ARK: Survival Evolved

ARK: Survival Evolved

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Globidens Jan 15, 2017 @ 9:38pm
Therizinosaur Rant
All right, I'm fairly new to this game so I don't know if this is a known issue for other creatures, but the new Therizinosaurs have made my game essentially unplayable. I'm level fifty on single player, and I had a fairly basic base with about thirty-some tamed creatures. A little while after they were added, some Therizinosaurs started spawning near my base -- not too close, no closer than other creatures like raptors and Diplodocus, but there would be up to three or four of them in the same area along the beach, and they would inevitably wander near my tames and start attacking them, despite the tames being set to neutral. After I lost a few higher-level tames to Therizinosaurs, I added a stone fence around my base in an attempt to keep the Therizinosaurs from killing my creatures. The fence was only one block thick and one block tall, which might be where some of my issues arose, but it did absolutely nothing -- the Therizinosaurs could glitch right through it and continue to wander around my paddock and kill my creatures. Further, they would destroy any structures, like storage boxes, that they came across, and despie being armored and armed, I would often get killed before the Therizinosaur was. This has happened about three times in total, and every single time I have logged in for the past few days, there has been a stupid Therizinosaur in my paddock. It isn't even the same one; there's just a spawn point nearby that keeps spitting them out. I did not have this issue until about a week ago. At this point, I have lost all of my tamed creatures, almost all of my stored goods, all of my weapons, and there are still two flipping Therizinosaurs in my paddock. Which means that every time I try to stock up on supplies to rebuild, never mind tame creatures, I get killed almost istantly, because I can't outrun a Therizinosaur, and I definitely can't fight one. I've now had to completely give up on the area I've been in since I was level three, which was the safest and easiest to build on until these stupid featherdusters showed up. Needless to say, I'm not very happy about these. If the Therizinosaurs are NOT supposed to be able to magically teleport through walls, I think this might be a bug. Otherwise, is there a way in single player to either remove a particular creature from your map, or at least remove certain creature spawnpoints?

And don't get me wrong, I appreciate the work that's gone into these creatures. They look great, and I love seeing them in the game. My issue is that they are too fast, too powerful, and their aggro distance is about ten times what it should be. That, and a bunch of them just seem to really hate my character for some reason.
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Showing 1-15 of 32 comments
MidnightStrike185 Jan 15, 2017 @ 10:03pm 
The Therizinosaur probably needs a barrier of at least 2 units high, and possibly 3 units high. Also, switch to a metal barrier as soon as apossible. Is there any elevated area around them that you can use to shot down at them without them geting to you? If so, shot some tranqs at them from there and tame one or two. If not, you might have to leave the area for awhile until you get strong enough to deal with them.
udo Jan 15, 2017 @ 10:19pm 
i too have a base where theriz spawn nearby , and contrary to your story , they have not gotten in to my base or killed a singl tame

fences 5 high , spikes 1-2 foudation away from fence allaround the perimeter , dinos set to passive so that they dont get aggroed accidently , plant x at strtegic points around the base some high some at ground lvl ,

it seems you knew early enough that u needed to bolster your defences but did not do it fast enough
Myrthalia Jan 15, 2017 @ 10:49pm 
Tab DestroyAll Therizino_Character_BP_C

This gets rid of them... just got to use it on a regular basis and problem solved
xD it IS a bit cheaty though
Tim Jan 15, 2017 @ 10:52pm 
I feel your pain. Emily the Brontosaurus and every other critter I owned died to one of those A-holes.
🦊 Hermit Jan 15, 2017 @ 11:37pm 
Therizinos are tall enough to climb over 1 high walls, same as most other dinos. Spinosaurus can even climb over a 3 high wall with a little wiggling around, and I think a wall has to be 12 high to keep a titanosaur out. It's just because the dinos are so big.

Not meaning to be rude or anything, but I have to ask - you're playing the game, even single player, without building decent walls to protect yourself? What would happen if a giga or an alpha dino should wander into the area? I mean I respect people's playstyles to play however they like, and I can see that in certain areas dangers are much more rare than in others, but still, when I'm playing solo I always aim for a minimum 3 tall wall around my base as one of the earliest priorities of the save, in order to protect my dinos and my supplies.

As to the therizino - personally I think it is very well balanced at the moment. I saw a level 16 rex and a level 16 theriz combat each other in the wild, and the battle was extremely close with both sides taking severe damage...as it should be, since the therizino is designed to be a herbivore equivelant to the rex. The therizino won that battle in the end, but it was extremely bloody and injured, with but a sliver of health remaining.

One thing I can agree with, though, is that theriz overspawn. They are definitely way too common. Given they are rex-equivelant in power, they also need to be rex-equivelant in rarity (or perhaps just slightly more common, given they don't agro on sight like a rex does, but only if you get too close). However on my own single player game I frequently have upwards of ten in visual range of my base.

