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The first outing we stayed in shallow water. Nearing the huge waterfall a leedsichthys saw us and started chasing. Our man on the ballista slammed missiles into the whale as I beelined away with a third tribemate on standby with materials to repair the boat as soon as it would let him.
The seventh ballista bolt killed it--after hitting the boat twice (6 hits to kill our boat so far). We cheered. We laughed. We talked about mounting a flag on the side of the boat and importing a paint-picture of leedsichthys silhouettes showing our kills. We got to the opposite shore, having killed two of them, skirting shallow water. While they lured raptors to the boat's drop-pins I was on the other screen making our flag up. By the time we set sail again with a hold filled with raptors literally bouncing off each other (and very unhappy, as we wanted to take them home before taming) I had our flag up and it was amazing.
We decided to cut across deep water to hit skull island for obsidian, then another hop to the redwood shore.
When we got back to base, we needed to add TEN more silhouettes to the flag.
The next day, we went over to the north to get a mammoth (with all this raptor kibble) and sticking to the shoreline there and back... we killed EIGHT leedsichthys. Eight of them, sailing across VERY shallow water. By this point, we've gotten exceptionally good at scraping them off on rocks.
We love the idea of the leedsichthys--but we hate the implementation. They spawn WAY too often, and in WAY too shallow of water. If you cross deep water, we're fine with a scary sea-monster coming to the surface. We're not fine with it killing a metal boat. That's fine though, because my metal boat with a vulcan turret on the top isn't terribly scared of leedsichthys. We got rid of the flag because we killed 20 of them in two days; it was retarded.
So to take more drastic steps, I lowered the max spawn amount to 0.1 in the hopes that would make them rarer. After the server was up for 24 hours I checked and there were 49 leedsichthys spawned. I killed them off and waited another day, and it was back up to 49 of them. So I changed the spawn limit override to 0.02, hoping to get the max alive at any given time to 10ish. After 24 hours, there were still 39 of them up.
We live in the first bay by the big waterfall. Just east on the redwood shore is a huge cliff, topped with tons of metal. We built a giant megaramp to get up there, and we frequently sail along the coast, take our Ankylo up there with a Dire Bear or two escorting, and clear off the metal then come back. We get about 2500 metal this way (we're really just starting to use metal regularly). Then we sail back. In shallow water, always right next to the shore.
If we don't have to ballista a leedsichthys going EACH DIRECTION, I'm surprised.
I'm about to just turn them off on our server, because of the shore spawning, and seeing three at once if you touch deep water. They are so common that it's just frustrating anymore.
However this is another case of modders filling in the gaps that the dev team have yet to address. We need some kind of vanilla functionallity to make them more balanced before Ark is released.
Right as of the moment I have some 18 mods just to address game balance issues like this, including the flier de-nerf, boats, etc. Maybe this is all part of the design, maybe if private servers, that don't run like crap, make people wait 5 minutes to load in 200+ mods to fix the game, maybe people will just grin and bear all of the official server lags, glitches, wipes, etc.
getallstate Leedsichthys_Character_BP_C
The number of entries you get, each on it's own line, corresponds to how many there are on the map.
Single player - just edit the beastie out by changing the spawn to something else.
Mutiplayer - who sets out without dino/swimmer/flyer escorts on ANY trip, be it land, air (you have to land more often these days) or water?
Out of curiosity, does the leeds try to attack platforms on plessys or mosas? I mean, rafts are not a feature I have ever really used... too constricting and slow.
The fact the the Leeds only attacks rafts, on the Center spawn in great number and in shallow water means that low level players on the Center are severely crippled in their ability to make forays around the map, given that half the Center is water. The fact that no matter what you build on the raft, nor the material it is made from will stop a Leeds from destroying your raft is a bone of contention amongst many players. You can literally encase the entire raft in metal and the Leed will blow right through it and destroy the entire assembly in a few hits.