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I rudely awakened to this flippin' whale yesterday after spending a good 15 hours on a raft base on an official server. It hits directly through all buildings, has an unbeliable amount of health and moves faster than you. When a raft is destroyed it just destroys everything placed ontop of it and then sinks.
Rafts are broken when these things are around, its simple.
WC are doing the same with this mechanic as they did with the flyer nerf, going all out at first, then toning it down until it is balanced. Whether that is a good strategy or not is up for debate, but regardless that's the situation at the moment. So the purpose of this topic is to throw around ideas about how it could be balanced, so that when the devs get around to reigning the leedy in and making it less OP, they have some community feedback to work with.
I did testing with the rafts and found out.
1. the first hit all your dinnos fly off the raft
2. Megladons swim with the leeds so they atack what falls
3. you can out run it, kina after the first hit
4.if they hit you twice your raft is gone.
That is one option, but it doesn't solve the issue for maps which have much more water on them, such as the Center. And it also doesn't cover you when you do occasionally need to head out into open water for some reason. In cases like these I do feel we need some kind of recourse.
They have already said more boats will be coming, and I look forward to seeing them. However again, these will only be available from metal tier, and rafts would still have no defense against the leedy. Yet it is in the earlygame where rafts are used the most.
Multiplayer, get tribe mates on meglas, mosa, etc to clear the way for you.
But what if you're new to the game and don't yet have megas and mosas?
That's a little difficult for maps such as the Center, which have large, deep areas of water between islands. How would one move from island to island in the earlygame without going over those deep areas on a raft?
And in all fairness, the Island's inland waterways are barely navagable with rafts for the most part. A lot of them are very narrow and shallow, with lots of rocks blocking the way. Out in the open ocean is virtually the only place rafts CAN be used on the Island map.
Harpoon gun might work, but may have balance issues if it were introduced at a low enough level to actually be useful. It'd likely have to be a metal tier item, and again, that wouldn't help newbies on a raft.
The spear idea is an interesting one though...it'd give a use for the spear even into the mid and lategame when melee has progressed to the pike and sword. That could possibly work.
I agree, the eels also need a nerf. But like with the leedy, I'm assuming that will come in the future when other dinos are balanced more too. And a lot has already been said about their need for balance, so I figured there was no need to make a new topic on them for now.