For this issue I'd recommend reducing spawn numbers via the .ini config files. Go to yor game.ini file, add the header [/script/shootergame.shootergamemode] at the top of the file, then paste the following on the line below:

DinoSpawnWeightMultipliers=(DinoNameTag=Therizinosaurus,SpawnWeightMultiplier=1.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0.10)

Adjust the spawnlimitpercentage value to suit your preferences - lower will reduce the numbers, higher will increase them. The number is a percentage, so 0.1 is 10%.
Last edited by 🦊 Hermit; Jan 15, 2017 @ 11:38pm
BooDaddy Jan 16, 2017 @ 12:52am 
Honestly, I have 3 tall stone walls minimum around my base in a large area before I even tame anything of note. Therizinsosaurus is one of the few dino's that can damage stone, but not to a degree that they can chew through before you can crossbow bolt them down from the 5-6 tall defence tower you should have , or before your trained battle dino chews them up.

If one of them hits you before stone tier well, you're boned, just take the wipe and move back from the area a bit where they don't spawn as much. No different from a raptor or two hitting up your thatch hut when you barely have spears and a storage box to your name.

Better yet, Tame one for one of the best all round dino's in the game, harvests all plant materials and it's power dual claw swipe does obscene damage.
Cobretti Jan 16, 2017 @ 1:51am 
This is a base design issue because you are new but no problem we have all been there.

Minimum is 3 walls high, 4 for good measure but depends the area you are in, safe area 3 should be OK.

Make sure your dinos are well away from that fence line as wilds can clip through and sense / agro them

Ideally you want to double wall your pen, expensive but can be done in cheaper ways such as using spike walls or pillars as the outer most barrier.

Go to the swamp and harvest some x species and then set up a heap of these inside your base. It is possible that wilds will spawn in your base, you should always have defences up like X species.

Get your kibble farm going and get some high level guard dogs, Carno, Sabers, Direwolf etc set to aggresive.

By the way, you've been lucky, Theriz is nothing compared to an Alpha raptor running past, it would have wiped you quick smart with the way you have built.
Kodaxmax Jan 16, 2017 @ 2:06am 
The new dinosaurs do seem a little overpowered, i know they give veterans a bit more challenge but there is no reason for them to be spawning anywhere near "noob zones" like the southern beach.
AD33L Jan 16, 2017 @ 2:23am 
Like most said already, you're walls are too low. When you made it 4-5 high you will be fine. And when you're done with that tame a theri cause they're great.
GP Jan 16, 2017 @ 3:13am 
Therizinosaurus can damage stone, so you need to have at least stone walls minimum at least for the exterior protection. I would strongly recommend having walls 2 high minimum, but really go for 3 high. I would also consider on top of the 3 high walls to have railings too, just to make it look nicer but also add that extra crucial layer.

In addition to all that I would strongly recommend placing spiked walls in front of the walls. If you can make them I would recommend making metal spiked walls not wooden ones. Unfortunately metal spiked walls act like stone when attacked and therefore Therizinosaurus can damage them, but it will still injure him whilst he's attacking, and during this time your dinos and base are still safe.

Some of it, and other suggestions may sound OTT, but at the end of the day it's better to go OTT with defences than lose all those tames.

One other consideration if you only go 2 walls high is give consideration to what is next to the wall and whether a dino could glitch up and over, which is why I recommend 3 high walls. I had a Carno attacking my wall when i was tranqing him and he glitched up on a foundation somehow and then at that point was higher than the ground and therefore made it over my 2 high walls. So this is why I always recommend 3 high walls to reduce that chance of glitching.

Good luck and have fun!
Viral Jan 16, 2017 @ 3:22am 
Ive seen spinos get over 3 high walls with dodgy terrain. Build them 4 high then no random bronto will come in your base either.
Speedbump (Banned) Jan 16, 2017 @ 3:24am 
YES! I was looking for the name of this ♥♥♥♥♥♥. Cheers.
As for whether o not they piss me me off, not really. The weird things that look like Dilo's and knock you unconcious in two hits or whatever, they piss me off. Died 8 times in less than five minutes to them.
GP Jan 16, 2017 @ 3:28am 
Originally posted by Rick Mason:
YES! I was looking for the name of this ♥♥♥♥♥♥. Cheers.
As for whether o not they piss me me off, not really. The weird things that look like Dilo's and knock you unconcious in two hits or whatever, they piss me off. Died 8 times in less than five minutes to them.
Troodons. They came at the same time. Both Troodons and Theriz spawn near my base on either side on the center map, i've had to improve many things in regards to both of these creatures!
GP Jan 16, 2017 @ 3:30am 
Originally posted by Viral:
Ive seen spinos get over 3 high walls with dodgy terrain. Build them 4 high then no random bronto will come in your base either.
Yup, the higher the better really. One downside I found though is when I had them 3 high I used to (before heading out on a dino) jump on my Trike and look over the walls to see what is out there first. Now its a little difficult the higher I build the walls.

One time I went out blind, open the big dino gate and a Chalico was right outside and agro'd, lol my metal spikes took care of him though after I quickly shut the doors.
Speedbump (Banned) Jan 16, 2017 @ 3:55am 
I'm thinking those Troodons are really overpowered but in a different way. Somehow they're doing 4 damage to me, but keeping me unconcious. It's been 10 minutes and I can't respawn to feed my bloody dino's at home.
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Date Posted: Jan 15, 2017 @ 9:38pm
Posts: 32