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I already tried al these, but it's the same thing as in the video right?
Needed to be fixed.
- The Right Hand.
Totally fine if something is broken and you fix it. But the problem some players have now after the fix are gamebreaking.
In my opinion the meat drop rate is the main problem. Its nearly impossible to get some prime.
One have to harvest for about a hour to get 5-7 prime.(Including the time you need to get every single piece to the preserving bin)
Is there hope that this will be changend?
You want mejo berries? You have to use a Parasaur or a Pachy. They only harvest what they like and that is the berry they like. Then have each bush type only provide ONE type of berry. Now, if you want narcoberries, you have to use a Phiomia and you have to harvest the dark green wide leaved plants. Brontos don't gather much, they just knock to down.
Have the Rex, Giganto, etc... be the fighters but not the gatherers. Yes, they kill other dinos but it is very messy and they don't gather much. You want prime... use a saber or something that does not slaughter the other dino all over the map. You want lots of meat, use a herbivore. It will kill the target, but not mess up the meat.
problem solved.
edit: and you'll find all those huge pesky kibble farms fade when it takes all the alpha tribes time just to feed them.....
edit: and have the dino that kills the target be the only one, other than a player, that can harvest the carcass.
We have gather rates x2 and still gather 16 prime from Paracers. Same amount of metal and obsidian from nodes.
What are you guys doing different from us besides even higher rates?
I'm playing on a 10x gathering server, so we're getting everything in 10's currently. Some of the nodes are off, like stone giving only flint sometimes, each berry pick by hand only giving one type of berry, or with the obsidian giving metal and stone, but not obsidian even sometimes.
HighFlyer15, were you gathering by hand or by dino? I've been doing both, and I did get a couple more primes per hit by hand, but its still a very low amount compared to before.
I'm not sure how the coding was/is, but based off symptoms and results, it sounds like their previous approach to 10X gather was to have the server calculate 10 rolls (for what resource you get) per hit, and now they've just multiplied the 1 roll to apply ten times.
IE you swing your pick once on old system, and it returns (9,1,3,3,6,1,2,7,0,8), with anything higher than 8 being the rare resource and anything lower than 3 being common resource. In the example of an obsidian node, low numbers yield stone, medium numbers yield metal, and high numbers yield obsidian (exact rates probably vary).
Swing once on new system and it rolls once, returns (3), and gives 10x the result of that roll. (Which explains why it's stacking in tens)
This method (though skewing resources gathered compared to the old system) would save 90% of the load on the server for every bronto tail swing. That's a huge performance gain, though obviously had other results as well.
All the preceding is only theory, but would seem to explain the "problem". Beta testing is going to be a lot of that kind of thing, though if it's breaking or has unintended consequences they will probably further refine coding.
Why is this still a thing? It's been years.
Hire someone? With all that cash flow?
Way to needlessly necro an almost year old thread.