and over, which is why I recommend 3 high walls. I had a Carno attacking my wall when i was tranqing him and he glitched up on a foundation somehow and then at that point was higher than the ground and therefore made it over my 2 high walls. So this is why I always recommend 3 high walls to reduce that chance of glitching.
Good luck and have fun!
As for whether o not they piss me me off, not really. The weird things that look like Dilo's and knock you unconcious in two hits or whatever, they piss me off. Died 8 times in less than five minutes to them.
One time I went out blind, open the big dino gate and a Chalico was right outside and agro'd, lol my metal spikes took care of him though after I quickly shut the doors.